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After Burner ~ [Shiranui]


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Deck is still really fun.  Sage is kinda bonkers.  A 2 card Crystal Wing from grave using Sage + Youtou is insane.  It catches so many people off guard.

I made some questionable choices for this build, but it's the one i'm currently having the most success with.  I chose 3 Reckless over 3 Upstart because I wanted to (1) give twin twister bait and (2) play mindgames by making people firmly believe it's Sword of Swallow.  Additionally this deck can't rack up THAT much damage too fast because of Uni-Zombie's attack restriction, so I think giving my opponent MORE life is a bit too risky.

 

As always I am open to suggestions, especially with this build.  I definitely feel it could be optimized further.  I have become a huge fan of the Minerva > Beatrice combo, since it does a fantastic job of throwing Youtou and Sage in grave at the same time.

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I'm running Shiranui Zombies as well!  Maybe I'll post my build after, but mine looks to be geared a bit more offensively than yours.

 

 

Regardless, some things that pop up, imo:

 

Zombie Master (or, a lack thereof): Despite this deck being a lot more heavily geared to banishment, Zombie Master should often be live most of the game.  Since it is searchable, you don't have to run more a lot.

 

Shiranui Synthesis: Even with Sage, this card doesn't feel it does enough.  I dunno if you've had lots of success with it, but in most cases I'd prefer Zombie Master.

 

Shiranui Swordsmith: I didn't ever actually run this guy in my build, so I really have no idea how useful he is.  That said... how useful is this guy?

 

Necroface: Looking at your build, you have a much greater ratio of Shiranuis to other cards than I run.  That said, you consider putting in double Necroface?  It would trigger Shiranui banish effects, effectively cripple the opponent's deck, and also makes another effective target for Gold Sarc.

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Not running instant fusion in this deck is crazy.

After testing, you REALLY dont need synthesis, sage is good enough as it is and Synthesis actually slows it down. You dont need Plaguespreader. You need 2 Zombie master, Im running:

1 Samurai

1 Level 2 Shiranui

2 Priest

1 Swordsmith

3 Sage

2 Zombie Master

3 Goblin Zombie

3 Unizombie

3 Mezuki

 

as my monster lineup and it's working great.

 

You could consider Tricklown since Master and unizombie get used alot and clown is great for that.

 

RUM, gold sarc and Burial from a DD seem really clunky. You really do need norden, it adds ALOT to the deck's plays.

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Not running instant fusion in this deck is crazy.

After testing, you REALLY dont need synthesis, sage is good enough as it is and Synthesis actually slows it down. You dont need Plaguespreader. You need 2 Zombie master, Im running:

1 Samurai

1 Level 2 Shiranui

2 Priest

1 Swordsmith

3 Sage

2 Zombie Master

3 Goblin Zombie

3 Unizombie

3 Mezuki

 

as my monster lineup and it's working great.

 

You could consider Tricklown since Master and unizombie get used alot and clown is great for that.

 

RUM, gold sarc and Burial from a DD seem really clunky. You really do need norden, it adds ALOT to the deck's plays.

To be perfectly honest I really haven't ever found myself in a position where I needed Zombie Master. The fact that you specifically need a monster makes him slightly less verisitile than Synthesis IMO. Plus, the only zombies that I would actually consider summoning with him all have 0 def with the exception of Goblin Zombie. I have tried him and TBH all he's done is cause minor bricking because I never had another monster to send for his effect when I REALLY needed it. Granted that may be because I wasn't running enough monsters, but I don't like doing that many in most decks. For now I'm liking synthesis much, much better just for the fact that it's always there. So far I've found that this deck doesn't NEED help being explosive. It has a butt load of options for those types of plays. The problems it has come from recovering from a bad position, and synthesis does that job worse, but more consistently than Master.

 

Beatrice is godlike for this deck. The ability to instantly dump Youtou in your grave, then Sage on your opponent's turn means that next turn you have a free Crystal Wing, AT LEAST, and without consuming your normal summon. I'm not comfortable removing that kind of setup power for more explosively, which as I stated I don't have too much of a problem with.

 

Burial from a DD returns Mezuki if I don't have Omega established, and continues the play. It allows you to make at LEAST one more thing, or set up for the next turn. By that logic it does Norden's job without sapping ED space or costing 1000 LP. Norden's is great and all, but it's not really needed. It has a hefty potential for clogs which is one of the major problems with zombies that don't have Chain. That's why I've avoided it. Plus I only have 1 level 7, and 3 level 6s, and I want to save the 6s for the crystal wing from the grave play. There aren't a whole lot of possibilities for late game use, and since I don't need it early game, it just seemed rather overkill.

 

Idk in what universe Gold Sarc is clunky in Shiranui. Did you forget that you get the effect of the monster you banish? Banish Mononofu to add your needed combo piece from the grave. Banish Priest to pop something. Banish Sage to revive a thing, and TWO things from you have synthesis up. That last one is friggin insane. Gold Sarc effectively becomes "special summon 2 shiranui frlm your banished zone" with synthesis up, and if you don't want to do that, you have plenty of other options. Not only that, but if don't get a chance to do a thing with the card you banished, then you get it to you hand 2 turns later. It's honestly one of the best 1 ifs in the deck.

 

Yeah I don't need plaguespreader. The only real reason I had him was so I could put my extra copies of Sytheisis back into the deck, then search something with Goblin or Swordsmith so I didn't draw it again. It hasn't really been clogging anything though, but I'm definitely not setting my heart on it. Also I have Youtou at 2 so that I can have 1 in the grave AND 1 in the deck for use with Sage's effect on the field.

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I'm running Shiranui Zombies as well!  Maybe I'll post my build after, but mine looks to be geared a bit more offensively than yours.

 

 

Regardless, some things that pop up, imo:

 

Zombie Master (or, a lack thereof): Despite this deck being a lot more heavily geared to banishment, Zombie Master should often be live most of the game.  Since it is searchable, you don't have to run more a lot.

 

Shiranui Synthesis: Even with Sage, this card doesn't feel it does enough.  I dunno if you've had lots of success with it, but in most cases I'd prefer Zombie Master.

 

Shiranui Swordsmith: I didn't ever actually run this guy in my build, so I really have no idea how useful he is.  That said... how useful is this guy?

 

Necroface: Looking at your build, you have a much greater ratio of Shiranuis to other cards than I run.  That said, you consider putting in double Necroface?  It would trigger Shiranui banish effects, effectively cripple the opponent's deck, and also makes another effective target for Gold Sarc.

For zombie master, see above.

 

For Sytheisis, see above.

 

Swordsmith is pretty OK. Not spectacular, but definitely useful, if only to search out Swallow Strike. That small niche means he's pretty solid at 1, but you don't really need him TBH

 

Necroface might be pretty interesting, however I'm not really sure I want to shuffle my banished zone back in most situations. However the actual banishing effect might be pretty awesome, even if it's a bit RNG based. It warrants some testing at the very least

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Sarc looks clunky because your deck looks so clunky in general that it looks like such a niche card. Like, to SS 2 you first need to run Synthesis, which is a bad card, then you need to actually have those monsters banished, which hasnt been that easy for me personally since it requires you to use samurai alot or make the 8synchro alot when you could be making Omega. Pop 1 face-up doesnt seem that good in a floating meta, which is why i run 3 instant fusion, easy access to Castel/ Dweller is so good.

You complain about master being a dead draw yet you play Isolde and Tristan and only 2 Sage aswell as 2 samurai, Goblin zombie (which you only run 2 of) plays are really common and make your hand so that Master is never dead and playing it off mezuki is so much + since it basically allows you to NS once more than turn.

Beatrice doesnt seem that good because it requires you to run Astral force, which will promote even more dead draws in a deck with 2 samurai and Isolde/Tristan. 

 

http://i.imgur.com/WhKXWCi.jpg

This is what ive been playing, with so many discard outlets i havent found Goblin zombie to be a problem at 3 and that's really the only potential dead draw along with Swordsmith/Samurai/Level 2 Tuner but that's why im running 1/1/1 and considering cutting Swordsmith to test if sarc works. Reasoning has been great since alot of people will usually not know what to declare since you have a variety of levels and in the first game they wont really know what to declare because they dont know if you are playing kozmo or not. 

From my perspective, you have alot of dead draws, Sarc is niche, opening plaguespreader or Tristan can kill you, Isolde generally seems awfully clunky and just not worth it "The deck is explosive enough and doesnt need help with that" as well as she is making you waste 2 spots in extra for stuff like R8s, 2 Samurai seems unncecessary since you want it in your graveyard/Deck which would be fine since you can discard it but because you have isolde/tristan that also seem to be discardable when you open them, you are left in a very awkward situation, Synthesis looks like it can be a dead draw aswell tbqh.

 

I know you can counter alot of my points individually on the surface, but they all add up to look like some massive inconsistency.

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Why are you playing 2 Sage? The entire point is to open with it and it's never actually going to be a bad card to draw, so why play any less than 3?

Actually I moreso want it in the grave.  I found it's not that useful on it's own so I would rather send it to the grave or run extra copies of priest instead.  It's certainly not a BAD open but I hate opening multiples, though I suppose you can use it to splash Uni-Zombie from the deck.  I suppose I could run it at 3 if I play with some numbers.  Maybe drop Plauge.

 

Sarc looks clunky because your deck looks so clunky in general that it looks like such a niche card. Like, to SS 2 you first need to run Synthesis, which is a bad card, then you need to actually have those monsters banished, which hasnt been that easy for me personally since it requires you to use samurai alot or make the 8synchro alot when you could be making Omega. Pop 1 face-up doesnt seem that good in a floating meta, which is why i run 3 instant fusion, easy access to Castel/ Dweller is so good.

You complain about master being a dead draw yet you play Isolde and Tristan and only 2 Sage aswell as 2 samurai, Goblin zombie (which you only run 2 of) plays are really common and make your hand so that Master is never dead and playing it off mezuki is so much + since it basically allows you to NS once more than turn.

Beatrice doesnt seem that good because it requires you to run Astral force, which will promote even more dead draws in a deck with 2 samurai and Isolde/Tristan. 

 

http://i.imgur.com/WhKXWCi.jpg

This is what ive been playing, with so many discard outlets i havent found Goblin zombie to be a problem at 3 and that's really the only potential dead draw along with Swordsmith/Samurai/Level 2 Tuner but that's why im running 1/1/1 and considering cutting Swordsmith to test if sarc works. Reasoning has been great since alot of people will usually not know what to declare since you have a variety of levels and in the first game they wont really know what to declare because they dont know if you are playing kozmo or not. 

From my perspective, you have alot of dead draws, Sarc is niche, opening plaguespreader or Tristan can kill you, Isolde generally seems awfully clunky and just not worth it "The deck is explosive enough and doesnt need help with that" as well as she is making you waste 2 spots in extra for stuff like R8s, 2 Samurai seems unncecessary since you want it in your graveyard/Deck which would be fine since you can discard it but because you have isolde/tristan that also seem to be discardable when you open them, you are left in a very awkward situation, Synthesis looks like it can be a dead draw aswell tbqh.

 

I know you can counter alot of my points individually on the surface, but they all add up to look like some massive inconsistency.

You missed the entire point.  I said Master was cloggy because I run too few monsters to the point where synthesis can fulfill it's condition much, much easier.  Even if it requires a blank board I've found that situation to not be uncommon at all, and most other situations don't even require Master.

 

What I like about this deck is that there are actually very few dead draws.  You need to open with a way to get out Uni-zombie.  That's about it.  Everything else is achieved through sending Mezuki and looping Mezuki.  After that you can get PLENTY of searches to continue plays, so dead cards become much less dead than they should be.  It's like dead draws in BA.  So long as you can open with Dante, and get a semi-decent mill, it doesnt matter what else you drew, since you are already in a good position due to grave advantage.

 

I run 2 samurai because he is very useful when banished in lategame, and is a very good card to smash into something since it banishes what it attacks.  It's been working fairly well.  Tristan + Isolde is there because, as I keep saying, this is a more grave focused build.  If I open tristan it's not a bad idea to send Isolde with Beatrice.  Plus Isolde isn't JUST used for Xyz.  She can also edit levels for syncrho summons.  While it doesn't change too much, it's something to keep in mind if you dont have any more effect uses for Uni-zombie.

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