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ENMaker

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2 Oblivion King


2 Judgement King


2 Rebel King


1 Berfomet


1 Lilith


2 Copernicus


1 Fiendish Rhino Warrior


1 TGU


2 Night Howling


2 Swirlal Slime


1 GUB


3 Keplar


1 Raigeki


3 Upstart


2 TwiTwi


3 Hellgate


3 Swamp King


2 Laundering


1 Human Resources


3 Valkyrie


 


1 Wave Oblivion King Caesar Ragnarok


1 Beowulf


2 D'Arc


1 Ghengis


1 Siegfried


1 Alexander


1 CWSD


1 Kali Yuga


1 Big Eye


1 King Tell


1 Wave King Caesar


1 Castel


1 Cowboy


1 Dante


 


I can only imagine there's a multitude of errors with this, I don't really know why GUB is in there and Human Resources isn't great but at 1 it's a semi-decent recycle/search. Tear my scrubbish D/D/Ds apart.


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One for one is needed in the deck, it gets kepler faster and GUB too, if you dont feel GUB is good try lamia (which one you feel it works better)

Abyss Ragnarock is best at 3 (instead of 1 armageddon maybe)

If you keep tour guide, levair the sea dragon does a better job than dante, it can bring back your banished suff 

-1 Swamp and -1 Witch (dont know what you can put its up to you, maybe burial from a dif dimension though it can be dead some times)

 

How do you summon clear wing? i can see some ways they are too gimmicky for a deck like d/ds

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One for one is needed in the deck, it gets kepler faster and GUB too, if you dont feel GUB is good try lamia (which one you feel it works better)

Abyss Ragnarock is best at 3 (instead of 1 armageddon maybe)

If you keep tour guide, levair the sea dragon does a better job than dante, it can bring back your banished suff 

-1 Swamp and -1 Witch (dont know what you can put its up to you, maybe burial from a dif dimension though it can be dead some times)

 

How do you summon clear wing? i can see some ways they are too gimmicky for a deck like d/ds

 

Jesus Christ, I don't know how I forgot 141, added that immediately and just dropped GUB altogether, I never even saw it in the games it was in the deck and there are only 3 synchros anyway so it's just not worthwhile for a dead draw that can't really be milled.

 

TGU into Dante is insane, you use Fiendish Rhino and mill 3 then Rhino effect to mill Necro/Swirlal and then use them to bring out either a fusion or some other D/D monster, it's like 5k damage in one card. Levair is a different thing altogether, not changing that.

 

Burial is something I had been considering given just how much banishing goes on, but there's enough potential for bricking or generally dead hands without throwing that in there I feel. As for summoning Clear Wing, I'm not really sure, I just know I've done it a times. If I can get out Ghengis and then summon Alexander they between them can just recycle the same mats to go into it, and that's the only way I've brought him out so far. It's the best generic 7 and since that's the easiest level to make given my tuner's a 3 I thought I'd just throw it in.

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