Βyakuya Posted February 28, 2016 Report Share Posted February 28, 2016 x2 Ghost Ogrex1 Mathematicianx1 Plaguespreader Zombiex1 Speedroid Taketomborgx3 Speedroid Terrortopx1 Super Quantum Pilot Blue Layerx3 The Phantom Knights of Ancient Cloakx3 The Phantom Knights of Rugged Glovesx3 The Phantom Knights of Silent Boots x3 E-Telex1 Foolishx1 Raigekix1 RotAx3 Twin Twister x1 BotHx3 Phantom Knights' Fogbladex3 Phantom Knights' Swordx3 Phantom Knights' Wingx2 Solemn Strikex1 Solemn Warning x1 High Speedroid Chanbarax1 PSY-Framelord Omegax1 Trishula x2 Dantex1 DRXDx1 Evilswarm Nightmarex2 Leviairx1 Key Beetlex1 Rhapsodyx3 The Phantom Knights of Break Swordx1 Tri Edge Levia My take on Phantom Knights that I have been loving recently. Currently testing the Blue engine and maxing out all the PK Traps, because I want to see them more often in Graveyard with Dante mills. They're also decent generic support that protects weak monsters like Leviair, so that I don't have to convert into Downerd. Plague is my personal discovery tech, and it is amazing. Plague into Chanbara pushes for game if you have another powerhouse Xyz like a buffed Break Sword. Equipping Chanbara with a PK Trap is also bonkers too. Omega is very straightforward. He's a great field presence to try to get over and recycles my stuff. Link to comment Share on other sites More sharing options...
IQuitDolphin Posted February 28, 2016 Report Share Posted February 28, 2016 To be honest, I'm not entirely convinced by the Etele engine, aside from the Ghost Ogre making Trish. Quantam Blue is a subpar card to draw that decreases the amount of cards you have to work with going first, and the "unlimited fodder" is entirely reliant on drawing Emergency Teleport, something that you have to hard draw. It's also vulnerable to Maxx "C", something that can equal game considering how weak Phantom Knight boards are. ---- F0 in the side is awkward, since that severly cripples your Kozmo matchup. Link to comment Share on other sites More sharing options...
Βyakuya Posted February 28, 2016 Author Report Share Posted February 28, 2016 To be honest, I'm not entirely convinced by the Etele engine, aside from the Ghost Ogre making Trish. Quantam Blue is a subpar card to draw that decreases the amount of cards you have to work with going first, and the "unlimited fodder" is entirely reliant on drawing Emergency Teleport, something that you have to hard draw. It's also vulnerable to Maxx "C", something that can equal game considering how weak Phantom Knight boards are. ---- F0 in the side is awkward, since that severly cripples your Kozmo matchup. Honestly, the only reason I would downplay Blue is because PKs in general fail the Maxx "C" challenge a lot because they do tend to end up with weak boards. However, there are more upsides to the Blue engine that gives more consistency and power to PKs. But primarily, it's much more efficient than a lot of other Level 3 engines. Kagemusha looked nice on paper, but it too is Maxx "C" triggerable, and works only in an early game and it sucks needing to RotA this. Crane Crane is even worse. Edge Imp Sabres is versatile despite the -1, but it's not good being able to make starting plays with it. And Gilasaurus while consistent, is too risky. If you haven't noticed, my side is not really complete, even though it has some side deck material. It's usually where I keep my mishmash and reject techs. But aside from that, I've decided to push off F0. Reason is because I rarely need to get into him, and when I do, either I don't have the materials to do so or that Break Sword restricts me. PKs can get over Dark Destroyer or Eclipser easily anyway. But F0 is not terrible at all; it's just that I can't fit everything, and I am currently testing out PKs without him. If the Kozmo matchup is actually pretty bad, I'll fix it up. Link to comment Share on other sites More sharing options...
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