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Metalphosis (new pendulum fusion archetype)


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Metalphoze Goldriver
Level 4 FIRE Psychic-Type Normal Monster
ATK 1900
DEF 500
Pendulum Scale: 1
Pendulum Effect:
(1) Once per turn: You can target 1 face-up card you control, except this card; Destroy that card, and if you do, Set 1 “Metalphze” Spell/Trap Card directly from your Deck.

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Metalphosis Steeleren
Level 2 FIRE Psychic-Type Normal Monster
ATK 0
DEF 2100
Pendulum Scale: 8
Pendulum Effect:
(1) Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 “Metalphosis” Spell/Trap Card from your Deck to your side of the field.

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Metalphosis Volflame
Level 7 FIRE Psychic-Type Pendulum Normal Monster
ATK 2400
DEF 2000
(1) Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 “Metalphosis” Spell/Trap Card from your Deck to your side of the field.

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Metalphosis Orihulk
Level 8 FIRE Psychic-Type Fusion Effect Monster
ATK 2800
DEF 2200
Materials: 2 “Metalphosis” monsters
(1) If a “Metalphosis” monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
(2) If this card is sent from the field to the Graveyard: You can target 1 card on the field; destroy it.

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Metalphosis Cardinal
Level 9 FIRE Psychic-Type Fusion Monster
ATK 3000
DEF 3000
1 “Metalphosis” monster + 2 monsters with 3000 or less ATK.

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Metalphosis Fusion
Normal Spell Card
You can only use the (2) effect of “Metalphosis Fusion” once per turn.
(1) Fusion Summon 1 “Metalphosis” Fusion Monster from your Extra Deck by using monsters you control or have in your as Fusion Materials.
(2) If this card is in your Graveyard: You can shuffle this card into your Deck, then, draw 1 card.

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After reading the topic title, thought we were legitimately getting ED Pendulums (but they just focus on Fusion Summoning [and recurring themselves]).

 

But anyway, more generic Scale 1/8 Pendulums are still nice (and part of me thinks these were themed after Igknights to an extent; probably are).

Can't say much about their effects since only their Fusion spell is out. (I'm assuming it says from the field or hand)

 

Just have to see how they end up being fleshed out once Dark Illusions is fully released.

 

(Psychic Pendulums sound interesting though)

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I want to know why the funk the vanilla fusion requires 3 mats and 2 of them to have 3k+ stats. Whatever's missing must be vital or these make no sense.

3K or LESS.

 

You're meant to ladder like funk with the 8.

 

Also, the 3K outs first of the dragons, which is relevant here in theory, though requires OG poly.

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I'm actually kinda pretty dang hype over these! These kinda look like the concept of Igknights; solid consistency from including high-level Normals and not to mention E-Tele; but less fragility with the fusion spell's recycle AND searchability, which means you don't even need to run that many (no more than 2 I'd say).

 

So far, I like what I see; but we'll have to see the rest of the monsters and the S/T line-up. But, so far it shows promise, and the amount of support it has access to as vanillas, pendulums, and psychics should make for some very interesting builds. I'm pretty excited for these!

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I want to know why the f*** the vanilla fusion requires 3 mats and 2 of them to have specific stats. Whatever's missing must be vital or these make no sense.

It also helps if you look at it through the eyes of OCG as Super Poly is still legal there (correct me if I'm mistaken).

 

On another note, I don't see E-tele being super useful with these, but then again we'll need to see everything first.

 

As for me, I mainly like the fact that they are nice self-destruction tools on top of their wide, generic scales. Totes gonna build Metalphosis + Fire Kings at some point.

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So, more FIRE vanilla Pendulums who all seem to share the same effect. Yay?

 

Anyway, popping effects are good on these guys, whether in Fire Kings or with other Pendulums. The fusion spell is self-recycling and it actually helps you when it shuffles into the deck. The Fusion Monsters though... Seem kinda crap. But these guys defiantly have potential

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An interesting archtype in any case.

Basicly being a version of igknights which generates advantage via searching spells and traps, rather than adding several vanillas to the extra deck, but of course they get all the support they could ask for by being vanillas and thus being able to use summoner's art, painful decision, (enchanting fitting room), (order to smash), Tyrant's Throes (also supporting the vanilla fusion) and unlike igknights champion's vigillance, considering they can utilize both their vanilla fusion and the level 7 vanilla pendulum.

Also Psychic Jumper can be quite cute for this archtype, considering he steals monsters without actually losing all too much and being a tuner.

E-Tele actually sounds awful on paper, but I guess could be used to some degree, far better on the otehr hand is mind over matter ... so the deck has 2 infernity barriers, which are at 3 ...

All in all the archtype seems to be promising.

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Fusion Spell seems a bit too fair, you probably will be running 1 copy since the whole archetype acts as x copies of that card and you will prioritize pendulum monsters over S/T

 

the draw 1 doesnt even statistically function like an upstart, the opt kinda sucks rip

 

almost sure they're gonna get a "pretty good" quickplay fusion spell, a la super poly but im probably reading too much into Cardinal's summoning conditions and the "Set an S/T" text

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Oh God these are super generic!  Not only that, but they can also trigger card effects that happen upon being destroyed by card effects.

 

These cards have the potential to be super competitive.  At the very least, they can form an extremely powerful Pendulum Engine for almost any Deck.

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Oh God these are super generic!  Not only that, but they can also trigger card effects that happen upon being destroyed by card effects.

 

These cards have the potential to be super competitive.  At the very least, they can form an extremely powerful Pendulum Engine for almost any Deck.

VrSPS3k.png

 

That time is over mate :'/

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I have a tad dislike for them because they are reverse igknights (with spells instead of monsters and setting because of adding) and my reason for hating igs are because they were boring af.

 

While they look like they can be good I hope they get something that'll make them stand out

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So they have awesome Pendulum Scales and the coolest Type in the game.

 

At the moment though, they don't seem particularly amazing. They can't set up fodder for Xyz or Synchros or whatever in the way Igknights can, they don't have the searching power of something like Magicians, and the Fusions are cool, but just beaters. The Pendulum effects however do seem very promising: You are allowed to destroy ANY face-up card you control except itself. This could be a nice way to trigger your own on-destruction effects (For example, Serene Psychic Witch), and as they are Pendulums, you can just Pendulum Summon whatever you destroy if it is a Pendulum. Also, its only going to get better as they get more Spells/Traps.

 

Most of what I like about it though is the Type. I already know I am looking forward to testing these out, and am excited for the rest of their members to come along.

 

Also, I wonder, are these part of the Dracoslayer/Dracoverlord series (Relating to the Igknights?) or something different?

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...

...

Why the is the fusion card self recycling? There is absolutely no downside to it either. Fuse a monster, return to deck, draw a card.

 

It's probably not gonna be a big game breaker, but no other Fusion archetype does that. Probably a good thing.

 

This is obviously meant to negate the weakness of most fusion based decks: running out of resources too fast. Which isn't the worst idea, but... I dunno, I wanna see more of the deck, honestly.

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When I looked these up at the wiki to see whether more cards were known (which wasn't the case), I found that "Orihulk's" effect inflicts double piercing battle damage. Maybe someone could edit the opening post to reflect this development. Though it still might not be as powerful as some other cards, it can be a source for a great deal of battle damage. These cards however seem rather bland, and a version 2.0 of "Igknights". Their generic high and low scales on the other hand are quite nice.

 

Despite most monsters in a "Blue-Eyes" deck being a Level that is out of these scales' range, I think they could work together rather nicely. You are likely already running Normal monster support for the big dragons, and the tuner Spellcasters can be targeted by these effect... its a shame they get destroyed, but what do you do about it?

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It's worth pointing out that while the Fusion Spell does self-recycle, it only lets you fuse into in-archetype monsters. While that may not seem like a big deal; your options are a 2800 double-piercing beatstick, and a 3K beatstick that you probably won't be summoning unless you get to use Super Poly. These monsters don't hold the same potency as, say, Shaddolls; and it doesn't allow them to go into their other potential fusion targets of First of the Dragons and potentially Ultimate Axon Kicker as well.

 

We'll have to see if they get any more fusions; because it seems decent, but it's not incredibly astounding.

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