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Pokemon Sun & Moon


Tinkerer

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It would need to get something. As I said earlier most multi hit moves aren't a good fit for it and Fury Attack is just terrible unless they buffed the power and acc. to match Return. Bullet Seed is really the only other one that would work. Lucky for it that is a good move and it would let it do some real damage to rock types which wall its STAB combo.

Though this thing's gonna be baddass in Little Cup maybe.

It's possible they'll make a new one too, so there's that. Like...

Wing Flap: 20 BP Flying Move, hits 2-5 times.

idk

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I'm the pikipek getting bullet seed thing, this was on serebii:

 

Pikipek will attack distant opponents by zipping seeds at them. These shots have enough strength to embed the seeds in tree trunks.

 

So it's more than likely bullet seed is gonna get got

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Though this thing's gonna be baddass in Little Cup maybe.

It's possible they'll make a new one too, so there's that. Like...

Wing Flap: 20 BP Flying Move, hits 2-5 times.

idk

That would be a god send since Flying STILL lacks a "generic good move". When I say that I mean something like Waterfall and Surf. A strong (at least 80 power), reliable move (at least 90% acc), that doesn't have downside (recoil sucks), and is decently common. Honestly, a bunch of types are still lacking in these.

 

Rock is missing both physical and special. Stone Edge and Rock Slide are fine but miss for acc. and power respectively. Power Gem is stupid limited in who gets it.

 

Electric needs a physical move. Wild Charge is fine, but recoil sucks. Not helped that its really weak compared to most other recoil moves.

 

Fire need physical but not super badly since Flare Blitz is super strong.

 

Flying needs both. Brave Bird has recoil (and pokemon that would want it don't get it), Sky Attack, Fly, and Bounce all take a turn, and Drill Peck is not a widely available move. Flying has terrible special options.

 

Ghost needs a physical move since Phantom Force is another delay move.

 

Fighting needs a special move since all the ones it currently has are super limited or in Focus Blast case have terrible acc.

 

Ice needs physical since Icicle Crash isn't widely available.

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Fire and Electric have the Punches at least.

idk about Ice, since that actually would be really strong. Ice is one of the best coverage type after all.

 

But the rest, definitely. Though Shadow Claw is fairly nice.

Again, I use 80 as my line. I'm also talking more so about STAB attacks since thats where even small difference start to become noticeable thanks to STAB and Super Effective multipliers. All of a sudden that 5 point difference is 15 or 30. This isn't helped that a number of the generic good moves are 90 power thanks to Gen 1 setting the line there originally. Though that being more so true of special moves makes it less of an issue currently since the games have had a physical bend for a little while now and making their attacks a little weaker does a little to offset that. Though I'd like to see them push special attackers a little more in Gen 7 since we've been getting WAY more physical ones the past few gens.

 

Also, while its far to late to do this I'd have made the generic good moves (T-Bolt and Ice Beam) more limited to Pokemon of that type while coverage moves would be weaker and in the 70/75 range.

 

 

Also, on the note of super effective damage, the game will tell you what move is super effective in rematches with a Pokemon. Not the biggest fan of this change, but it really isn't a major thing. I do like that you can pull up move info when selecting attacks.

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Rename it "Feather Shot" and raise its BP to 25 like the other good multi-hit moves and we've got a deal.

25 would be ideal but even at 20 its still very good.

 

 

On that note, I'd laugh if Rowlet has Skill Link as its HA and also gets Bullet and Feather Shot sounds like a move it could easily learn given some of the art we have for it.

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Also, I've got a pretty bizarre idea for a new entry hazard, dunno how practical it'd actually be in the games:

 

Firewall

Fire

20 PP

Raises a fiery barrier around the opponent's field that burns any foe who attempts to use a contact move.

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Also, I've got a pretty bizarre idea for a new entry hazard, dunno how practical it'd actually be in the games:

 

Firewall

Fire

20 PP

Raises a fiery barrier around the opponent's field that burns any foe who attempts to use a contact move.

 

Given it lacks the ability to ever miss, unlike Will-O-Wisp, and can also burn anything after being used only once, I would say kind of busted.

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Given it lacks the ability to ever miss, unlike Will-O-Wisp, and can also burn anything after being used only once, I would say kind of busted.

 

I think the fact it only applies to contact moves may help balance it; I mean, Special Attackers will be all but safe from Firewall's effect, and many of the most powerful Physical moves (including the omnipresent Earthquake and Stone Edge, which also come with the bonus of being SE against Fire-types) don't make contact, not to mention Guts users will instead benefit from the Hazard (which only now did I realize wasn't technically an Entry Hazard due to not activating upon the switching in).

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I think the fact it only applies to contact moves may help balance it; I mean, Special Attackers will be all but safe from Firewall's effect, and many of the most powerful Physical moves (including the omnipresent Earthquake and Stone Edge, which also come with the bonus of being SE against Fire-types) don't make contact, not to mention Guts users will instead benefit from the Hazard (which only now did I realize wasn't technically an Entry Hazard due to not activating upon the switching in).

Only working on contacts moves really doesn't do anything since the Pokemon most hosed by burn are the ones that use contact moves. Yes, some wouldn't trigger it but it would totally destroy the viability of +75% of physical attackers. The only way to keep it from warping competitive play is if a truly terrible Pokemon had it. If thats the case why even make the move?

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Only working on contacts moves really doesn't do anything since the Pokemon most hosed by burn are the ones that use contact moves. Yes, some wouldn't trigger it but it would totally destroy the viability of +75% of physical attackers. The only way to keep it from warping competitive play is if a truly terrible Pokemon had it. If thats the case why even make the move?

 

Maybe if it only lasted 5 turns or worked for both sides?

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Don't know if this was discussed before, but I think they should add megas for the Johto starters in Sun and Moon.

Diamond and Pearl remakes are most likely next and they'd be remiss to put those out without giving the Sinnoh starters megas. And it'd set a formula where a new gen introduces megas followed by remakes with megas for those games (XY doing Kanto, ORAS doing their own).

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