вєgσттєη ιηѕαηιту Posted April 17, 2016 Report Share Posted April 17, 2016 I don't understand why everyone is hating on random encounters so much. It's what makes pokemon what it is. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted April 17, 2016 Report Share Posted April 17, 2016 I don't understand why everyone is hating on random encounters so much. It's what makes pokemon what it is. Random encounters are fine. Not exactly challenging, but fine and an RPG staple essentially. Random ecounters every 5 steps are not fine. They are just irritating. Especially when it's against like a Tentacool, or Zubats in caves. Low EXP, irritating enemies appearing far too often. And especially on long routes where you cannot avoid the possibility of a random encounter (Caves and Oceans) You can keep random encounters without having this extreme. Link to comment Share on other sites More sharing options...
Lonk Posted April 17, 2016 Report Share Posted April 17, 2016 Random encounters are fine. Not exactly challenging, but fine and an RPG staple essentially. Random ecounters every 5 steps are not fine. They are just irritating. Especially when it's against like a Tentacool, or Zubats in caves. Low EXP, irritating enemies appearing far too often. And especially on long routes where you cannot avoid the possibility of a random encounter (Caves and Oceans) You can keep random encounters without having this extreme. I usually go 30 steps and not 5. Link to comment Share on other sites More sharing options...
Flame Dragon Posted April 17, 2016 Report Share Posted April 17, 2016 Random encounters are fine. Not exactly challenging, but fine and an RPG staple essentially. Random ecounters every 5 steps are not fine. They are just irritating. Especially when it's against like a Tentacool, or Zubats in caves. Low EXP, irritating enemies appearing far too often. And especially on long routes where you cannot avoid the possibility of a random encounter (Caves and Oceans) You can keep random encounters without having this extreme. They've dropped the encounter rates for caves and the water in Gen 6 if I'm not mistaken. I know it wasn't as bad in ORAS. Link to comment Share on other sites More sharing options...
Agro Posted April 18, 2016 Report Share Posted April 18, 2016 That doesn't change the fact that they're annoying. There's no point in wasting a player's time by having a low-level enemy show up randomly that you're just going to run away from. Random encounters are fine if the showing up are either going to provide you a challenge or you're intentionally looking for one, but having them around in water for the sake of "tradition" is lame. Grass is fine because you know where it'll be on a given route and many routes even have ways for you to avoid grass completely. The only time I've been okay with random encounters everywhere has been in caves, where they really add to the feel of a cave being a place you shouldn't really want to tread into that will take a lot of work to go deeper into. Water just doesn't have that same tone so the random encounters everywhere are just more frustrating. Link to comment Share on other sites More sharing options...
Power Armour Posted April 18, 2016 Report Share Posted April 18, 2016 In water you are more likely to be offscreened by trainers. Link to comment Share on other sites More sharing options...
Toffee. Posted April 18, 2016 Report Share Posted April 18, 2016 Guys, the instant any Pokemon game has water in it, it gives IGN the reason to rate it 7.8/10 I'm surprised Red/Blue got a 10, when Surfing has a big significance in the game. Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted April 19, 2016 Report Share Posted April 19, 2016 Aside from crossing the water, it is possible to implement air transport and paths, where HM fly takes to you up to explore the clouds... Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted April 19, 2016 Report Share Posted April 19, 2016 Aside from crossing the water, it is possible to implement air transport and paths, where HM fly takes to you up to explore the clouds...Have you played EvoCreo? Because the creator of that game did just that. Link to comment Share on other sites More sharing options...
Flame Dragon Posted April 19, 2016 Report Share Posted April 19, 2016 Aside from crossing the water, it is possible to implement air transport and paths, where HM fly takes to you up to explore the clouds... Thats basically in ORAS with the Lati twins. Fly is better but being able to use it without having a Pokemon in your team with it is SUCH a gift imo. Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted April 19, 2016 Report Share Posted April 19, 2016 Haven't really tried Omega Ruby and Alpha Sapphire, the air-maneuver mechanic seems interesting and fun! Link to comment Share on other sites More sharing options...
Agro Posted April 19, 2016 Report Share Posted April 19, 2016 Thats basically in ORAS with the Lati twins. Fly is better but being able to use it without having a Pokemon in your team with it is SUCH a gift imo.I want this for every HM tbh. After a certain point in the game they shouldn't require you to need HMs to get places. Like post-game. At the very least give us a jetski plz. Link to comment Share on other sites More sharing options...
Tinkerer Posted April 19, 2016 Author Report Share Posted April 19, 2016 Thats basically in ORAS with the Lati twins. Fly is better but being able to use it without having a Pokemon in your team with it is SUCH a gift imo.Teleportation machines in pokemon centers/certain locations maybe? Link to comment Share on other sites More sharing options...
~Faytl~ Posted April 19, 2016 Report Share Posted April 19, 2016 Teleportation machines in pokemon centers/certain locations maybe?I recall a hack that had exactly that, I think it was Pokemon Glazed. Also Pokemon Insurgence had a Piakchu taxi service, which I think was pretty cheap. Link to comment Share on other sites More sharing options...
Lonk Posted April 19, 2016 Report Share Posted April 19, 2016 I want there to be more HMs though. There has to be a maximum of 8 HMs and a minimum of 8 HMs. Plus, I want more cities to only be accessible by HMs. Link to comment Share on other sites More sharing options...
.Rai Posted April 20, 2016 Report Share Posted April 20, 2016 I think Pokémon works by a lot of design choices that if any other game did similarly would be absolutely battered for. Pokémon games get away with a lot of the poor game design by virtue of tradition. Less linear games would do wonders, I think. Hoenn was pretty nonlinear, but you had to tredge through surf encounters. Totally agree with Agro about wild encounters. There's almost certainly a solution that fixes the issues of wild encounters being entirely unchallenging and basically unavoidable. Link to comment Share on other sites More sharing options...
Agro Posted April 20, 2016 Report Share Posted April 20, 2016 I think Pokémon works by a lot of design choices that if any other game did similarly would be absolutely battered for. Pokémon games get away with a lot of the poor game design by virtue of tradition. Less linear games would do wonders, I think. Hoenn was pretty nonlinear, but you had to tredge through surf encounters. Totally agree with Agro about wild encounters. There's almost certainly a solution that fixes the issues of wild encounters being entirely unchallenging and basically unavoidable.They can basically just put grass to the side on every route, making a deterrent to hide something behind like an item of some sort. Of course it'd have to work different for water or caves but whatever. Link to comment Share on other sites More sharing options...
Toffee. Posted April 20, 2016 Report Share Posted April 20, 2016 I want there to be more HMs though. There has to be a maximum of 8 HMs and a minimum of 8 HMs. Plus, I want more cities to only be accessible by HMs.HM01: Cut HM02: Fly HM03: Surf HM04: Strength HM05: Flash HM06: Whirlpool HM07: Waterfall HM08: Dive HM09: Tightwalk HM10: Dodge HM11: Craftsmanship HM12: Taxi Call HM13: Teleport HM14: Free Money HM15: Merchandise HM16: Alter Reality ?????????? Link to comment Share on other sites More sharing options...
LordCowCowCowCowCowCowCowCow Posted April 20, 2016 Report Share Posted April 20, 2016 I want them to make bridges. I love bridges. More bridges please. Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted April 23, 2016 Report Share Posted April 23, 2016 One of my most anticipated feature is a giant transportation which acts like a stage/city, like cruise ship, flying quad copter base, or even a giant tank....... Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted April 23, 2016 Report Share Posted April 23, 2016 Potential Spoilers! Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted May 1, 2016 Report Share Posted May 1, 2016 Not a fan of the starters, but the legendary Moon pique my interest..... Link to comment Share on other sites More sharing options...
ÆƵ– Posted May 1, 2016 Report Share Posted May 1, 2016 Potential Spoilers! Not on serebii, please take with gallons of salt. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted May 1, 2016 Report Share Posted May 1, 2016 All we know is that they trademarked some names, but other than that, we don't know what those will amount to. But yeah, it's best to wait until Serebii or another official source confirms things. Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted May 1, 2016 Report Share Posted May 1, 2016 I wasn't claiming it was true >.> do you guys just hate speculation? Link to comment Share on other sites More sharing options...
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