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Scratching practice.


Althemia

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- Decided to scratch Unfezant's mask-like face onto Druddigon.
- Used Feragilatr's tail as a base and extended it to fit Druddigon's frame more.
- Completely new shading on the tail. (This is something I reaaaaaaaally need to work on, been neglecting it for ages)
- Did attempt to add wings, but ultimately concluded they look forced so removed them altogether.

Total time: 25 minutes. Not the best piece of work ever, but so many people lately are going waaaaaaay too over the top with what they're doing.
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One of those pieces where I'm tempted to say it looks too basic, but I'd be really hard pressed to think of anything to add honestly. Maybe redoing the bodyshape to give it some more identity would help to fix that, as is it's just "lacking" in the creative department. Not to say it's bad, there's always something to be said for clean sprite work.

 

I want to see you tackle some more outlandish concepts. 

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I want to see you tackle some more outlandish concepts.

Everyone have to unrust themselves in some way, been ages since I've tackled a spriting project and my work otherwise is pretty sloppy. This let me get used to curves and shading again, so all in all I'd say it did the job regardless of what the final outcome looks like.

 

(This isn't me saying that it isn't basic, because I know it is. Just taking bitesized chunks before taking a bigger piece of meat, since that's the best way to learn and not by going stupidly overboard with it.)

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