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Malicious Fiend Turbo


Azure Wolf

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[spoiler=Decklist]3x Malicious Edge
3x Caius
3x Infernal Gainer
3x Diamond Dude
3x Shadow Mist
3x Infernal Prodigy

3x Dark Calling
1x Raigeki
3x Fusion Conscription
3x Destiny Draw
3x Dark Fusion
3x Mask Change
3x Twin Twister
3x Stormforth

 

3x Malicous Fiend

1x Dian

1x Anki

1x Dark Law

1x Utopia the Lightning

1x Utopia Prime

1x Dark Rebellion

1x Utopia

1x Castel

1x Daigusto

1x Dweller

1x Cowboy

1x Daimond Crab King

 

 

Had various results against some decks. Won a few times against Qlis and Shaddolls, went 1-2 to Spellbooks with Judgement. Deck isn't the greatest, though Stormforth with Edge is nice, remove one of their monsters + a draw if you have Prodigy. Debating on adding a couple of rank 8s or Dark Gaia.

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As much as I'd like this Deck to work, it is VERY impractical. Sometimes you'll run into brick hands, and other times you'll lose all your monsters because there's nothing protecting them. Plus, the "destroys an opponent's monster and sends it to the Graveyard" effects are obsolete when you come across a Pendulum-heavy Deck, such as Performapal or Pendulum Magicians. And Destiny Draw seems pretty unnecessary, considering you only have one Destiny Hero.

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Considering the number of spells, Summoner Monk might be a good idea. It can help get Shadow Must ready and it is nice to setup Diamond Dude.

 

The addition of an E-HERO Prisma might also be helpful as it can get Malicious Edge in the Grave where it can be used with Dark Calling. However, without any means of Grave recovery, this might be moot.

 

Also, I know the idea is to turbo Malicious Fiend, but having 6 Fusion Spells seems a bit much. I'd recommend cutting down on at least 1 Dark Fusion and also perhaps 1-2 Fusion Conscriptions (especially since Shadow Mist can also search Malicious Edge).

 

3 D-Draws, as Nyx said, also seems out of place. You could probably cut it down to 2 or 1 and open up space for other useful spells like Instant Fusion or Soul Charge.

 

As it is, from looking at it, it seems like this deck is very susceptible to disruption and doesn't have any ways of slowing the opponent either, making it a "glass-cannon" of a deck. If you want it to be a bit more sturdy, you might need to forgo the Diamond Dude engine entirely and add some disruption traps like the Solemns or protection cards like Safe Zone.

 

Good luck!

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Considering the number of spells, Summoner Monk might be a good idea. It can help get Shadow Must ready and it is nice to setup Diamond Dude.

 

The addition of an E-HERO Prisma might also be helpful as it can get Malicious Edge in the Grave where it can be used with Dark Calling. However, without any means of Grave recovery, this might be moot.

 

Also, I know the idea is to turbo Malicious Fiend, but having 6 Fusion Spells seems a bit much. I'd recommend cutting down on at least 1 Dark Fusion and also perhaps 1-2 Fusion Conscriptions (especially since Shadow Mist can also search Malicious Edge).

 

3 D-Draws, as Nyx said, also seems out of place. You could probably cut it down to 2 or 1 and open up space for other useful spells like Instant Fusion or Soul Charge.

 

As it is, from looking at it, it seems like this deck is very susceptible to disruption and doesn't have any ways of slowing the opponent either, making it a "glass-cannon" of a deck. If you want it to be a bit more sturdy, you might need to forgo the Diamond Dude engine entirely and add some disruption traps like the Solemns or protection cards like Safe Zone.

 

Good luck!

Yeah! If there's any Trap Card you should add to the Deck, add Solemn Notice/Strike.

 

Also, A Hero Lives might show practicality, bringing in Shadow Mist much faster, along with Mask Change.

 

Plus, Twin Twister doesn't accomplish much in this Deck; especially against Pendulum-heavy Decks in which this just feeds the Extra Deck.

 

And also, as Tinkerer/Tythe said, try this with Summoner Monk.

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