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[Leaderboard] Striker vs Yuuji Kazami


Nathanael D. Striker

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Rules:
All Leaderboard rules apply.
Cards must be submitted through PM by 3:00pm PST on 3/2.
First to 3 votes or most by 10:30pm PST on 3/5 wins.
If there are no votes after the deadline, next vote wins.
All voters must elaborate on their votes.
The contestants and I have the right to refuse votes, but must explain why we don't accept it.
Contestants have 12 hours after the last vote is cast to refuse any vote within reason.
Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable)
Create a card that aims to somehow support Fusion while countering against Xyz, Synchro, and Pendulum without outright negating it or shutting them down.

Rewards:
The winner gets a rep from the loser.
All voters get a rep for voting.

Card A

VYclBd6.jpeg


Card B

Fusion Above All
Continuous Trap
During either player's turn: You can target 1 monster on the field; apply 1 of the following effects:
*Increase its Level by 1.
*Decrease its Level by 1.
During your Main Phase: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 Level 4 or lower monster from your Main Deck to your Graveyard; Special Summon this card in face-up ATK Position (?-Type/?/Level ?/ATK 0/DEF 0), and if you do, this card's Attribute, Type, and Level becomes the sent monster's, until the end of the turn. You can only use each effect of "Fusion Above All" once per turn.

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Thanks. My challenge:

 

Any card type (Spell, Trap, Monster) that aims to somehow support Fusion while countering against Xyz, Synchro, and Pendulum without outright negating it or shutting them down. (Such as "Negating -Insert- Summon by paying -Insert cost-" or "Your opponent cannot -Insert Summon type-").

 

Floodgates are allowed, as long as there is no shutting down every mechanic of the type of Summon. The monster type can even be a Pendulum, Xyz, or Synchro themselves as long as they support Fusion while somehow limiting your opponent from performing those summons.

 

And who do I submit the card through PM after I finish?

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Card A is another card based on Lovecraftian deities, but otherwise fits the theme best. It messes up Synchro/Xyz plays AND also Pendulum Scales; conversely, they can help you make certain plays if needed. Being Rank 4 helps its case (notwithstanding the fact that Konami pampers that Rank very often). In certain cases, this card will prevent a few Decks from functioning properly, but they should have ways around it otherwise (or just get new monsters / Scales to replace the affected ones). Hey, at the very least, it searches a Poly when it's summoned (so I suppose you could use this to Fusion Summon Noden [along with something else] if needed). Or yeah, HEROs could probably make use of this if they needed to.

 

B doesn't deal with Pendulums and is effectively missing 3 key parts (a set Attribute, Type or Level) after its effect expires. I suppose stuff like Shaddolls or something can make use for this for the milling / searching / trigger abilities (or whatever doesn't mind milling their Deck); as much as I'd like to say BAs, they don't work too well here given their self-destruction effects. As the below voter pointed out earlier, it's also a Foolish Burial for them (and factor in the amount of Graveyard interaction we have now for certain Decks); coupled with it being a technical board setup for R4 (or some other plays).

 

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Voting for A on this one.

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Card A is another card based on Lovecraftian deities, but otherwise fits the theme best. It messes up Synchro/Xyz plays AND also Pendulum Scales; conversely, they can help you make certain plays if needed. Being Rank 4 helps its case (notwithstanding the fact that Konami pampers that Rank very often). In certain cases, this card will prevent a few Decks from functioning properly, but they should have ways around it otherwise (or just get new monsters / Scales to replace the affected ones). Hey, at the very least, it searches a Poly when it's summoned (so I suppose you could use this to Fusion Summon Noden [along with something else] if needed). Or yeah, HEROs could probably make use of this if they needed to.

 

B doesn't deal with Pendulums and is effectively missing 3 key parts (a set Attribute, Type or Level) after its effect expires. I suppose stuff like Shaddolls or something can make use for this for the milling / searching / trigger abilities (or whatever doesn't mind milling their Deck); as much as I'd like to say BAs, they don't work too well here given their self-destruction effects. That, and it doesn't actually support Fusion; just doesn't screw them over like it does for Synchro/Xyz plays.

 

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Voting for A on this one.

Thanks for voting. So it is 1-0 for A.

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Card A is another card based on Lovecraftian deities, but otherwise fits the theme best. It messes up Synchro/Xyz plays AND also Pendulum Scales; conversely, they can help you make certain plays if needed. Being Rank 4 helps its case (notwithstanding the fact that Konami pampers that Rank very often). In certain cases, this card will prevent a few Decks from functioning properly, but they should have ways around it otherwise (or just get new monsters / Scales to replace the affected ones). Hey, at the very least, it searches a Poly when it's summoned (so I suppose you could use this to Fusion Summon Noden [along with something else] if needed). Or yeah, HEROs could probably make use of this if they needed to.

 

B doesn't deal with Pendulums and is effectively missing 3 key parts (a set Attribute, Type or Level) after its effect expires. I suppose stuff like Shaddolls or something can make use for this for the milling / searching / trigger abilities (or whatever doesn't mind milling their Deck); as much as I'd like to say BAs, they don't work too well here given their self-destruction effects. That, and it doesn't actually support Fusion; just doesn't screw them over like it does for Synchro/Xyz plays.

 

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Voting for A on this one.

 

Um, it does support Fusions in the same way E-HERO Prisma supports Fusion variants of E-HERO. Since the rest of the vote is sound though, I won't invalidate the vote unless you wish to consider this. 1-0 A.

Tried to find the major card fix rule, but seems that got cut in the last rule revision.

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I will just vote for Card A.

 

Card A:

Lovecraftian Entities aren't entirely Fusion-based, although there is a slight hint of flavor with Chtugha and Norden. Granted, it is not exactly feasible to play them with Polymerization, but still.

Flavor inconsistencies aside, this card is more appealing for me than Card B because of its accessibility as a generic Rank 4 Xyz Monster, plus it can Xyz-evolve into Azzathoth for added value.

 

Card B:

On one hand, this feels abusable to me. Not only it is an pseudo-Foolish Burial for Level 4 or lower monsters (although it doesn't send to the Graveyard as a card effect and thus won't trigger certain monster effects, but still), also it doubles as an additional Summon that doesn't take your Normal Summon, which can enable board plays which could turn out dangerous.

 

On the other hand, as a Trap this has a few inconveniences, mainly requiring 1 turn to be activated. Regardless, I would prefer something like Card A than Card B.

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