Blake Posted March 19, 2016 Report Share Posted March 19, 2016 https://www.youtube.com/watch?v=oVTFiLlYbsQ(Musical Spoilers, not story; OP is not responsible for other videos spoiling you. OP does maintain that they are bastards for spoiling.)3 Performapal Lizardraw3 Performapal Pendulum Wizard2 Odd-Eyes Pendulum Dragon2 Odd-Eyes Persona Dragon2 Performapal Guitartle2 Performapal Odd-Eyes Unicorn2 Performapal Secondonkey1 Archfiend Eccentrick1 Nobledragon Magician1 Odd-Eyes Mirage Dragon1 Odd-Eyes Phantom Dragon1 Performapal Friendonkey1 Performapal Monkeyboard1 Performapal Odd-Eyes Phoenix1 Performapal Skullcrobat Joker1 Performapal Swincobra1 Performapal Trump Girl3 Chicken Game3 Sky Iris3 Terraforming3 Upstart Goblin1 Odd-Eyes Fusion1 Raigeki 2 Odd-Eyes Vortex Dragon1 Rune-Eyes Pendulum Dragon2 Odd-Eyes Meteorburst Dragon1 Black Rose Dragon1 Ignister Prominence, the Blasting Dracoslayer1 Odd-Eyes Rebellion Dragon1 Abyss Dweller1 Castel, the Skyblaster Musketeer1 Diamond Dire Wolf1 King of the Feral Imps1 Number 39: Utopia1 Number S39: Utopia the Lightning1 The Phantom Knights of Break Sword LADIES AND GENTLEMEN! Welcome to our final performance! W-Wait, FINAL!? That… That can’t be right, can it? It says so on the sheet, but… Well folks, it seems the show must NOT go on. So, let’s give it our absolute best! Our old friend, the heterochromatic dragon in the sky, finally has his own show, which will be shown today! Combining, synching up, bound souls, portals in the sky! With his new entourage, he brings entertainment to a fever pitch with his ability to summon all he wants! While they aren’t here with us today, he even has retainers that help him undergo special rituals! But before we introduce our star and his family, let’s first reintroduce our regular actors; They have a few new members, as well! The Performapals, ladies and gentlemen!The usual: Lizardraw, Guitartle, Pendulum Sorcerer, Skullcrobat Joker, and Monkeyboard!Secondonkey: Takes the place of additional Jokers. Shame that he can’t search Odd-Eyes or Magicians, but still a solid card that helps the deck work consistently.Friendonkey: I'd play more than the one if I could. But I can't. Space is really funking tight, and while he's really good, I only find myself needing him once now. Joker is a lot stronger in this deck than other variants, given his ability to find Noble/Odd-Eyes stuff, so it's the only time I really miss more of him.Swincobra: I miss Partnaga, but... The lower scale is better, and I don't actually find myself needing huge beaters as much, seeing as I can sheet out answers to them. It's not especially amazing, but it's a low scale I can get off of Sorc, it's a reptile, and it's a 4. It does what it needs to.Trump Girl: This card ages better and better. It makes it so that I don't even HAVE to find Sorc to win games. It's still preferable, of course, but she's strong enough for Vortex access that it's not as big an issue. She can also go into Rune-Eyes. I do wish we'd get that Ppal Fusion sooner than later, though. While not the most common, her scale effect has come up, and it's really funking helpful, especially since you can then PS her back and fuse her with the revived Vortex to get a permaVortex. What's this? You say not all of the pals showed up on stage? Well, there's a very good reason for that! They are also the retainers of Odd-Eyes! Now, let's welcome our main cast to the stage, as well as a guest they brough with them!Pendulum Dragon: The star of the show, himself! At least, in theory. He's really good if you get him early, but he's only so-so as you go later. His monster effect is relevant in a world with Unicorn, though. Speaking of...!Unicorn: The best 8-scale. It has a better name and effect than Mirage, which puts it leagues ahead in value. You don't need 3, but you do need enough 8 scales. Joker sucks as a scale when limited.Light Phoenix: The card's only okay, but it has a REALLY good name. It's an "Odd-Eyes" that can be searched by any Ppal, where Joker searches any of these. The biggest crime is the 3 scale. I really wish it was a 2 scale, but it gets the job done as a beater with a good name and okay scale.Persona Dragon: This card's a lot better than I expected tbh. Level 5 is good, as mentioned, as is the ability to be fused into Vortex. It sucks as something you boost, but if you can get it off the scale in MP2/put it on board early, it can keep your opp from dunking on you. Also nice when NEXT to a Vortex.Mirage Dragon: While not astounding, it DOES have a better level/stats than Unicorn. I run one because it's better to search it early, due to either shenanigans with its scale effect + Sorc/Sky Iris (rare) or just popping it with Sorc when you need to Sky Iris into a high scale, which means you can PS back a 3, later on.Phantom Dragon: Better than a 3rd OG OEPD. Like the 2-1 ratios of the other pairs of Odd-Eyes Pendulums, this fits right in as a strong monster you can search to steal games, not to mention abilities due to being a 7+ Odd-Eyes. Scale effect isn't shabby when Sky Iris is up to remove it. Shame his name is, like, 1% worse.Nobledragon Magician: She functions better than ever in this deck, I just wish Joker was at more than 1 to make her better. 5+3 = Ignister, 4+3 = BRD/OEMD, and 3+3 = Break Sword, which is insanely good to do if you have a 7+ Odd-Eyes or two on board. That interaction alone makes me kinda want another R3, but none of them are ass good as Break Sword. Very strong tuner, will definitely be good sometime. Additionally, very strong with Odd-Eyes Fusion, and often better than sending a second Odd-Eyes from ED to grave (also works for Rune-Eyes), as she's a phantom -1.Vortex Dragon: The de facto boss of the deck. 2500/3000 is huge, especially if you can drop it T1 (you often can), and you have a plethora of easily summoned monsters + Trump Girl to do so. Can't really sing its praises enough, but I do summon 2 a game more often than not.Rune-Eyes: Big-ass, temporarily immune boardclear. Well, okay, it's only 2 swings, but 2 swings on 3000 is a lot. I still wish it was an Odd-Eyes, though... Would make it all around better, and synergy with Unicorn/Fusion would be OPOP.Meteorburst Dragon: The second copy is mostly for Vortex (I guess I could run a 3rd Vortex instead?), but it's still really strong at what it does. Blocking out monsters in BP is never going to be a completely bad effect, and the SS effect wins games by getting things like Sorc/Persona back for you. Remember, this effect is basically a "+1", as Pendulum Scales are dead cards once they've done their job.Rebellion Dragon: Odd-Eyes Fusion. 'Nough said. Now, let's introduce our few additional actors that don't belong to either of these groups, then we'll present... Well, you'll see!Archfiend Eccentrick: Searchable removal. Good target off of OEPD if I have setup, never a bad draw.Black Rose Dragon: idk if i actually need this, but can't think of much better than a nuke. Maybe I run Moonlight over it...?Ignister Prominence, the Blasting Dracoslayer: Even without other Dracoslayers, it's just an extremely potent and good card. Like Scrap Dragon on steroids, and even stronger in Pendulum mirrors.The Phantom Knights of Break Sword: Astounding. Stupidly good generically in Pendulum decks, even better when it coexists with Nobledragon.Others?: I had considered Nirvana, Trishula, Scarlight, and others, but... I never seemed to summon them. I put in Rune-Eyes in that slot, and he's actually been brought out, so yeah. Thoughts on these would be nice.With those, aside, it's time to introudce the Stage...s?! Well, that's new! Not only does this performance have a summoning portal in the sky... But also a canyon for tests of stupid- er, I mean courage! As well as the ability to switch between them at will! Not sure who that goblin dude is, though, or that funky dimension behind him.Sky Iris: Again, a card that only gets better with age. Searching for Odd-Eyes cards is really strong, especially when you get the ability to shift and control your own board with it. It's versatile, both in activation and targets, and gives you protection from cards like Twin Twister (or to a lesser degree, MST), meaning your plays go through safely. Games go a lot better if you find it quickly.Chicken Game: It's draw power, and it's really easy to get it off of the board before the opp uses it, given all the draw power + terraformings... Oh, and Sorc. Sorc popping this is a lot of free value, and you can plop Sky Iris down after the fact to get a free + off of it.Terraforming: Engine card with Chicken Game. Finds Iris/Game to speed me along, helps me win games, etc.Upstart Goblin vs. Pseudo Space: I originally had a copy of Pseudo Space as well, but I cut it because I had forgotten Raigeki. I could use either here, especially given triple Terraforming, but... Upstart is more consistently live. Pseudo Space is more versatile, but I value the early appeal over the late game versatility. And with that, the final show begins. I'll be back at the end, ladies and gentlemen, so hold on to your seats, and enjoy this... Our last performance! It is with tears I bid you farewell after all of this time we've been entertaining you... but alas, the time is so. ... Or is it? Tune in next time, to see if the show will go on...! Link to comment Share on other sites More sharing options...
Progenitor Posted March 19, 2016 Report Share Posted March 19, 2016 I've found you can make Nirvana with fairly little effort with Lizardraw, Odd-eyes, and Noble. Plus you get another combo piece off the meteorburst so I guess that's a thing. He's not fantastic at all in late game, but if you can bust him out in those first 1-2 turns he can be devastating. Not necessary mind you but I think it still might warrant a space if you can find something less so. Link to comment Share on other sites More sharing options...
Blake Posted March 19, 2016 Author Report Share Posted March 19, 2016 I've found you can make Nirvana with fairly little effort with Lizardraw, Odd-eyes, and Noble. Plus you get another combo piece off the meteorburst so I guess that's a thing. He's not fantastic at all in late game, but if you can bust him out in those first 1-2 turns he can be devastating. Not necessary mind you but I think it still might warrant a space if you can find something less so.You can make Nirvana easily, yes. And I had it in. But you never want to. Like, ever. It's overkill here, and it depends on finding a less searchable card. And getting him out early is a waste of resources. Link to comment Share on other sites More sharing options...
Progenitor Posted March 19, 2016 Report Share Posted March 19, 2016 You can make Nirvana easily, yes. And I had it in. But you never want to. Like, ever. It's overkill here, and it depends on finding a less searchable card. And getting him out early is a waste of resources. Fair enough. I've had similar results with him. I've only really needed him to secure game maybe 1/10 matches. IMO that warranted him to at least stick around, but I can see why others would do otherwise. Link to comment Share on other sites More sharing options...
ENMaker Posted March 19, 2016 Report Share Posted March 19, 2016 Do you not get just destroyed by backrow? I mean, there's a couple of the newer Odd-Eyes cards that I don't know the effects of so maybe they deal with it, but looking at it you only have 2 outs to Vanity's (Arch/Raigeki) and the Eccentrick is your only way of combating Notice/Warning/anything, and can only be used the once. Link to comment Share on other sites More sharing options...
Blake Posted March 19, 2016 Author Report Share Posted March 19, 2016 Do you not get just destroyed by backrow? I mean, there's a couple of the newer Odd-Eyes cards that I don't know the effects of so maybe they deal with it, but looking at it you only have 2 outs to Vanity's (Arch/Raigeki) and the Eccentrick is your only way of combating Notice/Warning/anything, and can only be used the once.What backrow? The only real backrow comes from Phantom Knights, and that's mostly PK stuff, so... not really. And Vanity's isn't even that hard to out. Link to comment Share on other sites More sharing options...
ENMaker Posted March 19, 2016 Report Share Posted March 19, 2016 What backrow? The only real backrow comes from Phantom Knights, and that's mostly PK stuff, so... not really. And Vanity's isn't even that hard to out. Notice? Twin Twister/Wavering? Cards that either stop your pendulum shokan or kill the scales preemptively, you have only 1 main-deck card that can deal with them. Yes Diamond Dire/Breaksword are there but you won't get them on the field in the first place. And then Dominion of the True Monarchs which I don't think you can really get over at all except, again, Eccentrick/Raigeki. You say Vanity's isn't that hard to out but I don't see how, apart from the aforementioned, you would do it. I mean if it works then it's obviously fine but it looks like there's a degree of fragility on paper. Link to comment Share on other sites More sharing options...
Blake Posted March 19, 2016 Author Report Share Posted March 19, 2016 Notice? Twin Twister/Wavering? Cards that either stop your pendulum shokan or kill the scales preemptively, you have only 1 main-deck card that can deal with them. Yes Diamond Dire/Breaksword are there but you won't get them on the field in the first place. And then Dominion of the True Monarchs which I don't think you can really get over at all except, again, Eccentrick/Raigeki. You say Vanity's isn't that hard to out but I don't see how, apart from the aforementioned, you would do it. I mean if it works then it's obviously fine but it looks like there's a degree of fragility on paper.Notice doesn't see play, really, last I checked. Twin Twister is answered by Sky Iris. Wavering is fair, but that's the only one so far. dominion is why you search eccentrick asap so idgi Vanity's isn't hard to kill because you have decent search power even without SSing, and you can easily buff things in most situations. It's a thing that's for Partnaga, but that's about it. Link to comment Share on other sites More sharing options...
ENMaker Posted March 19, 2016 Report Share Posted March 19, 2016 Notice doesn't see play, really, last I checked. Twin Twister is answered by Sky Iris. Wavering is fair, but that's the only one so far. dominion is why you search eccentrick asap so idgi Vanity's isn't hard to kill because you have decent search power even without SSing, and you can easily buff things in most situations. It's a thing that's for Partnaga, but that's about it. Not gone in rated on ygopro for a bit but I've generally not seen a deck that hasn't been running at least 2 Notice. I forgot Iris' protection altogether though, that does help for a good bit. I see the point about Dominion and Vanity's alright, but they're going to have more than 1 Dominion and it's so easy find that if you don't kill them the same turn you'll likely end up facing another one and where do you go from there? Link to comment Share on other sites More sharing options...
Blake Posted March 19, 2016 Author Report Share Posted March 19, 2016 Not gone in rated on ygopro for a bit but I've generally not seen a deck that hasn't been running at least 2 Notice. I forgot Iris' protection altogether though, that does help for a good bit. I see the point about Dominion and Vanity's alright, but they're going to have more than 1 Dominion and it's so easy find that if you don't kill them the same turn you'll likely end up facing another one and where do you go from there?only relevant backrow is PK stuff and trap holes off of raff, soo... You kill them that turn. You set up Vortex at worst, but you kill them the moment they do that. Monarchs can't really rush kill you, but this deck excels at bumrushing. I've had no issues with Monarchs. Link to comment Share on other sites More sharing options...
~~~~ Posted March 21, 2016 Report Share Posted March 21, 2016 In what format is Pendulum Wizard allowed at 3? Link to comment Share on other sites More sharing options...
ÆƵ– Posted March 21, 2016 Report Share Posted March 21, 2016 In what format is Pendulum Wizard allowed at 3?Tcg, as of now. Link to comment Share on other sites More sharing options...
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