Draconus297 Posted February 19, 2016 Report Share Posted February 19, 2016 Here's how this game works: You can create any card you desire, as long as it's generic or works with another card created in a chain. You can go nuts with Spells and Traps, so long as they work either generically or with the rest of the Deck, and aren't broken. If you create a monster, keep in mind the following: If it is a Main Deck monster without a Summon restriction, it cannot be a higher Level than you. If you create a Main Deck monster with a Summon restriction, it must be Summonable within the Deck as it is, but it can be up to 1.5x your Level (rounded up- Mods, who are treated as Level 7, can go up to Level 11). If it is a Fusion monster, it must be Summonable from existing cards in the Deck, and its Level is allowed to be up to their combined Level minus 1 (ie, 2 Level 4 monsters in the Deck can be fused to create a Level 7). The Materials can be as loose or strict as you desire, so long as the cards exist to Summon it. You're not allowed to create Synchros if we have no Tuners, and only then its maximum Level is your Level plus 5 (mods can make Level 12 Synchros). Again, there must be a combination of monsters in the Deck that can Summon it. For Xyz, you must be able to show us at least one pair of monsters that are possible Material if it is 2-mat, one trio if it is 3-mat, et cetera. Once the Deck has at least 40 Main Deck cards, anyone can "reset" the Deck and make us start over. The Deck must be reset before we have 16 ED cards or 61 Main Deck cards. Lot of rules, but this should be a fun exercise in card reactions for noob Deck-builders. My card: Malevolent DragonFIRE - Level 4 - Dragon/Effect - 1900/100This monster inflicts piercing Battle Damage. Once per turn, you can inflict 500 damage to your opponent's Life Points: If you activate this effect, this monster cannot attack this turn. This leaves a lot of wiggle room, so . . . let's get started! Link to comment Share on other sites More sharing options...
Tinkerer Posted February 19, 2016 Report Share Posted February 19, 2016 Double-Edge DragoonFIRE ****Wyrm/EffectIf you inflict damage to your opponent, you can take the same amount of damage inflicted to Special Summon this card (from your Hand). When this card would inflict battle damage, you can reduce that damage to 0 and target 1 Spell/Trap on both sides of the field; destroy them.1700/600 Main Deck: 2Extra Deck: 0 Link to comment Share on other sites More sharing options...
Draconus297 Posted February 19, 2016 Author Report Share Posted February 19, 2016 Searing FlyerFIRE - Level 4 - Wyrm/Tuner/Effect - 1500/1000Once per turn, if you control another FIRE monster: inflict 300 damage to your opponent's Life Points. If you take damage from a card's effect, you can Special Summon this monster from your hand or Graveyard. Main: 3ED: 0 Link to comment Share on other sites More sharing options...
Enguin Enguin Enguin Enguin Posted February 19, 2016 Report Share Posted February 19, 2016 Flaming Flair DragonFIRE[Dragon/Pendulum]✪✪✪✪ATK/1700 DEF/1000Scale 1Once per turn, if a FIRE monster you control inflicts damage to your opponent by battle or effect: You can draw 1 card.A sexually ambiguous terror of the skies who confuses enemies with alluring eyes. the formatting is real Link to comment Share on other sites More sharing options...
Draconus297 Posted February 19, 2016 Author Report Share Posted February 19, 2016 Crimson Flair Dragon FIRE - Level 5 - Dragon/Pendulum - 2200/1000 - Scale 8Pendulum Effect - Once per turn, if a FIRE monster inflicts damage to your opponent's Life Points, you can take half that damage to increase the ATK of all FIRE monsters you control by the amount of damage you took.Monster Lore - A stunning example of beauty meeting horror, this winged terror dances to entice its prey before pouncing. Link to comment Share on other sites More sharing options...
Tinkerer Posted February 19, 2016 Report Share Posted February 19, 2016 Searing BreathSpellDestroy a number of Spell/Trap cards on the field equal to the number of FIRE monsters you control. You cannot attack during the turn you activate this effect. You can only activate 1 "Searing Breath" per turn. M: 6E: 0 Link to comment Share on other sites More sharing options...
Draconus297 Posted February 20, 2016 Author Report Share Posted February 20, 2016 Impact FlaresContinuous Trap Once per turn, when you Summon a FIRE monster(s), inflict damage to your opponent equal to their (combined) Level/Rank times 200. M7E0 Link to comment Share on other sites More sharing options...
Yemachu Posted February 20, 2016 Report Share Posted February 20, 2016 Name: Scarlet Scorch WyvernAttribute: FIRELevel: 3 Type: Wyrm / Tuner / EffectWhen your opponent takes damage from a FIRE monster's effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent from the field to the Graveyard as a Synchro Material: You can inflict 800 damage to your opponent. You can only use each effect of "Scarlet Scorch Wyvern" once per turn. ATK: 400DEF: 1200Main deck (8): 6 Monsters, 1 Spell, 1 TrapExtra deck (0): None Link to comment Share on other sites More sharing options...
Tojin Posted February 20, 2016 Report Share Posted February 20, 2016 Molten WhelpLevel 2FIRE/Dragon/Effect1000/300When a FIRE monster you control, except "Molten Whelp," inflicts damage to your opponent (whether by battle or by card effect), you can Special Summon this card from your hand, then inflict 500 damage to your opponent. You can tribute this card to Special Summon 1 Level 4 or lower FIRE monster from your Graveyard, except "Molten Whelp." You can only activate this effect of "Molten Whelp" once per turn. Main: 9.Extra: 0. Link to comment Share on other sites More sharing options...
Draconus297 Posted February 20, 2016 Author Report Share Posted February 20, 2016 Infernal Fury DragonFIRE - Rank 4 - Dragon/Xyz/Effect - 2500/18002 Level 4 FIRE monsters When your opponent takes damage from a card effect, except the effect of "Infernal Fury Dragon", inflict 200 points of damage to your opponent's Life Points. Once per turn, you can detach 1 Xyz Material from this card to target 1 FIRE monster with 1800 or less DEF in your Graveyard: Special Summon it, and inflict damage to your opponent's Life Points equal to half that monster's DEF. Possible mats: Malevolent Dragon, Double-Edge Dragoon, Searing Flyer, Flaming Flair Dragon Main: 9 (7M, 1S, 1T)Extra: 1 Link to comment Share on other sites More sharing options...
Kexotero Posted February 20, 2016 Report Share Posted February 20, 2016 Searing Lava Pits Field SpellAll "Searing" and "Scarlet" Monsters cannot be destroyed by card effects or be flipped face-down. Once per turn, you can pay 500 Life Points to Special Summon 1 "Searing" or "Scarlet" Monster from the Graveyard. If a Trap Card is activated, you can banish 1 card from the Graveyard or Deck to negate it, and if you do, destroy it. Main Deck: 1Side Deck: 2 Link to comment Share on other sites More sharing options...
Draconus297 Posted February 21, 2016 Author Report Share Posted February 21, 2016 Scarlet Rage Dragon FIRE - Level 4 - Dragon/Pendulum/Effect - 1800/200 - Scale 8<>1Pendulum Effect - You cannot Pendulum Summon monsters, except FIRE monsters. Once per turn, you can inflict 400 damage to your opponent's Life Points. Monster Effect - Once per turn, you can destroy 1 card you control and 1 card your opponent controls: if either card was a monster card, inflict 100 damage to your opponent times the Level/Rank of the destroyed monster(s). Main: 11 (8 monsters, 2 Spells, 1 Trap)Extra: 1 (1 Xyz) Link to comment Share on other sites More sharing options...
Kexotero Posted February 21, 2016 Report Share Posted February 21, 2016 Scarlet Jabberwocky Level 1 - FIRE - Tuner/Wyrm/Effect - 400/500 You can also Special Summon this Monster from the Graveyard if the opponent Special Summons a Monster. Once per turn, if this Monster is used to Synchro Summon a Monster, add 1 "Scarlet" Monster to the hand from the Graveyard, except "Scarlet Jabberwocky". You can pay 300 Life Points to Special Summon a FIRE Pendulum Monster from the Pendulum Zone to the field. Link to comment Share on other sites More sharing options...
Tinkerer Posted February 21, 2016 Report Share Posted February 21, 2016 Scarlet ResonatorFIRE 1*Fiend/TunerThis card cannot be Normal Summoned/Set. You can Special Summon this card (from your Hand) by tributing 1 monster you control. When this card is Special Summoned, you can Special Summon 1 level 7 or lower Dragon-type monster from your Hand or Extra Deck. Its effect is negated and it is destroyed during your End Phase. You cannot Special Summon monsters this turn except by this effect and by Synchro Summon.400/800 M: 10/2/1E: 1 Link to comment Share on other sites More sharing options...
Tojin Posted February 21, 2016 Report Share Posted February 21, 2016 Searing Dragon's Volcanic LairField SpellAll face-up FIRE and Dragon-type monsters you control gain 300 ATK and DEF. Once per turn, when a Dragon-type monster is Summoned, you can inflict 500 damage to your opponent. During either player's turn, except the turn this card was sent to the Graveyard, you can banish this card from your Graveyard to target 1 Level 4 or lower FIRE monster in your Graveyard: Special Summon it. Main: 14 (10 monsters, 3 spells, 1 trap)Extra: 1 (1 Xyz Monster) Link to comment Share on other sites More sharing options...
Kexotero Posted February 21, 2016 Report Share Posted February 21, 2016 Scarlet King, Des Orochi Level 6 - FIRE Dragon/Synchro/Effect - 1 "Scarlet" Tuner + 1 non-Tuner FIRE Monster - 2400/2400 Once per turn, you can divide your Attack by 8 untill the end of your opponent's turn, but it cannot be destroyed untill the end of the opponent's turn and this card can attack directly 3 times untill the end of your turn. You can pay 1000 Life Points to add up to 3 "Scarlet" Tuner Monsters to the hand from the Deck or Graveyard. Once per turn, you can discard 3 cards from your hand to gain 500 Life Points. Link to comment Share on other sites More sharing options...
Yemachu Posted February 21, 2016 Report Share Posted February 21, 2016 [spoiler=Overpowered?]I have a feeling some cards in this thread are a tad overpowered. "Infernal Fury Dragon" and "Searing Lava Pits" stand out in particular. Both are capable of reving monsters without much of a cost. The former in combination with "Dark Room of Nightmare" can quite easily OTK (possibly FTK) the opponent; Special Summon a monster with more than 0 DEF from your Graveyard using its effect. (It also doesn't use its Xyz Materials.) Whereas the latter stops the opponent's Trap Card at a negligible cost (Deck thinning)... at least Trap Cards aren't played as often these days, and this Deck doesn't benefit from it. Name: Searing Scorch WyvernAttribute: FIRELevel: 4 Type: Dragon / EffectEffect: This card cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control a "Searing" Field Spell Card. When this card is Special Summoned: You can add 1 FIRE Tuner Monster with 500 or less ATK from your Deck to your hand, and if you do, inflict 100 damage to your opponent. You can only use this effect of "Searing Scorch Wyvern" once per turn. ATK: 1400DEF: 1200Main Deck (15): 11 monsters, 3 Spells, 1 TrapExtra Deck (2): 1 Synchro, 1 Xyz Link to comment Share on other sites More sharing options...
Kexotero Posted February 21, 2016 Report Share Posted February 21, 2016 Searing Eruption Continuous Trap CardOnce per turn, when your opponent succeeds in destroying 1 of your "Searing" or "Scarlet" Monsters, you can shuffle 3 cards from your hand into the Deck and deal 500 Damage to your opponent. Whenever your opponent draws a card, you can draw 1 card. Link to comment Share on other sites More sharing options...
Hexanort Posted February 22, 2016 Report Share Posted February 22, 2016 Flame Ruler's Art (Spell/Normal) Pay 1500 Life Points; Select and activate one of the following effects:-Ritual Summon 1 FIRE Ritual monster by banishing FIRE monster(s) you control and/or in your Graveyard whose combined Level is equal or more than the Ritual Monster's Level.-Fusion Summon 1 FIRE Fusion Monster by banishing up to 3 FIRE monster(s) in your Graveyard as Fusion Materials.-Target 2 Level 4 or lower FIRE monsters in your Graveyard (1 Tuner and 1 non-Tuner); Special Summon both targets, their effect are Negated, then immediately Synchro Summon 1 FIRE Synchro Monster by using only the Summoned monsters.-Target 2 Level 6 or lower FIRE monsters in your Graveyard with same Level; Special Summon both targets, their effect are Negated, then immediately Xyz Summon 1 FIRE Xyz Monster by using only the Summoned monsters.You cannot Special Summon other monster during the turn you activate this card. Main Deck (15): 11 monsters, 4 Spells, 2 TrapExtra Deck (2): 1 Synchro, 1 Xyz Link to comment Share on other sites More sharing options...
Draconus297 Posted February 23, 2016 Author Report Share Posted February 23, 2016 Searing Plasma ShooterFIRE - Level 4 - Dragon/Tuner/Effect - 500/1800Once per turn, during the turn this monster is Normal or Special Summoned, if you inflict damage to your opponent's Life Points: Special Summon 1 FIRE monster with 1800 or less DEF from your hand in face-up Defense Position. If this monster is used as Synchro, Fusion, or Xyz Material, inflict damage to your opponent's Life Points equal to the ATK of the other Material(s). Main: 18 (12 M, 4 S, 2 T)Extra: 2 (1 S, 1 X) Link to comment Share on other sites More sharing options...
Kexotero Posted February 23, 2016 Report Share Posted February 23, 2016 Magma Trap Hole Counter Trap Card When your opponent Special Summons a Monster with 2000 or more Attack, and you control no Monsters, negate the summon, and if you do, destroy all Monsters on your opponent's side of the field, including the Monsters in the Pendulum Zones. Link to comment Share on other sites More sharing options...
Tinkerer Posted February 23, 2016 Report Share Posted February 23, 2016 Golden NeedleTrapBoth players send the top 5 cards from their deck to the Graveyard then draw 1 card. Link to comment Share on other sites More sharing options...
Tojin Posted February 23, 2016 Report Share Posted February 23, 2016 Searing Dragon Lord, TaninLevel 7FIREDragon/Ritual/Effect2600/1700You can Ritual Summon this card with the effect of "Flame Ruler's Art." If you do, you can select and activate one of these effects:*Gain 1500 LP.*Inflict 1500 damage to your opponent.Once per turn, you can banish 1 FIRE-Attribute monster from your Graveyard to target 1 monster on the field with DEF less than or equal to the banished monster's ATK: Destroy it, then if the banished monster was Dragon or Wyrm-type, inflict damage equal to the banished monster's ATK or DEF (whichever is higher). You can only control 1 face-up "Searing Dragon Lord, Tanin." Main: 21 (13 monsters [1 Ritual], 4 spells, 4 traps)Extra: 2 (1 Synchro, 1 Xyz) Link to comment Share on other sites More sharing options...
Kexotero Posted February 23, 2016 Report Share Posted February 23, 2016 Scarlet King Des Hydra Level 5 - FIRE Dragon/Synchro/Effect - 1 "Scarlet" Tuner Monster + 1 FIRE Monster - 2100/200 When this Monster is Synchro Summoned, destroy 1 Spell Card on each side of the field. Once per turn, you can divide this Card's attack by 7, but it cannot be destroyed untill the end of the opponent's next turn and can attack directly untill the end of the turn. If this card were destroyed by battle, draw 3 cards. If this card were destroyed by Spell/Trap cards, add 3 cards to your hand from the Graveyard. If this card were destroyed by a Monster Effect, Special Summon 1 "Scarlet" Tuner Monster from the Graveyard and take 300 Damage. Link to comment Share on other sites More sharing options...
Draconus297 Posted February 23, 2016 Author Report Share Posted February 23, 2016 Searing Dragon Emperor, LernaeusFIRE - Level 9 - Dragon/Synchro/Effect - 3500/8001 FIRE Tuner + 1 or more non-Tuner FIRE monstersOnce per turn, you can destroy 1 FIRE monster you control: Destroy all monsters your opponent controls with original ATK less than or equal to the original ATK of the destroyed monster, and inflict 500 damage to your opponent times the number of monsters destroyed by this effect. During the End Phase of a turn that this monster inflicts Battle Damage, you can Special Summon 1 FIRE monster from your Graveyard with less ATK than the amount of damage inflicted, in Defense Position. Main: 21 (13 M, 4 S, 4 T)Extra: 4 (1 X, 3 S) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.