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C-Bonders [Archetype]


themonkeyspower

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Presenting the C-Bonder archetype. They are a fusion based archetype that utilizes the main deck monsters to gain a variety of effects when being used as fusion materials. They have 2 strong fusion spells: one that has the perks of being a quick play and the other boosting the atk of fusions based on the number of on field materials, returning to the hand if more than three materials being on field, and even being a double fusion when five monsters from the field are utilized. Each fusion has great utility in their effects and all can be returned to the extra deck during the end phase to bring out other monsters from the graveyard or main deck. With this in mind I may have given them too much power so any CnC is much appreciated.

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[spoiler=Lore]You can Normal Summon 1 "C-Bonder" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.).If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: if that Fusion monster is destroyed: Special Summon 1 “C-Bonder C” from your deck.

 

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[spoiler=Lore]If you control a “C-Bonder” monster: Special Summon this card from your hand.

 

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[spoiler=Lore]Once per turn, you can discard 1 card; add 1 “C-Bonder” card from your deck to your hand. You cannot Xyz Summon the turn you activate this effect.

 

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[spoiler=Lore]Up to twice per turn, you can declare 1 “C-Bonder” Monster Card name, then declare 1 Monster Card name; that monster’s name is treated as the “C-Bonder” monster’s name until the End Phase. This monster counts as 2 Fusion Material Monsters.

 

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[spoiler=Lore]You can discard this card or send this card from your field to your Graveyard; add 1 "C-Bonder" Spell Card from your deck to your hand.

 

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[spoiler=Lore]During the turn this card is Summoned: You can excavate 5 cards of your deck, Special Summon 1 excavated “C-Bonder” monster, also shuffle the rest back into the Deck. You can only use this effect of “C-Bonder S” once per turn.

 

 

 

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[spoiler=Lore](This card is always treated as a "C-Bonder" card.)
Once per turn, during either player’s turn, if a “C-Bonder” monster is destroyed: you can Special Summon 1 “C-Bonder” monster from your deck with a level less than or equal to half of the level of the monster that left the field. You can only activate the effect of "Bonder's Halflife" once per turn.

 

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[spoiler=Lore](This card is always treated as a "C-Bonder" card.)

Equip only to a "C-Bonder" monster. This card gains an effect based on the equipped monster's type:

*Non-Fusion Monster: the equipped monster is counted as 4 Fusion Material Monsters for the Fusion Summon of a "C-Bonder" Fusion Monster.

*Fusion Monster: You can send this card and the equipped monster to the Graveyard to Special Summon “C-Bonder” monster(s) from your Graveyard, except monsters with the same name as the monster that was equipped with this monster, whose level is equal to or lower than the level of the equipped monster also you can add 1 “Covalent Binding” from your Graveyard to your hand.

 

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[spoiler=Lore](This card is always treated as a "C-Bonder" card.)

Send, from your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a “C-Bonder” Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon). During your Draw Phase, if this card is in your Graveyard and you do not control any Fusion Monsters, you can add this card to your hand instead of drawing.

 

Element's Restabilize

[spoiler=Lore](This card is always treated as a "C-Bonder" card.)
Special Summon a “C-Bonder” monster from your Graveyard that left the field or hand during this turn or your last turn.

 

 

 

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[spoiler=Lore]C-Bonder N + 1 or more ”C-Bonder” Monster(s)

If this card attacks: it cannot be destroyed by battle and the attacked monster loses 200 atk x the number of monsters used as fusion materials for this card. If this card battles an opponent’s monster: At the end of the Damage Step; Destroy that monster. During your End Phase: Send this card to the Graveyard; Special Summon the Fusion Materials of this card from the Graveyard.

 

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[spoiler=Lore]2 or more “C-Bonder” Monsters with different names

This card gains 200 atk x the number of monsters used as fusion materials for this card. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step. During your End Phase: Send this card to the Graveyard; Special Summon 2 level 4 or lower “C-Bonder” monsters with different names from your Graveyard.

 

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[spoiler=Lore]C-Bonder H + 1 or more “C-Bonder” Monsters
If this card is Fusion Summoned: you can target “C-Bonder” cards in your Graveyard up to the number of fusion materials for this card; return them to the deck. If this card declares an attack: you can target 1 Spell/Trap card; destroy it. During your End Phase: Send this card to the Graveyard; choose 1 “C-Bonder” monster in your Graveyard, then Special Summon that monster and 1 monster with the same name as that monster from your deck.

 

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[spoiler=Lore]C-Bonder C + 1 or more “C-Bonder” Monsters

If this card is Fusion Summoned: Target 1 “C- Bonder” monster in your Graveyard; Special Summon that card. During your End Phase: Send this card to the Graveyard; Special Summon 1 “C-bonder” monster, except "C-Bonder Life", from your Graveyard during your opponent’s Standby Phase, that monster gains 1000 ATK until the end of your next turn.

 

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[spoiler=Lore]2 or more “C-Bonder” Monsters with the same name

This card gains 100 ATK x the number of monsters used as fusion materials for this card and 100 ATK x the number of monsters your opponent controls. If this card is in face-up Attack Position at the beginning of your Battle Phase, it must attack first, and attack all monsters your opponent controls once each. During your End Phase: Send this card to the Graveyard; choose 2 “C-Bonder” monsters, except "C-Bonder Ozone", (one must be level 4 or lower) and 1 “C-Bonder” card in your Graveyard, then Special Summon the level 4 or lower monster, return the second monster to the deck, and add the card to your hand.

 

 

 

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