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Cherry Heart [Quest-based RP] Always Accepting


Aix

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So I have a few questions.

 

1.) Are we continuing the current IC thread?

2.) In reference to that, when deciding on quests, do we need to write where we're going IC?

3.) Once quests start, is there going to be a time and place to post about grouping up and getting prepared, or right into the quest?

4.) What does one need to know/do to control a quest?

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So I have a few questions.

 

1.) Are we continuing the current IC thread?

2.) In reference to that, when deciding on quests, do we need to write where we're going IC?

3.) Once quests start, is there going to be a time and place to post about grouping up and getting prepared, or right into the quest?

4.) What does one need to know/do to control a quest?

1 - we'll be wrapping it up, however if we can get past these first series of quests and warrant a subform, the IC thread will be turned into a Sandbox thread for the Cherry Heart guild.

2 - that would be a nice way to wrap it up

3 - depends on who GMs it and how they set it up for you guys

4 - elaborate.

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Well more/less I'm wondering...is there something we're using as a baseline, is there any rules, or anything that needs to be mentioned, that someone DMing a quest needs to follow?

 

Or is literally every bit of a quest up to the DM's discretion?

And must they run things by anyone before implementing them?
For instance , is there a specific NPC in the tavern that is the barkeep.

Is there a certain reason for the haunting in the Haunted House. Does it have to be a real haunting or can it be a false one?

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Well more/less I'm wondering...is there something we're using as a baseline, is there any rules, or anything that needs to be mentioned, that someone DMing a quest needs to follow?

 

Or is literally every bit of a quest up to the DM's discretion?

And must they run things by anyone before implementing them?

For instance , is there a specific NPC in the tavern that is the barkeep.

Is there a certain reason for the haunting in the Haunted House. Does it have to be a real haunting or can it be a false one?

Essentially, all is up to the DM's discretion as the world-building remains, as of yet, open. Some things will be relative. For instance, if a Tavern is featured in a quest, it will likely be added to the database which can then be reviewed if that location was visited again.

 

I'd recommend reviewing the database yourself to familiarize with it.

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Signing up for Quest 5.

 

EDIT

 

[spoiler=The Zombie Prince]

Personal Information

Name: Solomon de Yones

Alias: The Rotting Lance

Age: Died around age 50, but decomposition makes physical age difficult. Actual age is closer to 700.

Sex: Male

Race: Zombie (Formerly Human)

Appearance

[spoiler=Appearance]

Standing at 6 2' in his rotting boots, Solomon cuts an imposing figure. His eyes are blank and colorless, with no iris or pupil. His head is bald, though he has a tightly trimmed bone-white goatee. His skin is a pale blue/green He is heavily muscled from his life fighting in full armour, and wears old-fashioned leather-and-iron armour. His weapon of choice is his trusty spear and shield, which is emblazoned with the symbol of his House, de Yones. He rarely smiles, as his teeth are completly rotten, nor does he remove his armour for similar reasons.

 

 

Biography

[spoiler=Biography]

Solomon was born nearly seven centuries ago, as the youngest of the eight sons of a powerful king. His father was the a seventh son in his own right, the brother Solomon was closest to in age was the seventh son of a seventh son, granting him terrifying magical abilities, which no one could control. These frightful powers scared the eldest siblings, who arranged for Solomon's brother to be killed. Solomon was the only witness to the deed, but never told anyone as he wished to avoid bringing chaos to the kingdom. Instead, he swore himself off politics and began to train himself as a knight.

The years passed and Solomon went from strength to strength withing the military ranks, as his able spear hand and ability to keep cool in the heat of battle served him well. His siblings squabbled over the throne after the passing of their father, but Solomon took no heed, working to protect the kingdom for invaders. However, their came an enemy Solomon couldn't defeat...

This mysterious enemy, with massive magical powers arrived without warning, commanding legions of mercenaries to fight for him. Solomon and his army held the off for as long as he could, but the rivalries and divisions within the royal court forced him to split his army, leading to his defeat. The enemy slaughtered all people of the land without mercy, but saved the greatest crime for the remaining members of the royal family: transforming them into his personal undead honour guard.

The last recollection of his living times Solomon has is being ambushed during a siege by the enemy himself. He remembers nothing of working for him, which haunts him as he has no idea what evils he did unto the world. He briefly remembers being sealed into a locket by a group of magi, before being released under mysterious circumstances in the modern world.

He wishes to join the guild in order find out more about who the enemy was, what happened to him and if any of his kingdom or royal lineage survived.

 

 

Personality

[spoiler=Personality]

Solomon is not the kind of person who gets on with people well. In life, he held others to high standards, morally and physically, and those who fail to meet his high standards are often looked down on by him. He also despises anyone who condones underhand tactics like assassination and torture, after his brother's own assassination. His current status makes it even harder for Solomon to bond with people, as he believed no one can genuinely like him in a zombiefied state, due to his appearance, the fact he may be still under the enemy's control and the fact he feels he personally failed his kingdom's subjects.

That said, Solomon does have a soft spot for younger adventurers, especially magic users as they remind of his brother. He is more than willing to put himself on the line for them, or others he deems worthy.

While Solomon has professional training, and he has no reason to be unloyal to his guild, if he believes he has discovered a lead about his past or family, he will ignore whatever mission he is currently on to pursue it.

 

 

Abilities

[spoiler=Passive Abilities]

Spearmaster: Solomon is a master of the spear, having trained with it for most of his living life, and wielded it with deadly effect since his death. He is more than comfortable using it on the ground or on horseback, alone or as part of a formation.

Military Training: Solomon spent his life commanding people and studying tactics, as well as working in the army. This makes him comfortable in battle situations.

Undead: As a member of the living dead, Solomon gets all the good parts: immunity to life draining spells, capable of ignoring pretty much any non lethal wound, and being able to intimidate people very easily

Son of a Seventh Son: Although Solomon hasn't trained in any specific magic, he is the son of a Seventh Son, giving him a natural affinity for it. This is heightened by his undead status, which reverses the purpose of any spell he attempts, e.g. a healing spell stops a cut healing, an illumination spell puts out a light source, etc.

Vanguard: The one benefit of serving as the head of an undead vanguard for a dark mage is that you get pimped out in the best magical armour. Solomon's armour is a durable as plate, despite appearance and his shield is even tougher. Wounds from his weapon will heal slower, even for those with increased natural healing.

 

 

[spoiler=Activated Abilities]

Infect: From his time on the battlefield, Solomon learnt a simple, but effective, healing spell. Now, this healing spell has been transformed into a curse that slows down all healing in a target, and hurries infection.

Repulse: Another simple spell turned deadly, this spell was originally for bringing his arms back to hand if he lost them in battle. Now, it can pushes stuff back a couple a feet; but only non-magic resistance items, and fairly light items at that.

Tomb's Gaze: A special ability used by Solomon in order to quell panic in a soldier, or lull an enemy into a sense of security now becomes a basilk-like stare on those who are injured or weak minded, filling them with terror.

Nothing Awaits You: In life, Solomon would use this burst of positive energy to invigorate tired troops and bring courage to the fore, now it spreads and lethargy like wild fire. While it has a wide range, it also effects allies and leaves Solomon near motionless for over a minute as his mind deals with the remains of all that negative thinking

 

 

 

Added some abilities to my dude, if you wanna take a look over them.
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Alright so unless the people doing the quest have any objections I want to take a stab at GMing Quest 5 (Cave of Treasures)

So basically let me know, everyone interested in that quest, if that's fine.

 

Thing is I'm still not 100% sure how I want to do it so if anyone else comes around who is interested and has a plan, I don't mind stepping down.

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Alright, so if you've been in the skype chat you've probably seen me throwing banners of characters all over the place. If you haven't, then this is the post in which you will learn, that I have been making banners for characters. The point of this post is to serve as a master collection for all those created banners so far (whether they be mine or not,) so that you don't have to ask to be linked to them each time and it'll be way harder for you lose track of where they are. I suppose this is also a point to say that if you would want me to make a banner for your character, just contact me in whatever way is most convenient for you and I'll see what I can do. 

 

 

The Banners: 

 

Credit to banners not made by me goes to: Kyng (for Dareios,)Hyde, Neph and Thar

 

[spoiler=Chaos Sonic]

http://i.imgur.com/xe4FCZj.png?1

xe4FCZj.png?1

 

 

[spoiler=Cardlover]

http://i.imgur.com/TtG5qT5.png?1

TtG5qT5.png?1

 

[spoiler=Cowcow]

VICTORY HAHAHAHAHAHAHAHAHAHAHAHAHAAH hhhaaaaa

http://i.imgur.com/YtBJt6Z.png?1

YtBJt6Z.png?1

 

 

[spoiler=Hakima]

http://i.imgur.com/M6auHpO.png?1

M6auHpO.png?1

 

 

 

http://i.imgur.com/Zae8ls4.png?2

Zae8ls4.png?2

 

[spoiler=Hyde]

http://i.imgur.com/A4uywC9.jpg?1

A4uywC9.jpg?1

 

 

http://i.imgur.com/ErxlloC.jpg?1

ErxlloC.jpg?1

 

http://i.imgur.com/V0anCJY.png

V0anCJY.png

 

 

[spoiler=Kyng]

http://i.imgur.com/6dXzNFs.png?1

6dXzNFs.png?1

 

http://i.imgur.com/7PLqfFS.png?1

7PLqfFS.png?1

http://i.imgur.com/L4SJjrw.png

L4SJjrw.png

 

[spoiler=Mako]

http://i.imgur.com/5jnfLp5.png?1

5jnfLp5.png?1

 

http://i.imgur.com/cHokB5P.png

cHokB5P.png

 

[spoiler=Nai]

http://i.imgur.com/zz715eH.png?1

zz715eH.png?1

 

http://i.imgur.com/cqAD2hM.png?1

cqAD2hM.png?1

http://i.imgur.com/0Tijqb3.png?1

0Tijqb3.png?1

 

 

[spoiler=Neph]

http://i.imgur.com/DxnodKk.gif

DxnodKk.gif

 

 

[spoiler=Saiku]
http://i.imgur.com/fhUmNmH.png?1

fhUmNmH.png?1

 

[spoiler=Thar]

http://i.imgur.com/7JRRD82.jpg?2

7JRRD82.jpg?2

 

http://i.imgur.com/j1JUXgE.png?1

j1JUXgE.png?1

 

 

[spoiler=Toyo]

http://i.imgur.com/rvlfTgf.png?2

rvlfTgf.png?2

 

 

[spoiler=Yui]

http://i.imgur.com/KjFd8Pb.png?1

KjFd8Pb.png?1

 

http://i.imgur.com/fbKpoi9.png?1

fbKpoi9.png?1

http://i.imgur.com/GBllCHR.png?2

GBllCHR.png?2

 

 

[spoiler=Skaia]

http://i.imgur.com/kip9Xwj.png?3

kip9Xwj.png?3

 

http://i.imgur.com/Aj9BXZR.png?1

Aj9BXZR.png?1

 

http://i.imgur.com/GuZx0VF.png?1

GuZx0VF.png?1

 

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Updated Quest Status: http://forum.yugiohcardmaker.net/topic/349181-cherry-heart-quest-based-rp-always-accepting/?p=6836254

 

Has anyone not joined a Quest? 

 

Also, we need a GM for the Tavern Security Quest. It is the only one remaining that needs one, and then all the quests will be set.

 

Quest 5

CowCow has the encounter almost planned out. I believe you said it would be done tomorrow, Cow? Or do you need more time?

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Updated Quest Status: http://forum.yugiohcardmaker.net/topic/349181-cherry-heart-quest-based-rp-always-accepting/?p=6836254

 

Has anyone not joined a Quest? 

 

Also, we need a GM for the Tavern Security Quest. It is the only one remaining that needs one, and then all the quests will be set.

 

Quest 5

CowCow has the encounter almost planned out. I believe you said it would be done tomorrow, Cow? Or do you need more time?

I will be attempting to finish it tomorrow. Probably gonna do the actual IC Sunday or Monday.

 

I still want the participants to say they're okay with this though.

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