ÆƵ– Posted March 19, 2016 Report Share Posted March 19, 2016 [spoiler=Era 1]Spirit of the Forest[spoiler=v1] [spoiler=Pokemon used:]Wormadam Grass (base)Darkrai (arms)Roserade (flowers)Mismagius (dress thing)Empoleon (head parts) Well, I watched night's vid and damn son, Guess what I made. Did a very minuscule amount of scratch shading on the arms. Blah blah graphics stuff this was fun.EDIT: did some more scratching to pattern and shade, did some bordering, recolored stuff a bit.Fight and Flight[spoiler=Pokemon Used:]Castform SnowShedinjaMetangReuniclusTornadus TherianShieldon Scratch-Extended Shieldon's band thing a lil, Recolored Castforom's headswirl bottom puff to exclude the head, did a minimal shading job on the metang parts.Welp, That Happened[spoiler=Pokemon Used]TropiusCherrim SunnyBreloomTangrowthSwalot Started as detatching Cherrim's face and scratch-extending the petals, putting it on swalot, then doing the rest and essentially scratching the neck by butchering swalot. Ripipp swalot. Also this one's kinda basic simply because it's like 5:30 AM here.The Graceful Lancer[spoiler=Pokemon Used]MothimForetressKingdraPhioneMantineLanturn Played around with skewing a bit, which resulted in kindra's head becoming the neato lance/ claw you see before you. I know I could probably do a better coloring job of it, but I'm feeling lazy after working on this for an hour or more.Deerly Departed[spoiler=Pokemon Used:]BeheeyemSableyeLiepardChimecho Decided to go a lil more basic. Skewed Liepard's tail to make the horn-things and the arm on our left. Extended beheeyem's dress/ peacoat with the very end of chimecho's tail. Did a lil bit of shading all around and some scratch work on the left horn-thing.Cocky Fighter[spoiler=Pokemon Used:]MienshaoMachampDarmanitanThroh Making pants out of Mienshao's arm flaps was really fun, and I hand shaded them, too. This one was really basic but over all one of my favs so far. Her Royal Squirmyness [spoiler=Pokemon Used]GothitelleCryogonalFrilish MaleCresseliaBeheeyemChimecho [spoiler=Era 2]Dream Fighter[spoiler=Pokemon Used]UxieTyrogeHappinyMantine Monstrous Maw[spoiler=Pokemon Used]BeldumClampearlLoudredTrapinchZubat Bug Barron[spoiler=Pokemon Used]DurantWynautMiloticDeoxys regularGulpinHonorable mention: Sigilyph for providing color [spoiler=Era 3]Pastel Pachyderm[spoiler=Pokemon Used]Gastrodon WestStantlerHoundoomBuizelCelebi Giga Made Me Do It[spoiler=Pokemon used:]SteelixSuicuneMetangBronzongMetangSigilyph Cute Collision[spoiler=Pokemon Used]DeinoSentretSnorlaxLitwick Hey Big Head[spoiler=Pokemon Used]SnorlaxSteelixSalamenceSeismitoad [spoiler=Era 4]Bronze Age [spoiler=Pokemon Used]JirachiXatuJynx [spoiler=Pokemon Used]MetagrossSpiritombRaichuLudicolo [spoiler=Pokemon Used]MaractusFeraligatrLanturnStunfisk [spoiler=Pokemon Used]DusclopsAmbipomSeadraGallade Link to comment Share on other sites More sharing options...
·Toot Posted March 20, 2016 Report Share Posted March 20, 2016 You should have used more colors from the other Pokemon. The different colors could make this look better. Link to comment Share on other sites More sharing options...
MiracleGhost47 Posted March 20, 2016 Report Share Posted March 20, 2016 There are a lot of areas on this sprite that don't have borders. Mainly on the dress. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted March 20, 2016 Report Share Posted March 20, 2016 There are a lot of areas on this sprite that don't have borders. Mainly on the dress.Honestly, borders aren't completely needed everywhere. Tons of actual sprites have gaps. Link to comment Share on other sites More sharing options...
MiracleGhost47 Posted March 20, 2016 Report Share Posted March 20, 2016 yes, to a small extent. You should compare your creation to that of the original sprite to make sure that you didn't overdue it. I'll give you a demonstration. http://prntscr.com/ahhtxg Link to comment Share on other sites More sharing options...
ÆƵ– Posted March 20, 2016 Author Report Share Posted March 20, 2016 There are a lot of areas on this sprite that don't have borders. Mainly on the dress.I can see what you mean. Also, I would appreciate not only what is flawed, but what you think is good about it, too. I'll do corrections and maybe another sprite when I get home. Link to comment Share on other sites More sharing options...
MiracleGhost47 Posted March 20, 2016 Report Share Posted March 20, 2016 Also, I would appreciate not only what is flawed, but what you think is good about it, too.I'm glad we're on the same page. Don't worry, I'll tell you what's good about it eventually. I'm just used to giving the good reviews after the flaws are fixed. Unfortunately, some spriters don't take their work seriously. They simply slap stuff on, hope for praise, and disregard the tips of the viewers. If I commend a sprite, I want it to be based on the fact that you really tried your best. I'm not saying I expect beginners to be perfect. I just want to know that they care before I tell them how much I care. Link to comment Share on other sites More sharing options...
ÆƵ– Posted March 20, 2016 Author Report Share Posted March 20, 2016 Updated sprite. Link to comment Share on other sites More sharing options...
ÆƵ– Posted March 20, 2016 Author Report Share Posted March 20, 2016 Bump, added a new sprite. Link to comment Share on other sites More sharing options...
ÆƵ– Posted March 20, 2016 Author Report Share Posted March 20, 2016 Hate to double-post but... This happened. Link to comment Share on other sites More sharing options...
Althemia Posted March 20, 2016 Report Share Posted March 20, 2016 1st looks completely unnatural and you forced too much stuff onto it. The roses are the biggest thing ruining it because it just doesn't feel like it fits. The shading on the arms is also pretty bad because it doesn't blend very well. It's also near enough mirrored on both arms, which gives the perspective of two different light sources. Mirroring is a pretty big no-no, for future reference. The dress is the second thing I have a problem with, because you have to look at the kind of pose you're working with is. This is best demonstrated with a picture. Wormadam is in an upright position, while Mismagius is leaning slightly inward. When you combine these positions together, you get a really awkward looking pose that doesn't look correct. More of a nitpick than anything, but definitely something to consider in the future. The 2nd is the best of them, but then there are some pretty big issues with shading again. I can't even tell where the light source IS in this one, the colours are just kind of all over the place and doing their own thing because both sides of it are illuminated but his front isn't but kind of is at the same time? Nice conceptually, not a fan of the arch thing though. The last one feels forced by a huuuuuuuuge margin. The neck needs a lot of work, it looks like you got a base from something else and enlarged it due to a lot of the unnecessary pixels found around the edges. The head isn't placed properly on the neck, as the neck finishes above where the head is placed which isn't how anatomy is supposed to work. The Tangrowth arms sprouting from Cherim's petals also don't look like they work, just feels like they're there to be there. Shading is a bit better on this one than the others, but definitely needs work. Final notes: People seem to be focusing on making the biggest things possible for some reason, which is a nice goal and all but you shouldn't be diving into the deep end to try and fit as many things as possible on at a time at the very beginning. You aren't an expert on scratching or shading yet, you're still learning. Try and limit your pool down a bit more to 3 at a time so that you don't go too over the top with it so that you can learn first, then start getting more advanced as you get better. Link to comment Share on other sites More sharing options...
ÆƵ– Posted March 20, 2016 Author Report Share Posted March 20, 2016 1st looks completely unnatural and you forced too much stuff onto it. The roses are the biggest thing ruining it because it just doesn't feel like it fits. The shading on the arms is also pretty bad because it doesn't blend very well. It's also near enough mirrored on both arms, which gives the perspective of two different light sources. Mirroring is a pretty big no-no, for future reference. The dress is the second thing I have a problem with, because you have to look at the kind of pose you're working with is. This is best demonstrated with a picture. Wormadam is in an upright position, while Mismagius is leaning slightly inward. When you combine these positions together, you get a really awkward looking pose that doesn't look correct. More of a nitpick than anything, but definitely something to consider in the future. The 2nd is the best of them, but then there are some pretty big issues with shading again. I can't even tell where the light source IS in this one, the colours are just kind of all over the place and doing their own thing because both sides of it are illuminated but his front isn't but kind of is at the same time? Nice conceptually, not a fan of the arch thing though. The last one feels forced by a huuuuuuuuge margin. The neck needs a lot of work, it looks like you got a base from something else and enlarged it due to a lot of the unnecessary pixels found around the edges. The head isn't placed properly on the neck, as the neck finishes above where the head is placed which isn't how anatomy is supposed to work. The Tangrowth arms sprouting from Cherim's petals also don't look like they work, just feels like they're there to be there. Shading is a bit better on this one than the others, but definitely needs work. Final notes: People seem to be focusing on making the biggest things possible for some reason, which is a nice goal and all but you shouldn't be diving into the deep end to try and fit as many things as possible on at a time at the very beginning. You aren't an expert on scratching or shading yet, you're still learning. Try and limit your pool down a bit more to 3 at a time so that you don't go too over the top with it so that you can learn first, then start getting more advanced as you get better. I can see what you mean about a lot of the things. I don't really see the awkward pose, though. I also don't know how to shade with other art, so pixel shading is gonna take some work, which I can accept. For the last one, yeah, It was late and I didn't sleep when I should've, so that happened, though I think that I was trying to have a really snake-y neck to it? Or maybe more of a swan-y one? Something that looks like it shouldn't be right but somehow is. One of those things. Link to comment Share on other sites More sharing options...
·Toot Posted March 20, 2016 Report Share Posted March 20, 2016 I'm actually loving that purple one. Well with the exception of those arm nub things. Lol. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted March 20, 2016 Report Share Posted March 20, 2016 The roses bugged me too, I just wasn't sure how to phrase it. I am personally a fan of the pose, as Miss bends in a similar manner at the neck. Link to comment Share on other sites More sharing options...
Althemia Posted March 20, 2016 Report Share Posted March 20, 2016 If you were going for a swan neck, then it should have been making its way back down by the point the head attaches. The way that you've done it, however, makes it look as if the neck is instead beginning to level out and go forward. Also a swan neck on that body would look hella awks. Link to comment Share on other sites More sharing options...
ÆƵ– Posted March 20, 2016 Author Report Share Posted March 20, 2016 I'm actually loving that purple one. Well with the exception of those arm nub things. Lol. I imagine that the nubs are its actual arms and that the swirls are the beginning of the "fighting" arms. The roses bugged me too, I just wasn't sure how to phrase it. I am personally a fan of the pose, as Miss bends in a similar manner at the neck. Looking at it now, I can definietly see how forced they are. If only they weren't so big, I'm sure they'd look semi-nice... Oh yeah, roselia. If you were going for a swan neck, then it should have been making its way back down by the point the head attaches. The way that you've done it, however, makes it look as if the neck is instead beginning to level out and go forward. Also a swan neck on that body would look hella awks. I now cannot stop laughing at it because I imagine that it has spotted me below and is curving around to come greet me with the voice of the devil, but cuter. Link to comment Share on other sites More sharing options...
MiracleGhost47 Posted March 20, 2016 Report Share Posted March 20, 2016 1st looks completely unnatural and you forced too much stuff onto it. The roses are the biggest thing ruining it because it just doesn't feel like it fits. The shading on the arms is also pretty bad because it doesn't blend very well. It's also near enough mirrored on both arms, which gives the perspective of two different light sources. Mirroring is a pretty big no-no, for future reference. The dress is the second thing I have a problem with, because you have to look at the kind of pose you're working with is. This is best demonstrated with a picture. Wormadam is in an upright position, while Mismagius is leaning slightly inward. When you combine these positions together, you get a really awkward looking pose that doesn't look correct. More of a nitpick than anything, but definitely something to consider in the future. The 2nd is the best of them, but then there are some pretty big issues with shading again. I can't even tell where the light source IS in this one, the colours are just kind of all over the place and doing their own thing because both sides of it are illuminated but his front isn't but kind of is at the same time? Nice conceptually, not a fan of the arch thing though. The last one feels forced by a huuuuuuuuge margin. The neck needs a lot of work, it looks like you got a base from something else and enlarged it due to a lot of the unnecessary pixels found around the edges. The head isn't placed properly on the neck, as the neck finishes above where the head is placed which isn't how anatomy is supposed to work. The Tangrowth arms sprouting from Cherim's petals also don't look like they work, just feels like they're there to be there. Shading is a bit better on this one than the others, but definitely needs work. Final notes: People seem to be focusing on making the biggest things possible for some reason, which is a nice goal and all but you shouldn't be diving into the deep end to try and fit as many things as possible on at a time at the very beginning. You aren't an expert on scratching or shading yet, you're still learning. Try and limit your pool down a bit more to 3 at a time so that you don't go too over the top with it so that you can learn first, then start getting more advanced as you get better.It's nice to know I'm not the only detailed art critic here. Your help sure saves me the trouble of giving these fellows pointers. Hate to double-post but... This happened. I like how you did the tail placement. Having the hands on the pedals looks really odd. Also, the neck and face are not the same color as the body. There are also a few gaps on the neck. Link to comment Share on other sites More sharing options...
LordCowCowCowCowCowCowCowCow Posted March 20, 2016 Report Share Posted March 20, 2016 Hate to double-post but... This happened. This thing looks like something out of Spirited Away or some sheet, idk.Sorry that's all I got so far just felt like pointing it out.Oh one other thing the purple one my biggest issue is how large the thing on its head is, looks weird. Link to comment Share on other sites More sharing options...
ÆƵ– Posted March 21, 2016 Author Report Share Posted March 21, 2016 Bump, and a new thing too Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted March 21, 2016 Report Share Posted March 21, 2016 There are a lot of issues in details across these, but your work is crazy inspired, bro. I would love to collab some time. Link to comment Share on other sites More sharing options...
Spinny Posted March 21, 2016 Report Share Posted March 21, 2016 The yellow bit ends too soon below the neck. Link to comment Share on other sites More sharing options...
ÆƵ– Posted March 21, 2016 Author Report Share Posted March 21, 2016 The yellow bit ends too soon below the neck.I think I know what you mean, but just in case, would you mind extrapolating? Link to comment Share on other sites More sharing options...
ÆƵ– Posted March 22, 2016 Author Report Share Posted March 22, 2016 Bump, new sprite Link to comment Share on other sites More sharing options...
Spinny Posted March 22, 2016 Report Share Posted March 22, 2016 I think I know what you mean, but just in case, would you mind extrapolating?The yellow bit on its neck looks like it's been cut in half. Link to comment Share on other sites More sharing options...
ÆƵ– Posted March 22, 2016 Author Report Share Posted March 22, 2016 Just finished a 1v1v1, and decided to put up my entry here. Enjoy Link to comment Share on other sites More sharing options...
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