Slinky Posted February 14, 2016 Report Share Posted February 14, 2016 Red GardnaLevel 4 /FIRE/ Fiend (stats unknown)During either player's turn: You can send this card from your hand to the Graveyard; this turn, monsters you control cannot be destroyedby card effects. Red WolfLevel 6 /FIRE /Fiend/ 1400 ATK, /Unknown DEFWhen you Normal Summon a "Red" monster: You can Special Summon this card from your hand, but its ATK becomes halved. Red Wolf has large potential here.Instant Abyss/Belial with Red Resonator, Level 7 with Red Nova, and A Rank 6 with Sprinter. Link to comment Share on other sites More sharing options...
VampireofDarkness Posted February 14, 2016 Report Share Posted February 14, 2016 An interesting thing to note is that Gardna could be cute and use its effect first to make sure Sprinter is safe from something like Rafflesia. I wish it was a Lv3 Tuner tho or something to work with Sprinter itself. Wolf also looks highly potent, like damn. Now we just need like 1 or 2 more cards to put this stuff together further and we may be onto something....... Oh yeah, and these would have to actually come out but still Link to comment Share on other sites More sharing options...
IQuitDolphin Posted February 14, 2016 Report Share Posted February 14, 2016 Gardna is generic O_O Link to comment Share on other sites More sharing options...
Toffee. Posted February 14, 2016 Report Share Posted February 14, 2016 >Red is now an ArchetypeKek Link to comment Share on other sites More sharing options...
IQuitDolphin Posted February 14, 2016 Report Share Posted February 14, 2016 Jack Atlas is a commie confirmed. Link to comment Share on other sites More sharing options...
Tinkerer Posted February 15, 2016 Report Share Posted February 15, 2016 I'm just curious as to whether that's Wolf's full effect... Don't both Sprinter and Resonator have effects/work on Special Summon? I do like Gardna's generic-ness. Looks like another welcome addition to the hand trap family. Link to comment Share on other sites More sharing options...
cardgameking Posted February 15, 2016 Report Share Posted February 15, 2016 So.. All these would work with Red-Eyes monsters? Cool. Link to comment Share on other sites More sharing options...
玄魔の王 Posted February 15, 2016 Report Share Posted February 15, 2016 Not gonna Lie, kinda like these just so that Arc-V Jack doesn't wind up like 5D's Jack always using the same combo. Link to comment Share on other sites More sharing options...
Pchi Posted February 15, 2016 Report Share Posted February 15, 2016 They're probably not going to turn "Red" into a real archetype to avoid confusion with so many cards with the word in their names, including some which wouldn't be considered part of it (due to their Japanese names being different). Probably support for Fiend, FIRE, or Resonator. Link to comment Share on other sites More sharing options...
Blake Posted February 15, 2016 Report Share Posted February 15, 2016 TBH, I could see a "Red" archetype based around Fiend and Dragon-type monsters, akin to Reptile-type "Worm". Alternatively, "Red" Fiend-type and "Red" Synchro monsters. Link to comment Share on other sites More sharing options...
玄魔の王 Posted February 16, 2016 Report Share Posted February 16, 2016 TBH, I could see a "Red" archetype based around Fiend and Dragon-type monsters, akin to Reptile-type "Worm". Alternatively, "Red" Fiend-type and "Red" Synchro monsters.Tbh I see the Fiend-Type Tuner idea as more viable, since that fits Red Sprinter better. Link to comment Share on other sites More sharing options...
heraldry_lord Posted February 16, 2016 Report Share Posted February 16, 2016 Not gonna Lie, kinda like these just so that Arc-V Jack doesn't wind up like 5D's Jack always using the same combo. Now the character himself just needs more screen-time and meaningful character development, and I'm golden. Link to comment Share on other sites More sharing options...
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