Arimetal Posted February 28, 2016 Report Share Posted February 28, 2016 Monsters3x BEWD3x Sin BEWD3x Sin Stardust3x Sin Gear2x Maiden Spells1x Allure1x Raigeki3x Trade-In2x Dark Hole3x Upstart2x Terra2x MST3x Sin World2x Chicken Game Traps2x Rippling2x CotH2x Notice1x Warning Extra1x Star Eater2x Sin Paradox2x Corrupted Nethersoul2x Leo1x Azure-Eyes1x Blue Eyes Spirit2x Stardust1x Superior Dora1x Gustav Max1x Harbinger1x Felgrand ------------------------------ Basically the thought is that Gear eliminates the need for field establishment (although it helps) and let's you get off easy lv 10 syncs, whilst getting rid of the 1 attacking monster issue. Trade-In seems like a good engine and Maiden is an ok tech I think. (Mainly cuz I want consistent trade-in targets but don't want them in there only for that purpose) Maiden also let's me sync into different levels. Gustav is the cowboy of the deck x 2.5. Dora is a great card. Paradox grants instant 4000 beater and a sync from grave when you have Sin World up. I feel like it has potential. But it has kinks that need to be rubbed out. My main problem is it can never establish a strong field. The field is still important, just not necessary for every little thing. Help me nerds Link to comment Share on other sites More sharing options...
VCR_CAT Posted February 28, 2016 Report Share Posted February 28, 2016 I'm not a nerd :C Also, fun fact: Seal of Orichalcos is a little better now that your opponent can't just remove it by activating a field spell. Also, Malefic Cyber End + Mound of the Bound is kind of the Malefic Bread 'n Butter at this point. I mean, the deck lacks hard in a lot of areas, but you take what you can get. Link to comment Share on other sites More sharing options...
Arimetal Posted February 28, 2016 Author Report Share Posted February 28, 2016 Seal wouldn't help any of the problems the deck has. Losing a field doesn't directly hurt anything. I'm going to barely summon sins like that. They are all mostly either sync material or trade-in food. I usually don't need em on field. Mound of Bound sounds tempting since my goal is to make lv 10 syncs. But I worry I will lose my ability to get gear as fast. My problem, again, isn't my field. Sin World acts as my only searcher. Getting materials for Synchro Summoning. Although, lack of an actual draw really hurts nowadays. I'll try bound a bit, but cnc on how to make the deck more stable advantage wise would help Update: World Stops Paradox, and yes, it lost consistency it seemed after a couple sims Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.