Flash Flyer - Sakura Posted May 17, 2016 Report Share Posted May 17, 2016 It seems Tinkerer decided to use the color change item (granted, the content in the OP isn't going to change anyway...for now). But yeah, take the new starter typings with a grain of salt right now. Maybe Poppolio will turn into something else (same goes for the other two); just have to find out as they continue to leak stuff out. As for Bank, I'm mostly using it to store extra Pokes that I'm not using (including breeding things; I know 1-2 boxes have Deerling from me trying to get the other three seasons besides Spring). I like this new system of getting BP though; other one from B2W2 was annoying. Link to comment Share on other sites More sharing options...
Flame Dragon Posted May 17, 2016 Report Share Posted May 17, 2016 The problem is what Cow points out: Fire/Poison is x4 weak to Ground, one of the most common and powerful attacking types in the game. It's other weaknesses are Psychic, Water, and Rock, all three of which are serious attacking threats and the last of which means 1/4 of your HP goes to Stealth Rocks. 4x weakness to Ground is really annoying but I think the issue is overstated. Flying and Levitate are also super common and just running out ground type moves to snipe something can often end poorly. Psychic isn't the most common of an attacking type too. Water and Rock are much bigger issues though. Scald is super safe to spam and SR is just terrible for things weak to Rock. I said it a while ago, SR REALLY puts a lot of strain on the types weak to Rock. I think something should be done to pull off on that, but exactly what is hard to figure out. Link to comment Share on other sites More sharing options...
Agro Posted May 17, 2016 Report Share Posted May 17, 2016 I said it a while ago, SR REALLY puts a lot of strain on the types weak to Rock. I think something should be done to pull off on that, but exactly what is hard to figure out.Probably could just halve the damage SR gives and/or make a SR for other types that can even the playing field. Like how Konami keeps giving everything super powerful sheet in yugioh instead of cutting back on powerful sheet that only one thing gets. That hasn't ended poorly at all. Link to comment Share on other sites More sharing options...
Flame Dragon Posted May 17, 2016 Report Share Posted May 17, 2016 Probably could just halve the damage SR gives and/or make a SR for other types that can even the playing field. Like how Konami keeps giving everything super powerful sheet in yugioh instead of cutting back on powerful sheet that only one thing gets. That hasn't ended poorly at all. I do like halving the damage for the weak and resisted types. I know my friend suggested that on top of halving it you add more entry hazards, but limited the total number you can have in play at any time to like 3. Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted May 17, 2016 Report Share Posted May 17, 2016 Imagine what will happen if you use fissure on a Fire/Poison (e/g the result is still a T.K.O).....Still, it's concept is quite obscure and interesting.......but not that practical, making it resist 4x to three types is quite nice Link to comment Share on other sites More sharing options...
Toffee. Posted May 17, 2016 Report Share Posted May 17, 2016 Leaving this here Link to comment Share on other sites More sharing options...
Flame Dragon Posted May 17, 2016 Report Share Posted May 17, 2016 Imagine what will happen if you use fissure on a Fire/Poison (e/g the result is still a T.K.O).....Still, it's concept is quite obscure and interesting.......but not that practical, making it resist 4x to three types is quite nice I think your underestimating how good the type can be. Ferrothorn proves that just because you have two common weakness doesn't mean you can't be one of the best pokemon in the game. Obviously the typing is worse with 2 more weakness and 1 less resistance but its more a proof of concept. Being able to switch into pretty safely vs. nearly half of all types is no simple task. Don't get me wrong Fire/Fairy is a better type but it isn't THAT far off imo. Same goes for Fire/Ground which trades two resistance for 2 less weaknesses. Link to comment Share on other sites More sharing options...
Astro Dude Posted May 17, 2016 Report Share Posted May 17, 2016 This may be just me but I really hope Popplio has Hydro Pump as an Egg Move. Totodile has it, Piplup has it, Popplio should have it too. Link to comment Share on other sites More sharing options...
~British Soul~ Posted May 17, 2016 Report Share Posted May 17, 2016 I'm not really fussed if Popplio gets as an egg move or not (it'll get it by level up I'm sure), though to be fair I've never bred for Hydro Pump personally, at least on something that can get it via level up anyway. Link to comment Share on other sites More sharing options...
Toffee. Posted May 17, 2016 Report Share Posted May 17, 2016 I like how someone pointed this out: Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted May 17, 2016 Report Share Posted May 17, 2016 I'm fairly certain that it is the result if a camera angle and that hat is a flower. Link to comment Share on other sites More sharing options...
Agro Posted May 18, 2016 Report Share Posted May 18, 2016 I mean it's no Gen III Brendan hat. Link to comment Share on other sites More sharing options...
~British Soul~ Posted May 18, 2016 Report Share Posted May 18, 2016 The official Japanese Pokémon Twitter account confirmed that we'll be getting new Sun/Moon news on June 2nd Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted May 18, 2016 Report Share Posted May 18, 2016 Alright then, another 16 days to find out more (likely the actual evolutions, the Pokemon League and probably the general Pokes we can expect to find in the region). Until then, can really only work with the theories we have about the current starters. This may be just me but I really hope Popplio has Hydro Pump as an Egg Move. Totodile has it, Piplup has it, Popplio should have it too.I'd be fine with it learning this as a regular level-up move (which it definitely will), but otherwise if it gets Hydro Pump as an egg move, then great (it'll save a lot of time having to train just to learn it). My thoughts on it are still same though; hopefully its final evolution is awesome-looking, but otherwise just make sure it's solid enough in battles. As for how I'd like for it to be, special attack is where I'm hoping its focus will be (and at least in triple digits for base SpAtk; 110+ would be good, but I can work with a little less). Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted May 18, 2016 Report Share Posted May 18, 2016 I think your underestimating how good the type can be. Ferrothorn proves that just because you have two common weakness doesn't mean you can't be one of the bestpokemon in the game. Obviously the typing is worse with 2 more weakness and 1 less resistance but its more a proof of concept. Being able to switch into pretty safely vs. nearly half of all types is no simple task. Don't get me wrong Fire/Fairy is a better type but it isn't THAT far off imo. Same goes for Fire/Ground which trades two resistance for 2 less weaknesses. I agree, Ferrothorn is an awesome one.....and one of my favorites in Gen 5..... I shouldn't underestimate Fire/Poison just by seeing it from one side, it must have an interesting and practical ability....... Link to comment Share on other sites More sharing options...
Flame Dragon Posted May 18, 2016 Report Share Posted May 18, 2016 Alright then, another 16 days to find out more (likely the actual evolutions, the Pokemon League and probably the general Pokes we can expect to find in the region). Until then, can really only work with the theories we have about the current starters. I doubt we'll see anything like that this early. Gym leaders and what not don't start getting shown until a couple month before release. I agree, Ferrothorn is an awesome one.....and one of my favorites in Gen 5..... I shouldn't underestimate Fire/Poison just by seeing it from one side, it must have an interesting and practical ability....... Even ignoring ability Fire/Poison isn't a bad type combination. Any type can be good or bad depending on how its stats are distributed and the ability its given, the type just provides the base. IMO the base of Fire/Poison is a good one to build off of. Speaking of types, its always bothered me how terrible grass is as a type. IMO its easily the worse since while it has some VERY handy resistances everything else about it sucks. 2 of the 3 types it deals super effective damage to are the same as Water causing it to occupy a similar offensive space while being tied for the most weakness (5) and bad offensive match ups (7) of all the types. It makes the grass starter so much less appealing in a vacuum since it has so much working against it. Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted May 18, 2016 Report Share Posted May 18, 2016 Speaking of types, its always bothered me how terrible grass is as a type. IMO its easily the worse since while it has some VERY handy resistances everything else about it sucks. 2 of the 3 types it deals super effective damage to are the same as Water causing it to occupy a similar offensive space while being tied for the most weakness (5) and bad offensive match ups (7) of all the types. It makes the grass starter so much less appealing in a vacuum since it has so much working against it. I agree, Grass types doesn't pack as much punch as the other two do, and I prefer choosing water or fire, but In my Opinion, Water is more appealing since it dampens fire and also hurts Ground type, which is quite common, and it has weakness to the undoubted grass type..... Link to comment Share on other sites More sharing options...
Flame Dragon Posted May 18, 2016 Report Share Posted May 18, 2016 I agree, Grass types doesn't pack as much punch as the other two do, and I prefer choosing water or fire, but In my Opinion, Water is more appealing since it dampens fire and also hurts Ground type, which is quite common, and it has weakness to the undoubted grass type..... In a pure numbers game Fire is the second best type in the game Positive: 2x vs Bug, Grass, Steel, Ice and .5x vs Fire, Grass, Bug, Steel, Ice, Fairy Negative: 2x vs Water, Ground, Rock and .5x vs Dragon, Water, Fire, Rock This give Fire a net +3 where the average is a 0. Water is +2 while Grass is -5 (the worse type by the numbers) However when you look at the practicalness of the types your dealing with Fire is likely a little worse than Water which has less negative matchups and doesn't have the crippling Stealth Rocks weakness. And, if anyone wants to look at the full number breakdown as described above, here you go I do very pointless things when I have nothing else to do. Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted May 18, 2016 Report Share Posted May 18, 2016 I find it very interesting how the averages total out to 0. Link to comment Share on other sites More sharing options...
Astro Dude Posted May 19, 2016 Report Share Posted May 19, 2016 Alright then, another 16 days to find out more (likely the actual evolutions, the Pokemon League and probably the general Pokes we can expect to find in the region). Until then, can really only work with the theories we have about the current starters. I'd be fine with it learning this as a regular level-up move (which it definitely will), but otherwise if it gets Hydro Pump as an egg move, then great (it'll save a lot of time having to train just to learn it). My thoughts on it are still same though; hopefully its final evolution is awesome-looking, but otherwise just make sure it's solid enough in battles. As for how I'd like for it to be, special attack is where I'm hoping its focus will be (and at least in triple digits for base SpAtk; 110+ would be good, but I can work with a little less).My guess, Popplio's final evo will look like a clown. Link to comment Share on other sites More sharing options...
Zextra Posted May 19, 2016 Report Share Posted May 19, 2016 [spoiler=If Rowlet evolved into this, I would definitely choose it...] Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted May 19, 2016 Report Share Posted May 19, 2016 My guess, Popplio's final evo will look like a clown.I'm hoping it DOESN'T (and goes on a similar thing to Oshawott; base form is kinda goofy, final evo looks like a badass), although yeah I know about the Yuya deck references this and Rowlet got. We shall see though. Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted May 19, 2016 Report Share Posted May 19, 2016 And, if anyone wants to look at the full number breakdown as described above, here you go I do very pointless things when I have nothing else to do. Judging by the table, Steel is the best defense wall in the game......., while Ground may seem to be the best beater around, compared to Fighting which results in negative one....... But I'll choose Water, since it is impenetrable to Stealth Rock and has less negative indicesPopplio's design is quite fun and cute too Link to comment Share on other sites More sharing options...
Flame Dragon Posted May 19, 2016 Report Share Posted May 19, 2016 Judging by the table, Steel is the best defense wall in the game......., while Ground may seem to be the best beater around, compared to Fighting which results in negative one....... But I'll choose Water, since it is impenetrable to Stealth Rock and has less negative indices Popplio's design is quite fun and cute too Steel is easily the best defensive type in the game. It has very key weaknesses, but SO many resistances. Ground is likely the best offensive type too. Bug and Grass are stupid easy to hit for x2 and most ground types learn rock moves. Honestly, the biggest issue is levitate. That being said you can't just SPAM EQ since your opening up a number of free switches for your opponent. Link to comment Share on other sites More sharing options...
Agro Posted May 19, 2016 Report Share Posted May 19, 2016 I've had this sitting around for a while and need to get rid of it without losing the info so here: [spoiler=Weaknesses/Resistances/Immunities of All As-of-Now Unused Type Combinations (Not including Normal/Type 2)]Fire/Grass (+1)Weaknesses: Flying, Poison, RockResistances: Steel, Grass x2, Electric, Fairy Fire/Ice (+/-0)Weaknesses: Fighting, Ground, Rock x2, WaterResistances: Bug, Grass, Ice x2, Fairy Fire/Poison (+4)Weaknesses: Ground x2, Rock, Water, PsychicResistances: Fighting, Poison, Bug x2, Steel, Fire, Grass x2, Ice, Fairy x2 Fire/Fairy (+4)Weaknesses: Poison, Ground, Rock, WaterResistances: Fighting, Bug x2, Fire, Grass, Ice, Dark, FairyImmunities: Dragon Electric/Fighting (+2)Weaknesses: Ground, Psychic, FairyResistances: Rock, Bug, Steel, Electric, Dark Electric/Poison (+6)Weaknesses: Ground x2, PsychicResistances: Fighting, Flying, Poison, Bug, Steel, Grass, Electric, Fairy Electric/Psychic (+1)Weaknesses: Ground, Bug, Ghost, DarkResistances: Fighting, Flying, Steel, Electric, Psychic Electric/Rock (+1)Weaknesses: Fighting, Ground x2, Water, GrassResistances: Normal, Flying x2, Poison, Fire, Electric Electric/Dark (+2)Weaknesses: Fighting, Ground, Bug, FairyResistances: Flying, Ghost, Steel, Electric, DarkImmunities: Psychic Ice/Fighting (-3)Weaknesses: Fighting, Flying, Steel, Fire, Psychic, FairyResistances: Bug, Ice, Dark Ice/Poison (+/-0)Weaknesses: Ground, Rock, Steel, Fire, PsychicResistances: Poison, Bug, Grass, Ice, Fairy Ice/Bug (-1)Weaknesses: Fire x2, Flying, Rock x2, SteelResistances: Grass, Ground, Ice Ice/Steel (+6)Weaknesses: Fighting x2, Fire x2, GroundResistances: Bug, Dragon, Fairy, Flying, Grass, Ice x2, Normal, PsychicImmunities: Poison Ice/Fairy (+/-0)Weaknesses: Fire, Poison, Rock, Steel x2Resistances: Bug, Dark, IceImmunities: Dragon Fighting/Ground (-1)Weaknesses: Fairy, Flying, Grass, Ice, Psychic, WaterResistances: Bug, Dark, Poison, RockImmunities: Electric Fighting/Ghost (+1)Weaknesses: Fairy, Flying, Ghost, PsychicResistances: Bug x2, Poison, RockImmunities: Fighting, Normal Fighting/Dragon (+2)Weaknesses: Dragon, Fairy x2, Flying, Ice, PsychicResistances: Bug, Dark, Electric, Fire, Grass, Rock, Water Fighting/Fairy (+/-0)Weaknesses: Fairy, Flying, Poison, Psychic, SteelResistances: Bug, Dark. Fighting. RockImmunities: Dragon Poison/Psychic (-1)Weaknesses: Dark, Ghost, GroundResistances: Fairy, Fighting, Grass, Poison Poison/Rock (+2)Weaknesses: Ground x2, Psychic, Steel, WaterResistances: Bug, Fairy, Fire, Flying, Normal, Poison x2 Poison/Steel (+7)Weaknesses: Fire, Ground x2Resistances: Bug x2, Dragon, Fairy x2, Flying, Grass x2, Ice, Normal, RockImmunities: Poison Poison/Fairy (+3)Weaknesses: Ground, Psychic, SteelResistances: Bug x2, Dark, Fairy, Fighting x2, GrassImmunities: Dragon Ground/Fairy (+1)Weaknesses: Grass, Ice, Steel, WaterResistances: Bug, Dark, Fighting, RockImmunities: Electric Psychic/Bug (-2)Weaknesses: Bug, Dark, Fire, Flying, Ghost, RockResistances: Fighting x2, Grass, Ground, Psychic Bug/Dragon (+1)Weaknesses: Dragon, Fairy, Flying, IceResistances: Electric, Fighting, Grass x2, Ground, Water Bug/Dark (+/-0)Weaknesses: Bug, Fairy, Fire, Flying, RockResistances: Dark, Ghost, Grass, GroundImmunities: Psychic Bug/Fairy (+1)Weaknesses: Fire, Flying, Poison, Rock, SteelResistances: Bug, Dark, Fighting, Grass, GroundImmunities: Dragon Rock/Ghost (+/-0)Weaknesses: Dark, Ghost, Grass, Ground, Steel, WaterResistances: Bug, Fire, Flying, Poison x2Immunities: Fighting, Normal Ghost/Fairy (+2)Weaknesses: Ghost, SteelResistances: BugImmunities: Dragon, Fighting, Normal Dark/Fairy (+1)Weaknesses: Fairy, Poison, SteelResistances: Dark x2, GhostImmunities: Dragon, Psychic Link to comment Share on other sites More sharing options...
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