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Dark Magicians


Slinky

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3 Dark Magician

3 Magician of Black Illusion

2 Dark Magician Girl

2 Gagaga Magician

1 Magician's Robe

3 Magician's Rod

1 Skilled Dark Magician

1 Lemon Magician Girl

 

1 Dark Burning Magic

1 Dark Magic Attack

2 Dark Magic Circle

1 Illusion Circle

1 Raigeki

1 Sage's Stone

2 Twin Twisters

 

1 Bottomless Trap Hole

3 Dark Renewal

2 Magician's Navigate

2 Solemn Strike

2 Storming Mirror Force

 

1 Amulet Dragon

1 Dante, Pilgrim of the Burning Abyss

1 Dark Magician Girl the Dragon Knight

2 Dark Paladin

1 Beatrice the Eternal Lady

2 Ebon Illusion Magician

1 Ebon Void Magician

1 Norito the Moral Leader

1 Number 11: Big Eye

 

 

- Lemon is merely a tech, probably not even needed at all.

 

- Extra deck is not done, because I ran out of ideas

 

- With Sage Stone now being searchable, it allows some pretty heavy power plays with Dark Renewal. Hopefully, Bond Between Teacher and Student becomes a real card.

 

- Magician's Robe is just bad. Like really bad. It's likely not worth a slot at all. It's basically there as a starter play, but there is better starting options

 

- Gagaga Magician is seriously starting to look like a 3-of just to toolbox into your R6/7s much easier, other Gagaga's might be viable as well. If only Mancer didn't get nerfed to complete unplayable status.

 

- Dark Burning Magic is EXTREMELY potent. a 1-sided field nuke that rewards you for pulling off a Dark Renewal.

 

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On top of what Winter said, all Dark Magicians tend to be either on the field, in your hand, or in your graveyard by turn 2. So Curtain is legit a turn 1 play only, and its not worth it.

 

From my experience, Illusion Magic really is not that great. If it could grab Black Magician of Illusion, then sure, I'd run more. But if I really need the Dark Magicians, then I'll just Rod that Magic.

 

As for Dark Magic Circle, running 3 is not that great, as it clogs really bad.

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On top of what Winter said, all Dark Magicians tend to be either on the field, in your hand, or in your graveyard by turn 2. So Curtain is legit a turn 1 play only, and its not worth it.

 

From my experience, Illusion Magic really is not that great. If it could grab Black Magician of Illusion, then sure, I'd run more. But if I really need the Dark Magicians, then I'll just Rod that Magic.

 

As for Dark Magic Circle, running 3 is not that great, as it clogs really bad.

 

Especially in a Magician Pendulum variant; Rod into Illusion Magic is a +1 play that's fantastic for deck thinning and setting up plays. When you figure out how best it's used; it gets pretty crazy. Dark Magic Circle is a potential +1 with the added bonus of strong removal. If MST isn't too cloggy for a lot of decks to want to run 3 of; then this definitely would be fine.

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