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Crystal Beast Continued: Written Edition


Shin Akuma

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This is the unfinished/under construction work of some of my ideas to promote the Crystal Beasts and Rainbow Dragon.

Heres my thread of finished cards...so far there's only two but time is a factor so...soon there will be more...

http://forum.yugiohcardmaker.net/showthread.php?tid=36228

 

But in anycase, i wanna get some ideas down...so tell me what you think.

 

Spectrum Defense

Class: Spell

Type: Quick-Play

Description: This card can be activated during your opponent's turn. When "Rainbow Dragon" is the only monster you control on your side of the field and your opponent declares an attack, send "Rainbow Dragon" to the graveyard to Special Summon 5 "Crystal Beast" cards to your monster card zone, face-down in defense position and 2 "Crystal Beast" cards face-down as Continuous Spell Cards.

 

Gem Strike

Class: Trap

Type: Continuous

Description: You can treat this card as a Counter Trap card. When your opponent declares an attack, pay 500 life points and send 4 "Crystal Beast" cards from the field or your hand to the graveyard to negate the attack and remove the attacking monster from play.

 

Enchanted Gem Power

Class: Spell

Type: Equip

Description: You can only equip this card to a card that has "Crystal Beast" in its name or it is "Rainbow Dragon". A monster equipped with this card increases its ATK by 1000. When your opponent declares an attack, the attack must target the monster equipped with this card. When the monster equipped with this card is destroyed, pay 500 life points to send this card to the top of your deck.

 

Focused Gem Power

Class: Spell

Type: Counter

Description: You can treat this card as a Equip Spell card. Select 1 card your opponent controls or 1 card your opponent has in his/her hand. After 2 turns, send the monster equipped with this card to destroy the card you selected.

 

Spectrum Dance

Class: Spell

Type: None

Description: If there are no monsters on your side of the field and you have 1 or more "Crystal Beast" cards on your Spell and Trap card zone, you may move as many "Crystal Beast" cards from your Spell and Trap card zone to your Monster card zone, face-up in defense position.

 

Spectrum Withdraw

Class: Spell

Type: None

Description: If there are 2 or more "Crystal Beast" cards on your Monster card zone, you may move as many "Crystal Beast" cards from your Monster card zone to your Spell and Trap card zone as cface-up Continuous Trap card zone.

 

Crystal Beast Dragonstone Motaro

Class: Fusion/Effect

ATK/DEF: 3200/2000

Description: "Crystal Beast Sapphire Pegasus" + "Crystal Beast Amber Mammoth" + "Crystal Beast Topaz Tiger" + "Crystal Beast Amethyst Cat" + "Crystal Beast Rbuy Carbuncle" + "Crystal Beast Emerald Tortoise" + "Crystal Beast Cobalt Eagle"

This card gains 100 ATK for every "Crystal Beast" that are in your graveyard. You may remove this card from play so Special Summon "Rainbow Dragon" from your hand or deck, ignoring the conditions for "Rainbow Dragon"

 

Gem Crystal Regeneration

Class: Trap

Type: None

Description: Activate only when you have "Crystal Beast Dragonstone Motaro" face-up on your side of the field. Send "Crystal Beast Dragonstone Motaro" to the graveyard to Special Summon as many "Crystal Beast" cards with different names from your graveyard on your Monster card zone or Spell and Trap card zone.

 

Crystal Noob Revealer

Class: Magic

Type: None

Description: If your opponent has only 1 "Crystal Beast" on his/her side of the field, you can draw two cards. Your opponent then searches his/her deck for as many "Crystal Beast" cards as possible and Special Summon them. If your opponent cannot summon any other "Crystal Beast", destroy the "Crystal Beast" on your opponent's side of the field. Your opponent loses 500 life points.

 

Burst of Crystal Energy

Class: Trap

Type: Counter

Description: After activation, this card can be treated as a Continuous Trap card. Activate only when you have 2 or more "Crystal Beast" on your side of the field or in your hand. Roll a die and call it. If you call it right, send as many "Crystal Beasts" on your side of the field or your hand to the graveyard to Special Summon "Rainbow Dragon", ignoring its summoning conditions. If you call it wrong, you take 300 damage to your life points.

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