Enguin Enguin Enguin Enguin Posted February 23, 2016 Report Share Posted February 23, 2016 (This card is always treated as an "Ojama" card.) Fusion Summon 1 "Ojama" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from either player's field or Graveyard. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 unoccupied Spell/Trap Zone; that zone cannot be used while this card is banished. Banish up to 3 "Ojama" cards in your Graveyard, then target an equal number of cards on the field; Destroy them. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 unoccupied Monster Zone; that zone cannot be used while this card is banished. Shuffle 5 "Ojama" cards from your Graveyard or banished zone into the Deck, then draw 2 cards. If this card is Summoned: You can add up to 2 "Ojama" cards from your Deck to your hand. (This can include "Ojamuscle"). "Ojama King" + 1 or more "Ojama" monstersWhen this card is Fusion Summoned: you can target a number of unoccupied Spell/Trap or Monster Card zones, up to the number of Fusion materials used for its summon; those Zones cannot be used while this card is face-up. You can only control 1 "Super Quantum Mecha Lord Great Ojama". So it just plays into the zone locking that Ojamas have as their gimmick. Will likely make more because I like Ojamas. Link to comment Share on other sites More sharing options...
Dova Posted February 23, 2016 Report Share Posted February 23, 2016 So this archetype got a Frightfur Fusion? Glad they got their own form of poly, but....eh, I'm not really a fan of that style of play, however it helps for late game power and it fits with the theme of your support. Ojamagical Blast is a bit on the overpowered side, considering how it can nuke up to 3 cards on the field without targeting, and the banish isn't really a cost with the later card. Also it has a banish effect, which again isn't much of a cost, but not too powerful at all, and it works well with the rest of the cards, both custom and not. That trap is...er...I hate to say this, but it's a far more powerful Jar of Avarice. It gives you an extra draw, and it can shuffle from your banished zone as well. It is limited to Ojamas, yes, but they have so much grave play it's almost as if it weren't there. This archetype really needed Ojamagician, but...not without OPT. The add is great, and it really speeds up the plays, but the lack of any OPT is calling for a broken deck. Sounds like a great idea, but with no OPT on the Fusion or this card's effects, this Mecha Phantom thing is far too powerful. The Fusion makes it much stronger than it would normally be, and I'm glad of that, but no OPT on either is really limiting. The card itself is a GREAT idea though. So, all in all, requires nerfing, but still great support. Link to comment Share on other sites More sharing options...
Enguin Enguin Enguin Enguin Posted February 23, 2016 Author Report Share Posted February 23, 2016 So this archetype got a Frightfur Fusion? Glad they got their own form of poly, but....eh, I'm not really a fan of that style of play, however it helps for late game power and it fits with the theme of your support. Ojamagical Blast is a bit on the overpowered side, considering how it can nuke up to 3 cards on the field without targeting, and the banish isn't really a cost with the later card. Also it has a banish effect, which again isn't much of a cost, but not too powerful at all, and it works well with the rest of the cards, both custom and not. That trap is...er...I hate to say this, but it's a far more powerful Jar of Avarice. It gives you an extra draw, and it can shuffle from your banished zone as well. It is limited to Ojamas, yes, but they have so much grave play it's almost as if it weren't there. This archetype really needed Ojamagician, but...not without OPT. The add is great, and it really speeds up the plays, but the lack of any OPT is calling for a broken deck. Sounds like a great idea, but with no OPT on the Fusion or this card's effects, this Mecha Phantom thing is far too powerful. The Fusion makes it much stronger than it would normally be, and I'm glad of that, but no OPT on either is really limiting. The card itself is a GREAT idea though. So, all in all, requires nerfing, but still great support. Pal pls it's called Ojamiracle Fusion, clearly the original Miracle Fusion was the basis. I mean it's the same effect but this has no hard opt which is an important difference. At the moment summoning Ojama King is one of the worst plays in the entire game because it's always -3 since the materials are vanilla and get nothing off. That was why this now exists, because Ojamas have no strategy right now really. If Shock Surprise can do it Ojamas can too. I gave it the boost of non-targeting and up to 3 as opposed to 2 just because, again, 60% of the archetype is vanillas and they are so very slow that having them in the grave in great numbers is only something for rather late game. Probably should make it target. Jar of Avarice is bad though, that's why I made this. It's basically Pot of Ojamavarice as a trap. Actually that's a suitably shitty use of the word Ojama so that's going to be its name now. Not exactly clever design but it's simply to let them restock resources expended from the fusion/blast spell, or those cards themselves. I was going to put an OPT on it, but then I looked at their card pool once more, and decided it was pointless. I really can't think of much to do with it, you can summon 2 using Country but that's about it, and I'm not sure that that's a sufficiently crazy potential interaction for it. I mean these are the kind of cards you'd want to be giving playtesting to just to see if the lack of hard opt makes it too strong or does nothing, but that is not possible. Theoretically I don't see it doing anything too wild but the lack of hard opt on any of the cards it searches as well is probably a reason enough. Mmm. I don't really know what you want me to do with the Super Quantum. I'm going to add a "you can only control 1" clause to him just because I hadn't considered stacking multiples with Poly then Ojamiracle and that'd be a bit stupid. Gave the fusion the clause, made Blast target, unsure on what to do to the rest. Link to comment Share on other sites More sharing options...
Enguin Enguin Enguin Enguin Posted February 26, 2016 Author Report Share Posted February 26, 2016 i forgot this thread reps will be readily available i give it a 7/10 Link to comment Share on other sites More sharing options...
Yuuji Kazami Posted February 26, 2016 Report Share Posted February 26, 2016 These look great! I like how you incorporated Miracle Fusion and Pot of Avarice into the Ojamas. A Fusion Substitution monster such as King of the Swamp can easily get a 4k defender out when fused with another Ojama. Hope to see more cards soon! Link to comment Share on other sites More sharing options...
Enguin Enguin Enguin Enguin Posted March 1, 2016 Author Report Share Posted March 1, 2016 Forgot the thread again I don't know how, here's a bump. Link to comment Share on other sites More sharing options...
Enguin Enguin Enguin Enguin Posted March 7, 2016 Author Report Share Posted March 7, 2016 CHAZZ IT THE FUCK UP Link to comment Share on other sites More sharing options...
Snatch Steal Posted March 8, 2016 Report Share Posted March 8, 2016 SoooooooooOjamiracle fusion would probably be good at 1-2, since opening with it wouldn’t help, unless you have Obedience Schooled or Ojamagic. Preventing a spell/trap zone from being used might not be the best, although something that’s Floodgate heavy would loathe it. Ojamagical Blast would be helpful for getting rid of back row, but not so much monsters due to Pends/Target immunity. The prevention of monster zones is somewhat helpful, too. Drawing two cards off of Ojamunition is cool, although I feel like returning your banished Spell/Traps would only hurt you. It’s a skillful card, at least. Ojamagician gives some serious speed to the deck, which it needs. Not sure that I like it as a Spellcaster, no matter what flavor it gives, unless Obedience Schooled negates, in which case Wonder Wand Well, my gripes with Magnus are blatantly obvious now, but anyway, i’m pretty sure it’s “Mech”. Also, from afar, it looks a lot like there’s cameltoe present. That aside, he certainly can ruin everything for some decks, since using 5 materials prevents all of a zone from being used, meaning Ojama Country lets him swing twice for game. That said, he’s affected by card effects, meaning that one raigeki fucks him up. All in all, this support helps out Ojama, but doesn’t make it particularly busted. Link to comment Share on other sites More sharing options...
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