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PSY-Framelord Omega


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PSYFramelordOmega-HSRD-EN-ScR-1E.png

1 Tuner + 1 or more non-Tuner monsters
Once per turn, during either player's Main Phase: You can banish this card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the Graveyard. If this card is in your Graveyard: You can target 1 other card in either player's Graveyard; shuffle both that card and this card from the Graveyard into the Deck.
 
So, Koko posted a topic on this not too long ago, but after my own bout of Omega abuse, I felt like posting my own.
 
This card is good in absolutely every sense.
 
Relevant pros:
  • Generic.
  • 2800 ATK is big.
  • It doesn't die. SP removal is the only real way to kill it, as it'll banish pre-BP/pre-EP.
  • If it DOES die, you just put it back and get something else, meaning you only "need" one copy.
  • That said, if you get multiples out, you keep your opponent from playing YGO. This forces early overextension in the matchup, which means BRD/RDAT/etc. punish the opponent extremely hard while costing you very little.

 

Irrelevant pros (At present):

  • Best Synchro laddering card in the game. While it's true that this can be used as ladder material for very few Synchros, there are relevant ones, and the restock makes it so.
  • There are nich interactions like Stardust Chronicle Spark Dragon, which has very strong synergy with this card. Especially because this + Formula = SCSD, then you can just remake this. The condition is met at that point. It's no Towers, but it's still strong, especially when paird with you being lower in advantage.

 

Cons:

  • Disappearing means you may be vulnerable to damage.

 

Not to mention that this card is arguably responsible for Damage Juggler's ban. It means that the single copy of Juggler has infinite usage, as we saw in TCG PePe (idk if OCG did this), so Juggs had to get the axe.

 

Honestly, this just feels like a Lavalval Chain case, again. But with more positives in exchange for being harder to summon, at least in theory.

  1. Both have multiple effects. All of them are good, but some are valued more than others.
  2. Their effects are all "+0"s, despite being a -X to summon. However, these effects give you a ton of advantage/utility.
  3. You only need 1, though some decks can, and WILL, abuse multiple copies.
  4. Both share a downside related to battle damage. Lavalval Chain due to being small, this due to disappearing.

 

I'm not saying to axe it now, but I am saying that I would not be shocked if this card ends up hitting ZERO While I would call cards like Juggler and Mezuki "a" problem for sure, I would not call them "the" problem in these scenarios. I'd blame the 1-or-more-of that is always ready to be summoned, and who also makes each and every copy of these cards much, much stronger, because he does far too much for far.

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Much like chain, I sincerely hope they put Mezuki and such back to 1 instead, but it seems Konami thinks like you more than it does like me

 

So yeah, by all means punish 30 innocent decks cause 3-4 have a decent combo with this

 

To 0

I mean, this isn't exactly crucial to other decks. Scarlight and Stardust are both incredible options.

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I mean, this isn't exactly crucial to other decks. Scarlight and Stardust are both incredible options.

With DD Burial limited, moving cards out of the Banished piles is difficult 

 

Sure, slam Omega, and put a stronger version of one of his effects at three...or hit the degeneracy know as mezuki back down to 1 and irrelevance...or pull another chain and sheet on decks that don't need it cause you're lazy

 

hehe IK what KOmoney will do

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That's because it's MEANT to be difficult...?

 

Like, the banished zone is meant to be just that; Banished. The grave has always had a means of "you can access this card by X", banishing has always been more difficult by design premise. Meant to balance things, not to have loopholes to abuse them, ie Rescue Rabbit/Jet Synchro/Plague, and so on.

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That's because it's MEANT to be difficult...?

 

Like, the banished zone is meant to be just that; Banished. The grave has always had a means of "you can access this card by X", banishing has always been more difficult by design premise. Meant to balance things, not to have loopholes to abuse them, ie Rescue Rabbit/Jet Synchro/Plague, and so on.

Time have changed my freind, that was back in the day. Now everyone and their mothers can banish

 

Then again there's not pt arguing this with you cause Konami clearly agrees with you on  this

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everyone and their mother can banish

 

but banish is still actually treated as...well, a cost.

 

there's a reason why it used to be called removed from play. even if many decks can access that zone, it's still supposedly harder to access.

*le shrug*

 

My Shaddolls lost chain a few days ago, it sucked. But I move on, if Black's vision comes to pass, I guess I'll just main DD Burial

 

What's gonna happen is gonna happen one way or another

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Ok, I honestly think decks being able to make 3 Omega *looks at Black's Shiranui* are dumb, but that's partly in fault of Sage being amazing as well as Omega at three.

 

Much like Lavaval, I really feel this at 1 would be alright for the format (more so even, because getting off Bulb-Beast or Zeph-Board once can win a game, while putting back Mezuki really can't)

 

Omega back to 1, would also make Cupidity pretty weak again, so that's a +

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