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Malefic Gear.dek?


Arimetal

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Monsters

3x BEWD

3x Sin BEWD

3x Sin Stardust

3x Sin Gear

2x Maiden

 

Spells

1x Allure

1x Raigeki

3x Trade-In

2x Dark Hole

3x Upstart

2x Terra

2x MST

3x Sin World

2x Chicken Game

 

Traps

2x Rippling

2x CotH

2x Notice

1x Warning

 

Extra

1x Star Eater

2x Sin Paradox

2x Corrupted Nethersoul

2x Leo

1x Azure-Eyes

1x Blue Eyes Spirit

2x Stardust

1x Superior Dora

1x Gustav Max

1x Harbinger

1x Felgrand

 

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Basically the thought is that Gear eliminates the need for field establishment (although it helps) and let's you get off easy lv 10 syncs, whilst getting rid of the 1 attacking monster issue. Trade-In seems like a good engine and Maiden is an ok tech I think. (Mainly cuz I want consistent trade-in targets but don't want them in there only for that purpose) Maiden also let's me sync into different levels. Gustav is the cowboy of the deck x 2.5. Dora is a great card. Paradox grants instant 4000 beater and a sync from grave when you have Sin World up. I feel like it has potential. But it has kinks that need to be rubbed out. My main problem is it can never establish a strong field. The field is still important, just not necessary for every little thing.

 

Help me nerds

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I'm not a nerd :C

 

Also, fun fact: Seal of Orichalcos is a little better now that your opponent can't just remove it by activating a field spell. Also, Malefic Cyber End + Mound of the Bound is kind of the Malefic Bread 'n Butter at this point. I mean, the deck lacks hard in a lot of areas, but you take what you can get.

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Seal wouldn't help any of the problems the deck has. Losing a field doesn't directly hurt anything. I'm going to barely summon sins like that. They are all mostly either sync material or trade-in food. I usually don't need em on field. Mound of Bound sounds tempting since my goal is to make lv 10 syncs. But I worry I will lose my ability to get gear as fast. My problem, again, isn't my field. Sin World acts as my only searcher. Getting materials for Synchro Summoning. Although, lack of an actual draw really hurts nowadays. I'll try bound a bit, but cnc on how to make the deck more stable advantage wise would help

 

Update: World Stops Paradox, and yes, it lost consistency it seemed after a couple sims

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