Dragulas Posted March 9, 2016 Report Share Posted March 9, 2016 [spoiler=Lore]Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 3 or more DARK "HERO" monsters with different names in your Graveyard, and cannot be Special Summoned by other ways. If this card is Special Summoned: You can target 1 monster your opponent controls or in their Graveyard; equip that target to this card, and this card gains ATK equal to half the ATK of that equipped monster. If this card would be destroyed by battle or card effects, destroy that equipped monster instead. Negate the effects of all face-up monsters your opponent controls. You can only Special Summon "Destiny HERO - Plasma Awakened(s)" once per turn. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted March 9, 2016 Report Share Posted March 9, 2016 Well, at least it doesn't eat up your field advantage like what original Plasma did (though unless Destiny HEROs become relevant again, or the other HEROs get more DARK stuff, not going to be too many options in making this). I suppose multiple Shadow Mist / Dark Law attempts or something will do for now in satisfying the requirements. At least original Plasma could use Pendulums for its summoning on the field (and recur them later). I don't know; it's still a walking one-sided Skill Drain against the opponent, but given the conditions on this card, it feels more like a mid/late game thing for D-HEROs if they can still function properly nowadays. Though, it does have some insurance against Raigeki and other backrow removal (or P-effects) / battle, and while I would mention Castel and non-destructive monster removal exists, this card negates them. In all, I guess this is a little better than original (at least Plasma can actually do something else with the monster he stole instead of just using it to buff himself stat-wise), even if the detach only applies on initial summon and not replenishing himself every turn if opponent decides to MST. If you can keep him alive long enough, suppose you can also Rank 8 with another copy if his "protection" is gone or something, so there's something else. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted March 9, 2016 Report Share Posted March 9, 2016 So, let's compare it with the original Plasma:Doesn't require 3 TributesEasier-to-fulfill conditionEquips only on SS; implied to do this only onceCan survive destruction at the cost of the equipIt's better in several aspects, that much I can see. Shame it can only absorb a monster once like the Cyberdark parts. Between Shadow Mist, Anki, and Dark Law, it can easily be splashed into your modern HERO build, making it a little more potent in combat. Link to comment Share on other sites More sharing options...
Dragulas Posted March 9, 2016 Author Report Share Posted March 9, 2016 Well, at least it doesn't eat up your field advantage like what original Plasma did (though unless Destiny HEROs become relevant again, or the other HEROs get more DARK stuff, not going to be too many options in making this). I suppose multiple Shadow Mist / Dark Law attempts or something will do for now in satisfying the requirements. At least original Plasma could use Pendulums for its summoning on the field (and recur them later). I don't know; it's still a walking one-sided Skill Drain against the opponent, but given the conditions on this card, it feels more like a mid/late game thing for D-HEROs if they can still function properly nowadays. Though, it does have some insurance against Raigeki and other backrow removal (or P-effects) / battle, and while I would mention Castel and non-destructive monster removal exists, this card negates them. In all, I guess this is a little better than original (at least Plasma can actually do something else with the monster he stole instead of just using it to buff himself stat-wise), even if the detach only applies on initial summon and not replenishing himself every turn if opponent decides to MST. If you can keep him alive long enough, suppose you can also Rank 8 with another copy if his "protection" is gone or something, so there's something else. To be honest what the original plasma does its already good, the only problem is, as you said, giving field advantage for a monster that might or will get destroyed in couple of turns at most. Of course the original condition is stilll generic, so i did change that to make like a dark armed dragon (sort of). I really hope they retrain this into an easy summonable monster So, let's compare it with the original Plasma:Doesn't require 3 TributesEasier-to-fulfill conditionEquips only on SS; implied to do this only onceCan survive destruction at the cost of the equipIt's better in several aspects, that much I can see. Shame it can only absorb a monster once like the Cyberdark parts. Between Shadow Mist, Anki, and Dark Law, it can easily be splashed into your modern HERO build, making it a little more potent in combat.To be fair the original plasma cannot get another monster unless you get rid of the first one (i asume the opponent is not going to be that dumb to do it themselves), so it makes little difference there, you can make a walking skill drain last a little longer, not to mention that plasma was dependant on your opponent having a monster with decent ATK to absorb it. Of course you can take a set monster but it wont boost plasma. With the retrain i make it like the new felgrand so it can steal from the graveyard to make almost sure it will get a boost. Link to comment Share on other sites More sharing options...
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