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Pot of Cupidity (909)


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I think it's playable, too, just not sure in what.

 

Like, it still says draw 2 cards. For no physical cost.

 

I guess Necroface exists to undo the banish, but that seems slow as funk.

 

Also, this is not a balanced pot of greed. This is a borderline joke card that may actually be strong in disguise.

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This really does feel like it could be some kind of lethal joke card. Like, play Soul Absorption then this, gaining 5000 LP which you spend on Ancient Leaf. Dumb of course, but with no technical restrictions on it, I do kinda agree that something may come of this eventually.

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I want to see the idiots who play this at 3 with necroface and banish their only 2 copies in the 10-30 cards they banished.

Also besides necroface and Omega, are there any other cards that are vague enough to interact with face down banished cards? No others immediately jump into my head.

 

In b4 a card that's like "shuffle 5 of your banished cards into the deck; draw 2 cards"

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Still doesn't seem right. FD Banish is basically the way to completely and utterly remove a card from the game. Why would Komoney make a card to try and circumvent that without explicitly telling us that? 

 

A very common misconception, but allow me to explain "Banish Face/Down" for you and everyone here.

 

Banishing Face/Down is not "utterly removing a card from the game". A card that's banished face-down is only slightly different from a face-up banished card, and that's in the way that the information of a face-down banished card is not public knowledge.

 

Like face-down monsters, or face-down spells or traps; this means card effects only know as much information about the face-down card as its location tells you. This means that all you know about a face-down monster is how it was summoned, its battle position, and that it is a monster. Effects that affect attribute, level, stats, type, name, etc. do not work because that information is not public knowledge.

 

It's the same thing for a face-down banished card: Because it's face-down, the only information that a card knows about it is that it's a card that was banished. What kind of card it is and anything about it is not information that's public knowledge, therefore card effects that work on specific types of banished cards, such as Burial only working on monsters, do not work because the game is basically saying "But you don't know what kind of card this is" to Burial.

 

Also, if a card is banished face-down, any card that has an effect that activates when it's banished won't activate, because of the nature of how it was banished.

 

So, if you've been following me, all of this means that if an effect such as Framelord Omega simply states "Return a banished card to your Graveyard", it CAN return cards banished face-down, because Omega knows all the information about the banished card that it needs to know: That it's a card that was banished. Banishing face-down isn't the ULTIMATE FORM OF REMOVAL in the game, but it is stronger than normal Banishing. All it means is that effects that trigger on banishing can't activate, and that cards or effects that depend on specific types of banished cards won't work either. All face-down banishing means is that the card's information is not public knowledge; that's all.

 

 

 

 

On the topic of this card, the first time I saw it was in a skype chat with no image and I have to admit I thought it was some stupid joke someone made and I was thinking "Haha yeah right, why would you make a card like that?"

 

Then I checked the Org and saw it was real and was rendered speechless.

 

Personally, I'm chalking this card up in the same kind of card-type as something like Chain Material. Bad in almost every situation; busted in something specific and weird. The Necroface play is inconsistent, awkward, and slow. Shame that they're banished face-down, too, or else Chaos Zone would be funny.

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This won't help much, but I'm about 99℅ sure Nercoface gains ATK when it shuffles back the cards...

 

Yeah, it gains 100. Not a 'OMG, broken combo!', but it exists.

 

And you banish 5 cards if Nercoface is destroyed. Not the best move for a 2200 beater and two cards.

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JS, this card is really funking good, but it will see next to no play because of the mindset yugioh players keep up.

 

The way statistics work, the "what if it banishes my x" isn't really viable, aside from, like, Exodia and other decks that rely on numerous 1-ofs. It can be likened to trick clown, in that it gives you a powerful play, but bad luck is sheerly magnified by it. Since it (effectively) banishes random cards, the odds of whatever is in your deck don't really change.

 

Think of it like when newer players use 104's mill effect. It has been explained time and again that sending a random card from deck is not worthwhile, because, while it is nice if you mill what you want, if you don't, it increases their odds of drawing what you wanted to mill. The main differences are that 104's effect runs the additional risk of loading their graveyard to accelerate their plays, while this brings with it the benefit of drawing 2. Additionally, this is on a much larger scale, but that doesn't actually matter, when it comes down to math.

 

Also, as already mentioned, this card is legitimately insane with necroface, and can bring with it little bits of additional value with Omega.

 

So yeah, this card is actually really damn good, but I don't expect much if anyone to use it, because it looks bad.

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JS, this card is really f***ing good, but it will see next to no play because of the mindset yugioh players keep up.

 

The way statistics work, the "what if it banishes my x" isn't really viable, aside from, like, Exodia and other decks that rely on numerous 1-ofs. It can be likened to trick clown, in that it gives you a powerful play, but bad luck is sheerly magnified by it. Since it (effectively) banishes random cards, the odds of whatever is in your deck don't really change.

 

Think of it like when newer players use 104's mill effect. It has been explained time and again that sending a random card from deck is not worthwhile, because, while it is nice if you mill what you want, if you don't, it increases their odds of drawing what you wanted to mill. The main differences are that 104's effect runs the additional risk of loading their graveyard to accelerate their plays, while this brings with it the benefit of drawing 2. Additionally, this is on a much larger scale, but that doesn't actually matter, when it comes down to math.

 

Also, as already mentioned, this card is legitimately insane with necroface, and can bring with it little bits of additional value with Omega.

 

So yeah, this card is actually really damn good, but I don't expect much if anyone to use it, because it looks bad.

 

The thing is, I would only use this as a last resort card if I'm super low on resources and driven to a corner in the late game; a position where I'm much more willing to throw the dice. The problem is, though, you're statistically more likely to banish what you want to draw than actually draw it, and thinking of the decks that I like to play a lot, this could cost me the whole game. An easy, random +1 is just not worth the risk of practically bricking my own deck.

 

I should also point out that the Necroface play is not competitively viable by any means. You're basically running 2 cards, one of which is semi-limited, that you either can't search at all or can only search by roundabout means. You're hoping to get both in your hand at the same time, but on their own it's either an incredibly risky card, or something completely useless in almost all situations.

 

I stand by my judgment of this card: It's pretty bad in most situations, but silly busted in some obscure ones.

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Also on the point of Omega, keep in mind that YOU can look at your face-down banished cards, like any other set card. Meaning you can cherrypick which goes back to the bin and which is a useless spell/trap.

Aaaaaaaaaaaaaaaaand this card really ought to be run in pretty much anything that makes omega, if pot of mother funking greed wasn't enough reason, this is.

you're statistically more likely to banish what you want to draw than what you aren't,

um what
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It's exactly what he means: You banish 10 and then draw 2, and those 2 draws will be pretty worthless if all your other good sheet got banished.

 

ex. Draw into Decatron -- Banish all Infernoids

ex. Draw into Pend Sorc -- banish all Dracos

 

um... what?

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This is not really an issue Yugioh players have ever had to consider but I'm of the opinion that having all your necessary cards available is more valuable than having card advantage. There's so much searching and synergy in Yugioh that it's quite likely that your deck will get significantly worse if you lose 10 cards out of it, and just getting an extra card doesn't seem to justify it for me. I don't really know what's good these days but if you take Satellarknight as an example I wouldn't be happy losing an Altair in exchange for an extra card, and it gets even worse when you mill every copy of a certain card or a single important searchable card.

 

It might be usable in some deck with almosy no synergy and no key cards, but not otherwise. Omega is a drop in the ocean too, it doesn't justify playing this.

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This is never really an issue Yugioh players have ever had to consider but I'm of the opinion that having all your necessary cards available is more valuable than having card advantage. There's so much searching and synergy in Yugioh that it's quite likely that your deck will get significantly worse if you lose 10 cards out of it, and just getting an extra card doesn't seem to justify it for me. I don't really know what's good these days but if you take Satellarknight as an example I wouldn't be happy losing an Altair in exchange for an extra card, and it gets even worse when you mill every copy of a certain card or a single important searchable card.

 

It might be usable in some deck with almosy no synergy and no key cards, but not otherwise. Omega is a drop in the ocean too, it doesn't justify playing this.

 

I don't understand why nobody gets this simple point of banishing 10 to draw 2.

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Aaaaaaaaaaaaaaaaand this card really ought to be run in pretty much anything that makes omega, if pot of mother f***ing greed wasn't enough reason, this is.

um what

 

Sorry, worded that poorly. Just woke up and sinuses are still on the fritz. I did mean that you're more like to banish what you want to draw than actually draw it. The risk is just to great for what reward this gives. Pot of Greed was amazing not only for the +1, but also for the deck thinning. This may give the deck thinning better, but you're way too likely to put the crap you want in a place that you don't want it with the only way around it being shoehorning in a semi-limited card you can't search for the soul purpose of reducing that risk greatly. Considering most good archetypes have their own much less riskier ways of plussing (and having them be searches on top of that); this just is not worth it in normal situations.

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