Eshai Posted September 18, 2017 Report Share Posted September 18, 2017 You might as well not add it then. I've decided on making Pharao and Pharaonic an archetype, with Zombie Gemini monsters similar to Il Blud (which just so happens to be a DARK Level 6, meaning it goes quite well with Spirit of the Pharaoh. Here's the updated version. (If you still want to put it in generics) Pharaonic TombField - SpellThis card is always treated as "The First Sarcophagus" on the field and in the GY. Once per turn: You can send 1 Level 2 or lower Zombie monster from your Deck to the GY. At the start of your Standby Phase, if you have 3 or more Zombie monsters in your GY, destroy this card. If this card is destroyed and sent to the GY: You can Special Summon 1 “Spirit of the Pharaoh” from your hand, Deck, or GY. Also realized that this card can mill Plaguespreader Zombie if people even still use that card. Might be interesting to play around with. Tbh I'm surprised Konami hasn't done anything with this. All of the pieces have been in place for a long time now. Did they think making Spirit of the Pharaoh more consistent would be broken? Link to comment Share on other sites More sharing options...
Draconus297 Posted September 18, 2017 Author Report Share Posted September 18, 2017 Umm . . . By outright mentioning Spirit of the Pharoah, you make me need to add it, and by extension the Sarcophagi. That's the way these things work. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted September 18, 2017 Report Share Posted September 18, 2017 It'd be better if you just retrain Spirit of the Pharaoh so we can avoid adding his support cards which legitimately are bad (and just use this to summon the new one). But up to you. Link to comment Share on other sites More sharing options...
Eshai Posted September 18, 2017 Report Share Posted September 18, 2017 I'm pretty sure Spirit of the Pharaoh does not need a retrain. It can end up Summoning 4 Zombies from your GY (glossing over the fact that they have to be level 2 or lower and Normal). I'd rather keep it the way it is, since there isn't really a problem with the card worth addressing. I don't know why you can't just put a note like *see "Pharaonic Tomb" for "First Sarcophagus". Spirit of the Pharaoh only mentions First Sarc, so if there's any way other than retraining a perfectly fine card to not have to include the 3 Sarc cards that would be nice. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted September 18, 2017 Report Share Posted September 18, 2017 You'd need to ask Draconus why the policies are like that; specifically this is also why certain cards for generics are not added (they add stuff that isn't in AGM). Presumably, it is to limit the amount of "pack filler" cards we get in here. Though, just to avoid having this turn into a conversation that could be taken up in the club thread, I'll leave another card. Stormflare Sacred DragonFIRE - Level 9 - Wyrm/Synchro/Effect3000/28001 Tuner + 1+ non-Tuner monstersWhen this card is Synchro Summoned: Target up to 3 cards on the field; banish them, face-down. Cannot be targeted by card effects. If this card is destroyed: You can target 1 card on the field or in the GY; banish it. Link to comment Share on other sites More sharing options...
xlArisenRoselx Posted September 23, 2017 Report Share Posted September 23, 2017 Got us a new Generic! It's a Tuner Synchro, which we don't have very many of: Kizumi, the Adept Water SpiritLevel 8 - WATER - Psychic/Synchro/Tuner/Effect - ATK/2900 DEF/23001 Tuner + 1 or more Non-Tuner monsterYou can Special Summon 1 Level 4 or lower WATER monster from your hand or GY. You can only use this effect of "Kizumi, the Adept Water Spirit" once per turn. When this card is destroyed, you can target 1 card on your opponent's side of the fied, destroy that target. There's my first generic card into the AGM! What do you think? Link to comment Share on other sites More sharing options...
Draconus297 Posted September 23, 2017 Author Report Share Posted September 23, 2017 That first effect is kinda ridiculous, even with a HOPT. No restriction as to Level, statline, or even Type, and it's a completely generic Synchro at that. You can just drop any WATER monster at the drop of a hat, so long as you have the resources to Synchro 8. You might want to change that- give it a cost, some sort of Level/Type/stat restriction, something. Other AGM-approved Synchros that Summon things:Shining Hope Dragon gives you a Crushing Despair Dragon . . . from the Graveyard. Road Warrior gives you a Level 2 or lower Machine or Warrior-Type Tuner from your Deck, with a discard cost, and requires a specific Tuner. Ancient Fairy Dragon gives you any Level 4 or lower monster, but it completely kills your Battle Phase to do so. There's a Geargoyle Synchro that gives you a free monster . . . if it kills something in battle . . . and it has to be a Level 4 or lower EARTH Machine or Fiend. The Wysthae Synchros give you free archetypal monsters when they die. See what I mean? Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted September 23, 2017 Report Share Posted September 23, 2017 Out of fairness, REDMD exists and is far more generic than Kyumi's one in terms of SS range (its SS cost isn't that big, certainly lack of [hard] OPT on its effect and then statline isn't much different, save for 100 points switched between the two). Remind me if we have him in AGM, but you get the point. You may want to tone down the SS range a bit, as it can revive another copy of self if you wanted to. Also, so I don't use this post solely for comparing REDMD to Kyumi's new card.Chaos Synchro Axis-Diffuse DRAGONDARK - Level 9 - Dragon/Synchro/Effect3000/18001 Tuner + 1+ non-Tuner Synchro MonstersMust be Synchro Summoned. This monster's Type is also always treated as Thunder. When this monster is Synchro Summoned: Draw 2 cards, then discard 1 card. If this monster was Synchro Summoned using "Axis-Diffuse DRAGON" as material, it gains these effects.● When this card destroys an opponent's monster by battle: Banish the opposing monster instead of sending it to the Graveyard, then this card gains 300 ATK for each banished monster.● If this card leaves the field: You can target 1 other monster you control; it gains ATK equal to the ATK this card had on the field. Legendary Dragon Hero of the Sacred StormWIND - Level 8 - Warrior/Synchro/Effect3000/25001 Tuner + 1+ non-Tuner monstersThis card can make a second attack during each Battle Phase. When this card destroys an opponent's monster by battle: Your opponent takes damage equal to half that monster's ATK. (Quick Effect) If a card or effect would be activated: You can banish this card until the End Phase; negate that card or effect, and if you do, banish it, face-down. (Original one burned for the full amount, but yeah, nerfing it slightly because two attacks off 3K ATK 'mon and the burn will add up) Link to comment Share on other sites More sharing options...
Draconus297 Posted September 23, 2017 Author Report Share Posted September 23, 2017 We specifically avoided Dr. Red for the same reason, although its range is smaller than Kizumi's- an Attribute is a wider range than a Type, given that we're a little more balanced in terms of Type and Attribute distribution. Plus, as a generic Synchro 8, it's stupidly accessible. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted September 23, 2017 Report Share Posted September 23, 2017 More Spell and Trap Cards: Fight for the Lost CauseNormal TrapActivate if an opponent's monster is Summoned or attacks. During the End Phase, banish that monster. During either player's turn (except during the turn this card was sent): You can banish this card from your Graveyard; at the end of the Battle Phase, destroy all monsters that attacked this turn. Undead LegionNormal SpellActivate only while you control a face-up monster. Pay 1000 Life Points to target 1 monster in your Graveyard with the same Type or Attribute as a face-up monster you control; Special Summon it. You can only activate this effect of "Undead Legion" once per turn. Link to comment Share on other sites More sharing options...
Draconus297 Posted September 23, 2017 Author Report Share Posted September 23, 2017 Sakura- Added, with format fix. Nyx-Added, the former with a minor text fix. Kyumi-I ask that you place a cost, or another restriction, on Kizumi's effect. Link to comment Share on other sites More sharing options...
xlArisenRoselx Posted September 24, 2017 Report Share Posted September 24, 2017 Restricted it to level 4 and lower WATER monsters. Should be a little better. Link to comment Share on other sites More sharing options...
Tojin Posted September 29, 2017 Report Share Posted September 29, 2017 brb emerging from the void to submit a card Lunar EclipseField SpellDARK monsters on the field gain 300 ATK and DEF. Once per turn (Quick Effect): You can rearrange your Set cards. When a monster you control is flipped face-up, you can activate this effect: Immediately flip that monster face-down again. During the turn you activate this effect, you cannot activate the effects of any other monsters you control that activate when they are flipped face-up. You can only activate this effect of "Lunar Eclipse" once per turn. I'm sure we have at least one DARK Flip archetype that can get maximum mileage from this thing. Link to comment Share on other sites More sharing options...
Draconus297 Posted September 29, 2017 Author Report Share Posted September 29, 2017 Well, I mean . . . we already have Shaddolls in our pool. And was thinking of adding DNA Transplant anyway, so Prediction Dolls could always be an option, especially with Augursula activating Flip Effects when a Flip Effect monster is Normal/Special Summoned . . . we have a FLIP archetype of our own, I'm pretty sure . . . there are some options. Link to comment Share on other sites More sharing options...
xlArisenRoselx Posted October 6, 2017 Report Share Posted October 6, 2017 Magician of the Raging StormsLevel 7 - WIND - Spellcaster/Synchro/Effect - ATK/2300 DEF/20001 Tuner + 1+ Non-Tuner monstersOnce per turn, if a face-up "Magician" you control would be destroyed, you can discard 1 Pendulum monster or detach 1 Spell Counter from anywhere on your side of the field, that monster is not destroyed. When this card is destroyed and sent to the GY by battle or by your opponent's card effect, place 1 Spell Counter on each card you control that can have Spell Counters. (Draconus said he likes playing with both forms of "Magician" in his decks. So, I made a card to help both forms. Let me know what you think of it Draconus!) Link to comment Share on other sites More sharing options...
Draconus297 Posted October 6, 2017 Author Report Share Posted October 6, 2017 I appreciate the card, but I'd like to correct your card text so you know how these mechanics are worded- Spell Counters, and Counters in general, are admittedly a pretty rare mechanic. I'm adding it in this edited form. Magician of the Raging StormsWIND - Level 7 - Spellcaster/Synchro/Effect - 2300/20001 Tuner + 1+ non-Tuner monstersOnce per turn, if a face-up "Magician" monster you control would be destroyed, you can discard 1 Pendulum monster or remove 1 Spell Counter from anywhere on your side of the field: That monster is not destroyed. When this card is destroyed and sent to the GY by battle or your opponent's card effect, place 1 Spell Counter on each card you control that you can place a Spell Counter on. Link to comment Share on other sites More sharing options...
xlArisenRoselx Posted October 6, 2017 Report Share Posted October 6, 2017 Thanks. I wasn't sure how it was worded. Good thing you knew and fixed it for me. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted October 10, 2017 Report Share Posted October 10, 2017 Gonna fix it further since Draco missed a few obvious things in fixing grammar (and they are very consistent errors) 1 Tuner + 1+ non-Tuner monstersOnce per turn, if a face-up "Magician" monster you control would be destroyed: You can discard 1 Pendulum Monster or remove 1 Spell Counter from anywhere on your field; that monster is not destroyed. When this card is destroyed and sent to the GY by battle or your opponent's card effect: Place 1 Spell Counter on each card you control that you can place a Spell Counter on. (Remember the use of colon/semicolons, and some other stuff.) ====Anyway, adding a few ED monsters. Tricky Star AngelLIGHT - Level 5 - Fairy/Synchro/Effect - 2000/18001 Tuner + 1+ non-Tuner monstersOnce per turn (Quick Effect): You can declare 1 Attribute; monsters your opponent controls become that Attribute until the End Phase. Each time your opponent Summons a monster with a different Attribute than the one you declared, they take 300 damage. Radiant Hero of the Sapphire SkyLIGHT - Level 7 - Warrior/Synchro/Effect - 2600/20001 Tuner + 1+ non-Tuner Warrior monstersUnaffected by the effects of monsters your opponent controls with equal or lesser original ATK than this card's ATK. Once per turn, if a Warrior monster you control destroys an opponent's monster by battle: You can have your opponent take damage equal to that destroyed monster's ATK. Reincarnating Skeleton TricksterLIGHT - Level 5 - Zombie/Synchro/Effect2300/12001 Tuner + 1+ non-Tuner monstersYou can only use the (2) effect of this card's name once per turn. (1) Each time a monster is Special Summoned from the GY, your opponent takes 300 damage, also you gain 300 LP. (2) If this card is sent to the GY: You can banish 1 other card from your GY; Special Summon this card. Link to comment Share on other sites More sharing options...
Tinkerer Posted October 18, 2017 Report Share Posted October 18, 2017 Flame ImpFIRE - Level 3 - Fiend/Tuner/Flip/Effect - 800/1500FLIP: Place 1 Flame Counter on all face-up cards your opponent controls. (Cards with Flame Counters are destroyed during the End Phase, and if they are, inflict 500 damage to their owner.)If this card is destroyed by battle: you can Special Summon 1 monster with 800 ATK and 1500 DEF from your Deck in face-down defense position. Venom ImpDARK - Level 3 - Fiend/Tuner/Flip/Effect - 800/1500FLIP: Place 3 Venom Counters on all monsters your opponent controls.If this card is destroyed by battle: you can Special Summon 1 monster with 800 ATK and 1500 DEF from your Deck in face-down defense position. Frost ImpWATER - Level 3 - Fiend/Tuner/Flip/Effect - 800/1500FLIP: Place 2 Ice Counters on all face-up cards your opponent controls.If this card is destroyed by battle: you can Special Summon 1 monster with 800 ATK and 1500 DEF from your Deck in face-down defense position. Thunder ImpLIGHT - Level 3 - Fiend/Tuner/Flip/Effect - 800/1500FLIP: Place 1 Bolt Counter on all face-up cards your opponent controls. (Cards with Bolt Counters cannot be tributed, also they cannot activate their effects.)If this card is destroyed by battle: you can Special Summon 1 monster with 800 ATK and 1500 DEF from your Deck in face-down defense position. Glutton ImpDARK - Level 3 - Fiend/Tuner/Flip/Effect - 800/1500FLIP: Place up to 1 Glutton Counter on all monsters your opponent controls. (Monsters with Glutton Counters lose 500 ATK and DEF, also they cannot be used as material for the Summon of an Extra Deck monster.)If this card is destroyed by battle: you can Special Summon 1 monster with 800 ATK and 1500 DEF from your Deck in face-down defense position. Master of ImpsDARK - Level 5 - Fiend/Effect - 800/1500When this card is Normal Summoned or flipped face-up: you can target up to 2 FLIP monsters in your GY; Special Summon those targets in face-down defense position. This card gains 500 ATK for each face-down monster you control. (It'd be nice to have Imps for all counter-based archetypes.) Link to comment Share on other sites More sharing options...
Draconus297 Posted October 18, 2017 Author Report Share Posted October 18, 2017 Then we have a long way to go there, even just using AGM archetypes/series. Fungal Serpents use Spore Counters, Predaplants have Predator Counters, we have the Spell Counter Magicians, Des-Draco with Draconian Counters, and GameChild has EXP Counters- and that's just off the top of my head. Link to comment Share on other sites More sharing options...
xlArisenRoselx Posted October 18, 2017 Report Share Posted October 18, 2017 Don't forget the thing that got me into the AGM! Speed Cheetahs use Speed Counters. Link to comment Share on other sites More sharing options...
Draconus297 Posted October 18, 2017 Author Report Share Posted October 18, 2017 Like I said- that is just off the top of my head. IN ANY CASE, the Imps are added (with a capitalization fix), and I'll let you do you in regards to whether you want to make more Imps. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted October 21, 2017 Report Share Posted October 21, 2017 Not too sure how potent our Normal Trap Cards are. Normal TrapTarget 1 monster on the field; increase its DEF by 1000. During either player's turn (except during the turn this card was sent): You can banish this card from your Graveyard; Set 1 Normal Trap Card with a different name directly from your Deck to your side of the field. Link to comment Share on other sites More sharing options...
Draconus297 Posted October 21, 2017 Author Report Share Posted October 21, 2017 That's just the thing: If you make something like that, it can only grow more powerful with time, as new Normal Traps are designed. It's kinda slow, so I suppose it's acceptable, but . . . you never know. Link to comment Share on other sites More sharing options...
Tinkerer Posted October 24, 2017 Report Share Posted October 24, 2017 Notice anything?Field SpellYou can send 1 "LV" monster in your hand to the bottom of your Deck; draw 1 card. If this card on the field is sent to the GY, you can target 1 "LV" monster you control: tribute it; Special Summon 1 "LV" monster written on that card's text from your hand or Deck, ignoring summoning conditions. You can only use each effect of this card's name once per turn. <Picture would show Armed Dragons LV3, 5 and 7 on wanted posters> Super Premature BurialEquip SpellTarget 1 Gemini monster in your GY; Special Summon that target and equip it with this card. If the equipped monster is Normal Summoned: destroy this card. If this card is destroyed while equipped to a Gemini monster, you can equip 1 Equip Spell from your Deck to 1 appropriate Gemini monster you control. Link to comment Share on other sites More sharing options...
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