xlArisenRoselx Posted November 20, 2017 Report Share Posted November 20, 2017 https://www.yugiohcardmaker.net/ycmaker/createcard.php?name=Radia%2C+Knightess+of+the+Abyss&cardtype=Monster&subtype=normal&attribute=Dark&level=2&rarity=Rare&picture=https%3A%2F%2Fhdwallpaperz.net%2Fwp-content%2Fuploads%2F2017%2F03%2Fanime-knight-Wallpaper-21.jpg&circulation=Limited+Edition&set1=Gener&set2=00001&inset=on&type=Warrior+%2F+Normal+%2F+Tuner&carddescription=She+spends+her+days+in+the+depths+of+darkness%2C+where+no+one+ever+ventures.+She+vanquishes+foes+with+one+swing+of+her+blade%2C+and+never+stops+seeking+for+a+way+out.&atk=1500&def=1200&creator=Kazuki+Takahashi&year=2017&serial=54870061 Radia, Knightess of the AbyssDARK - Level 2 - Warrior/Normal/Tuner - 1500/1200She spends her days in the depths of darkness, where no one ever ventures. She vanquishes foes with one swing of her blade, and never stops seeking for a way out. Link to comment Share on other sites More sharing options...
Draconus297 Posted November 20, 2017 Author Report Share Posted November 20, 2017 Heads up, Kyumi- we don't use the "Normal" subtype, so you didn't need to type that. That'll be removed from the final card. Also, that is one huge Level 2. Beyond that, added. Link to comment Share on other sites More sharing options...
xlArisenRoselx Posted November 20, 2017 Report Share Posted November 20, 2017 It has relatively high stats because it may be part of an archetype I'm making that has Normal monsters as it's gimmick, but they have good stats. I'm not sure I will follow through with it tho, so That's why I put her in the Generics until then. As for the "Normal" thing, Even tho we don't have to, could we add that? I think it adds more clarification that they are Normal monsters, and, I personally like writing Normal on my Normal monsters. Don't know why, I guess it makes it feel like it is something more special than it actually is. Link to comment Share on other sites More sharing options...
Tinkerer Posted November 20, 2017 Report Share Posted November 20, 2017 Oh, for those that don't understand the implication behind my card: https://forum.yugiohcardmaker.net/topic/343154-agmgift-draconus-des-draco-archetype/ You guys mentioned at one point making some kind of AGM Duel Terminal type thing, so... yeah. Link to comment Share on other sites More sharing options...
Draconus297 Posted November 20, 2017 Author Report Share Posted November 20, 2017 @Kyumi: No. It's pointless, and any card that has flavor text is obviously a Normal monster anyway. Don't bother wasting yours or anyone else's time with that. @Melon: I saw what you did. I wasn't going to call attention to it, but I saw it and thought it was cool. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted November 24, 2017 Report Share Posted November 24, 2017 WATER - Level 8 - Sea Serpent/Effect - 2800/2600You can shuffle 2 of your banished Fish, Sea Serpent or Aqua monsters into the Deck; Special Summon this card from your hand. Once per turn: You can target 1 card you control and 1 card your opponent controls; banish both targets, and if you do, you take 1000 damage. DARK - Level 4 - Fiend/Effect - 1500/0You can send 1 "Archfiend" card with a different name from your hand or side of the field to the Graveyard; Special Summon this card from your hand. This card can be treated as 2 Tributes for the Tribute Summon of an "Archfiend" monster. Once per turn: You can target 1 "Archfiend" monster and 1 other card on the field; destroy both targets. Perhaps you guys could use the first one for the challenge if you wanted. Link to comment Share on other sites More sharing options...
_CrUsHeR Posted November 26, 2017 Report Share Posted November 26, 2017 Regiko, the Great ThunderLIGHT - Level 8 - Thunder/Effect - 3000/2300Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 LIGHT monsters from your GY, and cannot be Special Summoned by other ways. When this card is Special Summoned: Destroy all monsters on the field. For each monster destroyed by this effect, increase your LP by 500. Link to comment Share on other sites More sharing options...
Draconus297 Posted November 26, 2017 Author Report Share Posted November 26, 2017 This thread is a part of the Archetype Generator Meta's card pool, and as such, is used exclusively by members of that group. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 26, 2017 Report Share Posted November 26, 2017 (I was writing this, and then Draco ninja'd me) Regiko, the Great ThunderLIGHT - Level 8 - Thunder/Effect - 3000/2300Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 LIGHT monsters from your GY, and cannot be Special Summoned by other ways. When this card is Special Summoned: Destroy all monsters on the field. For each monster destroyed by this effect, increase your LP by 500. Yeah, you need to be in the AGM to contribute to this thread. Sorry to tell you this. Just start by joining the club itself, either by doing the Deck challenges or participating in that contest. Link to comment Share on other sites More sharing options...
Eshai Posted November 26, 2017 Report Share Posted November 26, 2017 FACE THE WRATH OF THE DPR (aka I give you the entirety of cards I made for the DPR if you need or want them). Everything should have at least 1 weird or cool idea around it. Otherwise it's just a cool staple. Monsters:Special SummonCatchy Plague LIGHT - Level 3 - Zombie/Effect - 1000/400When this card is Normal or Special Summoned by a monster’s effect: You can Special Summon 1 Level 4 or lower monster from your hand. It’s treated as a Zombie monster, and its effects are replaced with this card’s effects. Milling, RecoveryCurious Doll LIGHT - Level 4 - Zombie/Effect - 1100/1500When this card is Normal Summoned: You can target 5 cards in your GY, except "Curious Doll"; shuffle all 5 into the Deck, then draw 1 card. If this card is sent to the Graveyard: You can send the top 3 cards of your Deck to the Graveyard. You can only use 2 "Curious Doll" effects per turn, and only twice that turn. Stun/High StatsGargoyle of the Sanctuary EARTH - Level 4 - Fiend/Effect - 2000/1100This card cannot be Special Summoned. If the turn player adds a card(s) from their Deck to their hand, except by drawing them during the Draw Phase, for the rest of the turn, neither player can add a card(s) from their Deck to their hand. If this card attacks, negate its effect until the end of your opponent’s next turn. Protection/Extra Monster MovementInterdimensional Argonaut DARK - Level 3 - Cyberse/Effect - 1200/1400When your opponent activates a card or effect, you can either (Quick Effect): Return this card you control to the hand, OR: Discard this card; banish 1 monster you control until your next Standby Phase. You can only use this effect of “Interdimensional Argonaut” once per turn. Ittybird EARTH - Level 1 - Winged-Beast/Tuner/Effect - 100/100When a card or effect is activated: Banish this card until the next phase. If this card is banished, gain 400 LPs. You can only control 1 “Ittybird”. Tribute/Material FodderScapekid EARTH - Level 1 - Beast/Effect - 0/0When you take battle damage: You can Special Summon this card from your hand, and if you do, Special Summon as many "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position as possible. They cannot be used as a material for the Special Summon of a monster unless you use this face-up card on the field as a material. You can only use this effect of “Scapekid” once per turn. Protection/Tribute FodderSilly Slime WATER - Level 3 - Aqua/Effect - 200/500When this card is sent from the field to the Graveyard, except as material for the Special Summon of a monster: Pay 1000 LP; Special Summon it in face-up Defense Position. If this card is Tributed for a Tribute Summon: Gain 2000 LP. You can only use this effect of “Silly Slime” once per turn. You can only control 1 “Silly Slime”. Negation/ProtectionSpying Through the Cracks DARK - Level 4 - Warrior/Effect - 0/0When a Monster effect is activated while this card is in face-up Attack Position or face-down Defense Position (Quick Effect): You can change this card to face-up Defense Position; negate the activation. This card cannot be destroyed by battle the turn you activate this effect. You can only use this effect of “Spying Through the Cracks” once per turn. GY DisruptionScrimshank Sorcerer WIND - Rank 4 - Spellcaster/Xyz/Effect - 2000/24002 Level 4 monstersAt the start of your Standby Phase: Attach all Equip Spell Cards you control to this card as Xyz Materials. Once per chain, if a card(s) is sent to your opponent’s GY (Quick Effect): You can detach 1 Xyz Material from this card; equip them to this card as Equip Spell Card(s) with this effect.● The equipped monster gains 300 ATK. While you control 2 or more Equip Spell Cards, the equipped monster cannot be destroyed by card effects. Revival/ProtectionXīwànglong, the Seven Starred Dragon LIGHT - Level 7 - Dragon/Synchro/Effect - 0/28001 Tuner + 1+ non-Tuner monstersYou can Tribute this card to activate 1 of these Quick Effects. You can only use each effect of “Xīwànglong, the Seven Starred Dragon” once per turn.● Special Summon 1 monster from your Graveyard.● Target 1 monster you control; it cannot be destroyed by battle, is unaffected by your opponent’s card effects, and cannot be Tributed or used as a material for a Special Summon until the end of the turn. Spells:D-XYZ Quickplay - SpellReturn 1 Xyz Monster you control to the Extra Deck; Special Summon 2 monsters from your GY that could be used as materials for the Xyz Summon of that monster. You can banish this card from your Graveyard (Quick Effect): Special Summon from your Extra Deck, 1 Xyz Monster by using any monsters you control as Xyz Materials. (This Special Summon is treated as an Xyz Summon.) You can only use each effect of "D-XYZ" once per turn. S/T RemovalFirst Rat Quickplay - SpellTarget 1 Set Spell/Trap card on the field; force its activation. If the activation timing is wrong, negate its effects, and if you do, destroy it. Your opponent cannot activate the targeted card in response to this card's activation. S/T RemovalLightningrod Quickplay - Spell When a Spell/Trap Card is activated: The activated effect becomes "Destroy 1 Spell/Trap Card your opponent controls". You can only activate 1 “Lightningrod” per turn. DrawLost and Found Normal - Spell Banish the top 5 cards of your Deck, face-down, then, your opponent randomly adds 1 of those cards to your hand. During your Draw Phase, instead of conducting your normal draw: You can banish this card from your GY to add 1 of your banished, face-down cards to your hand. You can only use 1 "Lost and Found" effect per turn, and only once that turn. M RemovalOverdose on Destruction Normal - SpellFor the rest of the turn, at the start of each phase, destroy all monsters on the field. Combo PotentialSaturated Rain-Bow Equip - SpellThe equipped monster cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. The equipped monster can attack directly. If the equipped monster would inflict battle damage, gain an equal amount of LP instead. You can only control 1 “Saturated Rain-Bow”. DrawUpstart Zombie Normal - SpellDraw 1 card, then end your current phase. S/T RemovalWinded Wind Spell - QuickplayTarget 1 Spell/Trap on the field: Return it to the hand. After this effect resolves, if a card is not returned to the hand by this effect, return this card to the hand. You can only activate 1 "Winded Wind" per turn. Traps:Synchro Hate/M RemovalOvertune Normal - SpellActivate only during your opponent's turn. All monsters your opponent controls become Tuners. At the end of the turn, if your opponent did not Synchro Summon this turn: Destroy all monsters your opponent controls. NegationPinball Slots Counter - TrapThis card gains the following effect depending on the Spell & Trap Zone in which it is placed:● Left-most and Right-most: When your opponent activates a Spell Card or effect: Negate the activation, and if you do, destroy it.● Middle: When your opponent activates a Trap Card or effect: Negate the activation, and if you do, destroy it.● Otherwise: When your opponent activates a monster effect: Negate the activation, and if you do, destroy that card.After this card’s effect resolves, your opponent gains 1000 LP. Removal/TechSecond Rat Normal - TrapReveal 1 Set card on the field. If it has an effect that doesn't miss its activation timing, force its activation and destroy it, otherwise, flip it face-up and negate its effects. Temp RemovalSudden Cyclone Normal - TrapWhen a monster(s) is Summoned: Banish all monsters on the field until your next Standby Phase. M RemovalThe Madness Method Normal - TrapWhen you take 2000 or more damage: Destroy all cards on the field. This card can be activated the turn it was Set. Buff/TechWeapon Shipment Normal - TrapYou can activate any number of these effects (simultaneously). You can only use each effect of “Weapon Shipment” once per turn.● Increase the ATK of 1 monster you control by 400 until the end of the turn.● Increase the ATK of 1 monster you control by 500 until the end of the turn.● Increase the ATK of 1 monster you control by 600 until the end of the turn.● Increase the ATK of 1 Warrior monster you control by 700 until the end of the turn. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 26, 2017 Report Share Posted November 26, 2017 FACE THE WRATH OF THE DPR (aka I give you the entirety of cards I made for the DPR if you need or want them). Everything should have at least 1 weird or cool idea around it. Otherwise it's just a cool staple. Monsters:Special SummonCatchy Plague LIGHT - Level 3 - Zombie/Effect - 1000 ATK/400 DEFWhen this card is Normal or Special Summoned by a monster’s effect: You can Special Summon 1 Level 4 or lower monster from your hand. It’s treated as a Zombie monster, and its effects are replaced with this card’s effects. Milling, RecoveryCurious Doll LIGHT - Level 4 - Zombie/Effect - 1100 ATK/1500 DEFWhen this card is Normal Summoned: You can target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. If this card is sent to the GY: You can send the top 3 cards of your Deck to the GY. You can only use 2 "" effects per turn, and only twice that turn. Stun/High StatsGargoyle of the Sanctuary EARTH - Level 4 - Fiend/Effect - 2000 ATK/1100 DEFThis card cannot be Special Summoned. If the turn player adds a card(s) from their Deck to their hand, except by drawing them during the Draw Phase, for the rest of the turn, neither player can add a card(s) from their Deck to their hand. If this card attacks, negate its effect until the end of your opponent’s next turn. Protection/Extra Monster MovementInterdimensional Argonaut DARK - Level 3 - Cyberse/Effect - 1200 ATK/1400 DEFWhen your opponent activates a card or effect, you can either (Quick Effect): Return this card you control to the hand, OR: Discard this card; banish 1 monster you control until your next Standby Phase. You can only use this effect of “Interdimensional Argonaut” once per turn. Ittybird EARTH - Level 1 - Winged-Beast/Tuner/Effect - 100 ATK/100 DEFWhen a card or effect is activated: Banish this card until the next phase. If this card is banished, gain 400 LPs. You can only control 1 “Ittybird”. Tribute/Material FodderScapekid EARTH - Level 1 - Beast/Effect - 0 ATK/0 DEFWhen you take battle damage: You can Special Summon this card from your hand, and if you do, Special Summon as many "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position as possible. They cannot be used as a material for the Special Summon of a monster unless you use this face-up card on the field as a material. You can only use this effect of “Scapekid” once per turn. Protection/Tribute FodderSilly Slime WATER - Level 3 - Aqua/Effect - 200 ATK/500 DEFWhen this card is sent from the field to the GY, except as a material for the Special Summon of a monster: Pay 1000 LPs; Special Summon it in face-up Defense Position. If this card is Tributed for a Tribute Summon: Gain 2000 LPs. You can only use this effect of “Silly Slime” once per turn. You can only control 1 “Silly Slime”. Negation/ProtectionSpying Through the Cracks DARK - Level 4 - Warrior/Effect - 0 ATK/0 DEFWhen a Monster effect is activated while this card is in face-up Attack Position or face-down Defense Position (Quick Effect): You can change this card to face-up Defense Position; negate the activation. This card cannot be destroyed by battle the turn you activate this effect. You can only use this effect of “Spying Through the Cracks” once per turn. GY DisruptionScrimshank Sorcerer WIND - Rank 4 - Spellcaster/Xyz/Effect - 2000 ATK/2400 DEF2 Level 4 monstersAt the start of your Standby Phase: Attach all Equip Spell Cards you control to this card as Xyz Materials. Once per chain, if a card(s) is sent to your opponent’s GY (Quick Effect): You can detach 1 Xyz Material from this card; equip them to this card as Equip Spell Card(s) with this effect.● The equipped monster gains 300 ATK. While you control 2 or more Equip Spell Cards, the equipped monster cannot be destroyed by card effects. Revival/ProtectionXīwànglong, the Seven Starred Dragon LIGHT - Level 7 - Dragon/Synchro/Effect - 0 ATK/2800 DEF1 Tuner + 1+ non-Tuner monstersYou can Tribute this card to activate 1 of these Quick Effects. You can only use each effect of “Xīwànglong, the Seven Starred Dragon” once per turn.● Special Summon 1 monster from your GY.● Target 1 monster you control; it cannot be destroyed by battle, is unaffected by your opponent’s card effects, and cannot be Tributed or used as a material for a Special Summon until the end of the turn. Spells:D-XYZ Spell - Quick-playReturn 1 Xyz Monster you control to the Extra Deck; Special Summon 2 monsters from your GY that could be used as materials for the Xyz Summon of that monster. You can banish this card from your GY (Quick Effect): Special Summon from your Extra Deck, 1 Xyz Monster by using any monsters you control as Xyz Materials. (This Special Summon is treated as an Xyz Summon.) You can only use each effect of "D-XYZ" once per turn. S/T RemovalFirst Rat Spell - Quick-playTarget 1 Set Spell/Trap card on the field; force its activation. If the activation timing is wrong, negate its effects, and if you do, destroy it. Your opponent cannot activate the targeted card in response to this card's activation. S/T Removal (Needs nerf?)Lightningrod Spell - Quick-playWhen a Spell/Trap Card is activated: The activated effect becomes "Destroy 1 Spell/Trap Card your opponent controls". You can only activate 1 “Lightningrod” per turn. DrawLost and Found Spell - NormalBanish the top 5 cards of your Deck, face-down, then, your opponent randomly adds 1 of those cards to your hand. During your Draw Phase, instead of conducting your normal draw: You can banish this card from your GY to add 1 of your banished, face-down cards to your hand. You can only use 1 "Lost and Found" effect per turn, and only once that turn. M RemovalOverdose on Destruction Spell - NormalFor the rest of the turn, at the start of each phase, destroy all monsters on the field. Combo PotentialSaturated Rain-Bow Spell - EquipThe equipped monster cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. The equipped monster can attack directly. If the equipped monster would inflict battle damage, gain an equal amount of LP instead. You can only control 1 “Saturated Rain-Bow”. DrawUpstart Zombie Spell - NormalDraw 1 card, then end your current phase. S/T RemovalWinded Wind Spell - QuickplayTarget 1 Spell/Trap on the field: Return it to the hand. After this effect resolves, if a card is not returned to the hand by this effect, return this card to the hand. You can only activate 1 "Winded Wind" per turn. Traps:Synchro Hate/M RemovalOvertune Trap - NormalActivate only during your opponent's turn. All monsters your opponent controls become Tuners. At the end of the turn, if your opponent did not Synchro Summon this turn: Destroy all monsters your opponent controls. NegationPinball Slots - Trap - CounterThis card gains the following effect depending on the Spell & Trap Zone in which it is placed:● Left-most and Right-most: When your opponent activates a Spell Card or effect: Negate the activation, and if you do, destroy it.● Middle: When your opponent activates a Trap Card or effect: Negate the activation, and if you do, destroy it.● Otherwise: When your opponent activates a monster effect: Negate the activation, and if you do, destroy that card.After this card’s effect resolves, your opponent gains 1000 LPs Removal/TechSecond Rat Trap - NormalReveal 1 Set card on the field. If it has an effect that doesn't miss its activation timing, force its activation and destroy it, otherwise, flip it face-up and negate its effects. Temp RemovalSudden Cyclone Trap - NormalWhen a monster(s) is Summoned: Banish all monsters on the field until your next Standby Phase. M RemovalThe Madness Method Trap - NormalWhen you take 2000 or more damage: Destroy all cards on the field. This card can be activated the turn it was Set. Buff/TechWeapon Shipment Trap - NormalYou can activate any number of these effects (simultaneously). You can only use each effect of “Weapon Shipment” once per turn.● Increase the ATK of 1 monster you control by 400 until the end of the turn.● Increase the ATK of 1 monster you control by 500 until the end of the turn.● Increase the ATK of 1 monster you control by 600 until the end of the turn.● Increase the ATK of 1 Warrior monster you control by 700 until the end of the turn. Going to let you know before Draco rips your head for this. Yeah, remove the ATK / DEF from the stats (just the letters) and then formatting for Spell/Trap Cards. Link to comment Share on other sites More sharing options...
Eshai Posted November 26, 2017 Report Share Posted November 26, 2017 Done. I still think Spell/Trap should come before the sub-type, considering they're in the same place as the Attribute, whereas the sub-type is mentioned in place of the Level. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 26, 2017 Report Share Posted November 26, 2017 Take it up with Draco as to why he chose that particular format, outside of him providing the bulk of the AGM's stuff. Link to comment Share on other sites More sharing options...
Draconus297 Posted November 26, 2017 Author Report Share Posted November 26, 2017 Long story short, it helps me determine my position at a glance when scrolling fast, so that new additions can be made quickly. Because only I can make additions (I need to edit my existing posts), I need to be able to make additions as quickly and efficiently as possible. The only overlap is in Normal/Continuous S/T, which are specifically placed at drastically different places in the list for that exact purpose. Anyway, quick things to make note of:●Please avoid GY. I make the edit for consistency's sake in this thread, plus it just looks utterly stupid (and most members would agree with me).●"LPs" isn't correct card grammar anywhere. It's "LP", always, because that specifically stands for "Life Points".●You don't need the "a" in "used as a Material". Link to comment Share on other sites More sharing options...
Tinkerer Posted November 28, 2017 Report Share Posted November 28, 2017 Crimson MaskEquip SpellThe equipped monster becomes FIRE. If the equipped monster was already FIRE: any battle damage it inflicts is doubled. You can destroy the equipped monster, and if you do, draw cards equal to the number of Equip Spells equipped to it when it was destroyed. Cerulean MaskEquip SpellThe equipped monster becomes WATER. If the equipped monster was already WATER: you gain LP equal to the battle damage it inflicts. You can destroy this card and target 1 monster on the field; send monsters from your Deck to the Graveyard equal to the number of Equip Spells equipped to that target. Celadon MaskEquip SpellThe equipped monster becomes WIND. If the equipped monster was already WIND: it gains 500 ATK. Also, shuffle any monster that battles the equipped monster into the Deck after damage calculation. You can target a number of Spell/Trap cards on the field up to the number of Equip Spells equipped to the equipped monster; shuffle them and this card into their owner's Deck. Kobicha MaskEquip SpellThe equipped monster becomes EARTH. If the equipped monster was already EARTH: it gains 800 DEF. Also, it can attack while in defense position using its DEF for damage calculation. You can target a number of monsters on the field up to the number of Equip Spells equipped to the equipped monster; Set those targets, and if you do, shuffle this card into your Deck. Obsidian MaskEquip SpellThe equipped monster becomes DARK. If the equipped monster was already DARK: destroy any non-DARK monster the equipped monster battles at the start of damage calculation. You can banish the equipped monster; take control of a number of monsters your opponent controls up to the number of Equip Spells equipped to it when it was banished until the End Phase. You cannot Special Summon from the Extra Deck for the rest of the turn after you activate this effect. Goldenrod MaskEquip SpellThe equipped monster becomes LIGHT. If the equipped monster was already LIGHT, if it destroys a monster(s) (by battle or its own effect): you can draw 1 card then discard 1 card. Once per turn: you can send a number of cards from the top of your Deck to the Graveyard equal to the number of Equip Spells equipped to 1 monster on the field. Link to comment Share on other sites More sharing options...
Tinkerer Posted December 1, 2017 Report Share Posted December 1, 2017 Hideout JustiDARK - Level 3 - Thunder/Effect - 700/1500You can Special Summon this card from your hand if you control a face-up Spell/Trap card(s) in your Spell/Trap Zone. Once per turn: you can destroy all face-up Spell/Trap cards you control (min. 2) and all attack position monsters on the field. Loanin' GoblinContinuous TrapGive control of 1 monster to your opponent. During the next Standby Phase after this effect was activated (even if this card leaves the field): take control of 1 monster your opponent controls. Link to comment Share on other sites More sharing options...
Tinkerer Posted December 6, 2017 Report Share Posted December 6, 2017 Calling of the Deep DimensionQuick-Play SpellTarget up to 5 face-up banished cards; flip them face-down. If you flipped exactly 5 cards face-down by this effect: you can draw 1 card. Mobilizing ForcesNormal SpellExcavate the top 3 cards from your Deck. If 2 or more monsters are excavated: your opponent chooses 1 of those monsters and you choose 1 other monster. Both players Special Summon those chosen monsters, but their effects are negated until the End Phase. Send the remaining excavated cards to the Graveyard. You can only activate 1 "Mobilizing Forces" per turn. Lease LoanNormal TrapYour opponent gives control of one monster they control to you. During the End Phase: give control of all monsters you control to your opponent. True MercenaryNormal TrapTarget 1 monster on the field: banish it. That target gains this effect as long as it remains face-up on the field or in the Banished Zone:- During the Battle Phase: the turn player may pay 1500 LP; Special Summon this banished monster to the turn player's side of the field. Banish it from the field at the end of the Battle Phase. Link to comment Share on other sites More sharing options...
Eshai Posted December 6, 2017 Report Share Posted December 6, 2017 Preferred edits done for cards Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted December 27, 2017 Report Share Posted December 27, 2017 Might as well add some holiday-themed Extra Deck, albeit it passed two days ago.Reindeer Hero of White MiraclesLIGHT - Rank 4 - Beast-Warrior/Xyz/Effect - 2300/18002 Level 4 Beast-Warrior monsters(1) While this card has material, when a Beast-Warrior monster you control attacks or is targeted for an attack, your opponent cannot activate cards or effects until the end of the Damage Step. (2) Once per turn (Quick Effect), if a card or effect is activated: You can detach 1 material from this card; negate that card, and if you do, banish it, face-down.Reindeer Hero of the Sacred Red FlashLIGHT - Level 6 - Beast-Warrior/Synchro/Effect - 2300/18001 Tuner + 1+ non-Tuner monsters(1) Once per turn (Quick Effect), when your opponent Summons a monster(s): You can make their ATK and DEF 0, then negate their effects (if any). (2) If this card attacks or is targeted for an attack, your opponent cannot activate cards or effects until the end of the Damage Step. [uh yeah, I designed the former one before going to sleep on Christmas Day and the latter was sometime earlier. But yeah, one is generic; other is limited to Beast-Warriors.] Ascended Salvation DragonLIGHT - Level 10 - Dragon/Synchro/Effect - 3200/28001 Tuner + 1+ non-Tuner monstersYou can only control 1 monster with this card name. You can only use each of this card name's effects once per turn. (1) Other monsters you control are unaffected by your opponent's card effects, also they cannot be destroyed by battle. (2) You can Special Summon 1 monster from your hand or GY, and if you do, gain LP equal to its Level or Rank x 200. (3) If this card on the field is sent to the GY: You can banish 2 cards from your hand or GY; Special Summon it. ===Last one is Draco's gift card and stuff.I'll import the rest of the stuff I made for Kyumi and I guess Striker (if he does get into AGM) later. Only gripe will probably be the use of "GY" for Graveyard; yeah, it's not the most intuitive, but it's technically correct grammar under series 10. By now, you guys know that a few people here use it (including Dova and myself). Link to comment Share on other sites More sharing options...
Draconus297 Posted December 28, 2017 Author Report Share Posted December 28, 2017 We don't use Series 10, though, we use 9.5- and there is a difference. In any case, anything in a gift thread is added by default, only removed by specific exception, like the Links being mentioned specifically, or the Gimmick Puppet I made having AGM exception text in its spoiler. Link to comment Share on other sites More sharing options...
Tinkerer Posted December 29, 2017 Report Share Posted December 29, 2017 "The Chosen One".exeLIGHT - Level 4 - Cyberse/Effect - 1000/1000If this card is the only card you control, its ATK becomes 3000. This card is unaffected by the effects of monsters Special Summoned from the Extra Deck. During your End Phase: destroy all other cards you control (min. 1) or shuffle this card into your Deck. Extraterrestrial SaurusWIND - Level 4 - Dinosaur/Effect - 0/1900While this card is in attack position: swap the original ATK and DEF of all monsters on the field. Dinosaur monsters gain piercing, also, negate the effects of all monsters destroyed by battle with a Dinosaur monster. Ruff Ruff the Curious CanineEARTH - Level 2 - Beast/Tuner - 200/1900This 3 story canine is always looking for something interesting to sniff and lick. Despite the rampant destruction it leaves in its wake, no one wants to capture it because it is so darn adorable. Ol' King Sol of the Planet PeopleLIGHT - Level 8 - Pyro/Fusion/Effect - 3000/03 LIGHT MonstersOnce per turn (Quick Effect): you can decrease this card's ATK by a multiple of 1000 until the End Phase; decrease the ATK of all other monsters on the field by the ATK this card lost. Destroy any monster whose ATK was reduced to 0 by this effect, then inflict damage to your opponent equal to the ATK of the monsters they controlled that were destroyed by this effect. Viltech VanderboltFIRE - Level 5 - Thunder/Fusion/Effect - 1600/24002 Thunder MonstersYou can also Fusion Summon this card by sending the above materials you control to the Graveyard. If you inflict battle damage to your opponent: inflict 200 damage to your opponent. At the End of the Battle Phase: you can Special Summon 1 monster from your Graveyard whose DEF was less than or equal to the total damage this card inflicted to your opponent during the Battle Phase. Plate-Shifting SquidWATER - Level 9 - Sea Serpent/Fusion/Effect - 3000/30003 Fish, Sea Serpent or Aqua MonstersWhen this card is Fusion Summoned: increase this card's ATK by 200 for each Fish, Sea Serpent, or Aqua monster in your Graveyard until the End Phase. If there is a Field Spell on the field when this card is Special Summoned, you can activate 1 of the following effects:- Destroy and banish all Field Spells on the field.- Draw 1 card for each Field Spell on the field.If this card is destroyed by an opponent's card (by battle or by card effect): you can banish up to 3 Field Spells from your hand, Deck or either player's Graveyard; banish an equal number of cards on the field. Pure Weapon of the SoulEquip SpellThis card can only be equipped to a Normal Monster. The equipped monster gains 500 ATK and DEF and inflicts piercing. If the equipped monster destroys a monster by battle, it can declare a second attack. At the end of the Battle Phase when the equipped monster battles: you can target 1 Spell/Trap on the field; destroy that target. If this card is sent from the field to the Graveyard because the equipped monster was removed from the field: you can draw 2 cards. Rainbow PolymerizationNormal SpellIf this card is added from your Deck to your hand (except by drawing it): send it to the Graveyard. Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your Deck. All the Fusion Materials must have different Attributes. The monster Fusion Summoned by this effect has its effects negated on the field and it is destroyed during the End Phase. You can only activate 1 "Rainbow Polymerization" per turn. All battle damage your opponent takes for the remainder of the turn is halved. Cards from the DeepNormal SpellIf all the monsters on your side of the field and in your Graveyard are WATER (min. 3): Draw 2 cards. You cannot add cards from your Deck to your hand the turn you activate this effect. FrostbiteSpellInflict damage to your opponent equal to the ATK of all monsters your opponent controls with Ice Counters. You can only activate 1 "Frostbite" per turn. Link to comment Share on other sites More sharing options...
Draconus297 Posted December 30, 2017 Author Report Share Posted December 30, 2017 Platune Violinfantry now has a HOPT! Also, meet the new Continuous Spell: Spite of HandContinuous SpellOnce per turn, you can shuffle 2 cards from your hand into your Deck, then add 1 card from your Deck to your hand. During your opponent's Draw Phase, you can declare 1 card Type (Monster, Spell, or Trap): Your opponent reveals the card they drew, and if the drawn card is of the declared Type, you can draw 1 card. During your End Phase, if you control a face-up Level 3 or lower Normal monster: You can draw 1 card. You can only control 1 "Spite of Hand". Link to comment Share on other sites More sharing options...
Tinkerer Posted January 5, 2018 Report Share Posted January 5, 2018 Fifth PillarEARTH - Level 5 - Rock/Effect - 1900/2200You can Normal Summon this card without tributing, but if you do, negate this card's effects on the field. If this card is Summoned: you can target 1 level 5 monster in your Graveyard; Special Summon that target. You can only activate this effect of "Fifth Pillar" once per turn. Petrified SoldierEARTH - Level 2 - Rock/Flip/Effect - 100/2000FLIP: Add 1 level 6 or lower Rock monster from your Deck to your hand.If a Rock monster would be destroyed by battle: you can send 1 Rock monster from your Deck to the Graveyard instead. Spark BlossomFIRE - Level 2 - Plant/Tuner/Effect - 900/200If this card is Special Summoned: you can target 1 level 4 or lower FIRE monster in your Graveyard; Special Summon that target in defense position, but its effects are negated. If this card is sent from your field to the Graveyard (except if it was destroyed by battle): inflict 200 damage to your opponent for each monster in your Graveyard with 200 DEF. You can only activate each effect of "Spark Blossom" once per turn. Ice-Encased LotusWATER - Level 4 - Plant/Effect - 1700/1100If you control no Plant monsters: you can Special Summon this card from your hand. If this card is Normal Summoned: you can Special Summon 1 level 4 or lower monster from your hand. If this card on the field is used for the Summon of an Extra Deck monster, the Summoned monster gains the following effect:- Using this Normal Summoned Monster: The Summoned monster can attack twice.- Using this Special Summoned Monster: The Summoned monster gains 200 ATK and DEF for each card your opponent controls. Five Pillar MausoleumEARTH - Rank 5 - Rock/Effect - 2900/32003 Level 5 MonstersOnce per turn, during either player's turn, if your opponent activates a card or effect: you can detach 1 Xyz Material from this card; negate that activation, and if you do, you can send 1 level 5 monster from your Deck to the Graveyard, and if you do that, banish the negated card. You can tribute this card: until the End Phase all level 5 monsters you control can attack directly. Link to comment Share on other sites More sharing options...
Draconus297 Posted January 6, 2018 Author Report Share Posted January 6, 2018 Here's the reason why I made sure we won't have That Six: a boss for luck-based Decks of all kinds. See if you guys can guess what the meaning of her name is! Restless Night GoddessDARK - Level 8 - Fiend/Effect - 3100/3100If a coin(s) is tossed, or a number of six-sided dice is rolled, you can reveal this card in your hand to call a result (one for each): If you called it right, Special Summon this card from your hand, then you can banish a number of cards from the field and/or Graveyard up to the number of other possible results that that coin(s)/dice could have had. Once per turn, you can toss 3 coins: Inflict 500 damage to your opponent for each Heads. Once per turn, you can roll a six-sided die and call it: If you called it right, draw 1 card for each turn this card has been on the field. Card facts: This effect encourages huge gambles. Tossing 1 coin only gives you 1 banish on Summon, tossing 2 gives you 3, rolling one six-sided die gives you five, and tossing three coins gives you seven . . . if you can call it exactly right. The more coins you toss, you have to call them right in order, same with the dice you roll. Works for Barrel Dragons, Jinx, Jackbots, and Odd-Dice . . . or just a gamble Deck in general. This card is searchable by Doomdog Octhros, Jinx Zone, and Magical Contract Door, so getting to it isn't generally a problem. Link to comment Share on other sites More sharing options...
Draconus297 Posted January 7, 2018 Author Report Share Posted January 7, 2018 So, I was cleaning up some ED monster card text when I realized that the Extra Deck tab was running slow . . . so I cut Numerix into their own post. This is going to be a little crazy going forward, as the Main Deck Monster tab is about as occupied as the ED monsters tab was, so I might have to split that soon . . . but I have no idea how I'd go about cutting that. Also, since I literally have no other place to stick this atm, here is the current AGM Forbidden/Limited List: [spoiler= The List]Forbidden:Cyber JarDestiny HERO - Disk CommanderFiber JarSolemn Judgement Limited:DandylionDark Armed Dragon Envious OgreLilliene, Apprentice of the Sclera Guild Miracle OrbMorphing Jar Morphing Jar #2Speedroid TerrortopTuning LightcapEl-Shaddoll Construct Denglong, First of the Yang Zing Dewloren, Tiger King of the Ice Barrier Trishula, Dragon of the Ice BarrierDelta-Numerix-087: Merciless ReaperNumerix-022: Hyacinth QueenNumerix-023: Joyful Nihilist Foolish BurialGame of One Infernity LauncherLibrary of SanctuaryMonster RebornMultiple Link ShooterOne for OnePetrified SoldierRank-Up-Magic: Delta Force Rank-Up-Magic: Mathematical Force Rank-Up-Magic: Sandragon ForceReasoningReinforcement of the ArmySecret Ambition Super Polymerization Synchroad Revival The Mark of Lernaeus Ring of DestructionMacro Cosmos. Solemn WarningTraitor's Trap Hole Semi-LimitedBlinding Shard Flame ChildInfernity ArchfiendInzektor DragonflyInzektor HornetMaxx "C"Red-Eyes Darkness Metal DragonAncient Fairy DragonDaigusto EmeralNumerix-087: Merciless Soul EaterDark HoleFlockingFoolish King's Sceptre Fossil DigFusion SupremacyGathering CoalsGathering DustGathering FeathersGathering WavesGravel PitNegligence Pity for the Mermaid RaigekiRekindlingT-Rocks DiscoveryTerraformingBottomless Trap HoleInfernity BarrierRetrieval of the Sacred Tome Torrential Tribute Link to comment Share on other sites More sharing options...
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