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Number 106: Giant Hand


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number_106__giant_hand_by_kai1411-d5okt8

 

 

 

Level 4 monsters
During either player's turn, when a monster effect is activated on your opponent's side of the field (except during the Damage Step): You candetach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.

 

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It's about damn time. Only question is, will Sky Dragon and Blood Mefist get a reprint?! Perhaps even, gasp, Minerva?

Sky Dragon and Mefist would be Announced if they were here, but this does open up the possibility. Minerva is too new.

 

Also, I literally JUST notice this chose a target and didn't just negate the monster who activated.

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Off-Topic: Lightsworn players be like:

 

1) Minerva is a Prize Card.

  - WHYYYYY

 

2) Minerva is announced for reprint.

  - YESS, TIME TO WRECK WITH MY LS CLOWNS!!!

 

3) Konami Bans Damage Juggler

  - funk you Konami.

 

 

----

 

Giant Hand sucks, not worth it anymore, even in Dracopal, and is generally a quick money grab for people who do still have one.

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Giant Hand was almost never desirable because it was good. (Well, it might have been, but it's not the main reason to my knowledge).

 

Giant Hand was desirable because it's a Number that inexplicably was released as a prize card, ensuring that almost no one, casual or competitive alike, would be able to complete their Number collection.

 

To add insult to injury, this should have been reprinted last year, around the time LVAL or Dragons of Legend came out, because RUM - The Seventh One and C106 were released.

 

It's just been so irritating to have that bizarre gap. We had 101~107 and their respective C forms, but the majority of people had a slot empty for 106.

 

It'll be a similarly annoying gap if they never release a non-C form of No.5.

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It'll be a similarly annoying gap if they never release a non-C form of No.5.

no.C5 is one of my favorite monsters, the fact that it doesn't have a non-c form has been a thorn in my side for years.

 

this card's effect isn't great, but it's not all that terrible either since most current decks rely heavily on monster effects.

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So this card basically boils down to an over-glorified Fiendish Chain on legs?

 

It's not a bad effect, but nowhere near as useful as other Xyz Monsters.

 

Off-Topic: Lightsworn players be like:

 

1) Minerva is a Prize Card.

- WHYYYYY

 

2) Minerva is announced for reprint.

- YESS, TIME TO WRECK WITH MY LS CLOWNS!!!

 

3) Konami Bans Damage Juggler

- funk you Konami.

 

 

----

 

Giant Hand sucks, not worth it anymore, even in Dracopal, and is generally a quick money grab for people who do still have one.

Beat those with Madolche on attempt 1.
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Giant Hand was almost never desirable because it was good. (Well, it might have been, but it's not the main reason to my knowledge).

 

Giant Hand was desirable because it's a Number that inexplicably was released as a prize card, ensuring that almost no one, casual or competitive alike, would be able to complete their Number collection.

 

To add insult to injury, this should have been reprinted last year, around the time LVAL or Dragons of Legend came out, because RUM - The Seventh One and C106 were released.

 

It's just been so irritating to have that bizarre gap. We had 101~107 and their respective C forms, but the majority of people had a slot empty for 106.

 

It'll be a similarly annoying gap if they never release a non-C form of No.5.

actually, DRLG is nearing 2 years old now. LVAL is 2.5~ (10 sets ago).

 

Your point remains, but time has flown.

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Giant hand really isn't good. It doesn't raise your Monarch or Kozmo ceiling by much unlike the XYZ that people should be running 2 off, Abyss Dweller

 

I mean lets look at it, Hand dies to the same things that Rafflesia does, and unlike veiler or chalice, Hand is proactive as funk. Proactive negation is some real sheet.

 

Fusion Nailed it, this card isn't popular for being good. Yes, someone might bring up that OCG ran it for a while. Going Shock, Raff, Hand is still good....if shock was an option, which it's not in either format. Hence why a dirt cheap Hand in OCG, is currently seeing 0 play

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You are using the term "ceiling" incorrectly. It's loosely defined as the number of meaningful summons you can do per turn (ex: nekroz being able to ritual 3 times per turn) "meaningful" referring to the summon being able to trade cards with the opponent (context is usually vs backrow/handtraps/monsters meant to subtract cards from you)

 

Not sure what your second sentence is saying outside of the fact that its implying that Chalice is better? (It actually sounds like a point in favor of Giant Hand that is being twisted into a con while mentioning an irrelevant constant that isn't limited to those 2 Xyz)

 

Nobody should bring up that OCG ran it. That's not how cards should be considered in a deck at all. Evilfusion point had nothing to do with competitive relevance (which Giant Hand actually had in the past in Geargia mirrors).

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You are using the term "ceiling" incorrectly. It's loosely defined as the number of meaningful summons you can do per turn (ex: nekroz being able to ritual 3 times per turn) "meaningful" referring to the summon being able to trade cards with the opponent (context is usually vs backrow/handtraps/monsters meant to subtract cards from you)

 

Not sure what your second sentence is saying outside of the fact that its implying that Chalice is better? (It actually sounds like a point in favor of Giant Hand that is being twisted into a con while mentioning an irrelevant constant that isn't limited to those 2 Xyz)

 

Nobody should bring up that OCG ran it. That's not how cards should be considered in a deck at all. Evilfusion point had nothing to do with competitive relevance (which Giant Hand actually had in the past in Geargia mirrors).

I was using it in the sense that it's not a meaningful summon given the restriction you're pretty much limited to 2-3 XYZ's at best. But sorry there. I was using ceiling as potential use of resources in which Abyss Dweller would pay itself back by limiting the opponent's +'s while Hand really doesn't (granted that really is more of Utility than Ceiling, so sorry bout that)

 

I'm saying proactive cards are in general poor. Hence why Raff isn't as good as people thought it would be or why cairna is seeing little to no play, and finally why hand will be bad

 

I was bringing up competitive relevance too, and in the the relevant deck at the moment, Dracopals. Hand has limited use and only if you can create a lock that can shut off or more colors. Which we can't do anymore

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Still not a good reason since Giant Hand is still good vs Monarch

 

"proactive" and "reactive" have nothing to do with this comparison (and are very limited terms). The important distinction between cards like chalice and rafflesia//giant hand is that one has a fixed percentage of being seen in a game (chalice) and the other group does not have to be drawn/can be accessed by simply playing yugioh.

And what are you talking about, Rafflesia has never been better in this format, who cares if people hyped cards up popular opinion has nothing to do with a card's viability.

 

That point is extremely vague, of course Hand has a limited use, you simply need to read the card text to figure out its niche.

 

 

The actual point argument is that it's outclassed by Rafflessia.

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