The Nyx Avatar Posted February 13, 2016 Report Share Posted February 13, 2016 Remember how slow the Vylon archetype is? I tried to make this build to speed it up. And, to some extent, it works. In some occasions, I have even succeeded in Summoning Vylon Omega. However, do you guys think I should take this Deck in a different direction? Regardless, I'm looking to improve upon this. Any suggestions? Link to comment Share on other sites More sharing options...
goodfusion Posted February 13, 2016 Report Share Posted February 13, 2016 I know Vylons' gimmick is Equip Spells, but running so many seems like easy dead draws. Maybe replace some with Emergency Teleport for Ghost Ogre and Snow Rabbit? Link to comment Share on other sites More sharing options...
~~~~ Posted February 14, 2016 Report Share Posted February 14, 2016 Maybe run some Re-Fusion for a loop with Vylon Cube and Norden? Link to comment Share on other sites More sharing options...
Βyakuya Posted February 14, 2016 Report Share Posted February 14, 2016 Are you acquainted with the Vylon Element loop? Because it will make Omega plays more consistent. Link to comment Share on other sites More sharing options...
IQuitDolphin Posted February 14, 2016 Report Share Posted February 14, 2016 Not running Re-Fusion is a crime. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted February 14, 2016 Author Report Share Posted February 14, 2016 I know Vylons' gimmick is Equip Spells, but running so many seems like easy dead draws. Maybe replace some with Emergency Teleport for Ghost Ogre and Snow Rabbit?Sounds like a good idea. Though, I should have at least three copies of one Equip Spell Card. So, which should it be that I run? Maybe run some Re-Fusion for a loop with Vylon Cube and Norden?That would imply that you have Instant Fusion in your hand or side of the field. And such is not always the case. Though, I could replace one of the Equip Spell Cards with Re-Fusion. Regardless, thanks. Are you acquainted with the Vylon Element loop? Because it will make Omega plays more consistent.Yes, but those Spell Cards can only be equipped to "Vylon" monsters. Though, if there's something I'm missing, I'd like to hear it. Link to comment Share on other sites More sharing options...
IQuitDolphin Posted February 14, 2016 Report Share Posted February 14, 2016 Also, running 3 Seraphinite 3 Garnet isn't really necessary, as it takes up too much deck space and just leads to more bricks. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted February 14, 2016 Author Report Share Posted February 14, 2016 Not running Re-Fusion is a crime. That would imply that you have Instant Fusion in your hand or side of the field. And such is not always the case. Though, I could replace one of the Equip Spell Cards with Re-Fusion. Regardless, thanks.Also, could I get some possible ways to bring out Vylon Omega? Eltatin's not much problem, nor is Alpha (at least in comparison). Also, does anyone know how to make this faster?Also, running 3 Seraphinite 3 Garnet isn't really necessary, as it takes up too much deck space and just leads to more bricks.But what say I only have one Gem-Knight Garnet, and I happen to draw it before Brilliant Fusion? Link to comment Share on other sites More sharing options...
IQuitDolphin Posted February 14, 2016 Report Share Posted February 14, 2016 You have a 4% chance of drawing both Garnet and Brilliant Fusion, so the chance is really low. Two Garnet is enough and opens up deck space. 3 Seraphinite is overkill as you realistically never use more than 1 Brilliant per game, and if you do, you'll most likely already be in a winning position anyways. ----- Synchro Fusionist? And if you want the deck to go faster, start with the easy fix: Upstart Goblin Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted February 14, 2016 Author Report Share Posted February 14, 2016 You have a 4% chance of drawing both Garnet and Brilliant Fusion, so the chance is really low. Two Garnet is enough and opens up deck space. 3 Seraphinite is overkill as you realistically never use more than 1 Brilliant per game, and if you do, you'll most likely already be in a winning position anyways. ----- Synchro Fusionist? And if you want the deck to go faster, start with the easy fix: Upstart GoblinI could try it with jsut two Gem-Knight Garnets. Thank you. I remember using Synchro Fusionist in a Elder/Outer God/Great Old One Deck, and it didn't work as well as it could have. Anything else to speed it up? Link to comment Share on other sites More sharing options...
IQuitDolphin Posted February 14, 2016 Report Share Posted February 14, 2016 Cutting the # of Ghost Ogre and adding in Emergency Teleport makes your Synchro plays easier, and it gets rid of bricks caused by drawing multiple Ghost Ogre. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted February 14, 2016 Author Report Share Posted February 14, 2016 How many Yuki Usagi/Ghost Ogre & Snow Rabbits should I have and how many Emergency Teleports? Link to comment Share on other sites More sharing options...
IQuitDolphin Posted February 14, 2016 Report Share Posted February 14, 2016 About 2/2 even or 2/3 in favor of Emergency Teleport. Should probably cut the United we Stand, Psychic Blade (I think that's what it's called) and just go for the Bamboo engine for draw power. Traps should also leave considering Brilliant Fusion builds are usually meant to be fast and traps slow them down. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted February 14, 2016 Author Report Share Posted February 14, 2016 Okay. This is what I got: Though, what cards should I add to the Extra Deck and side Deck, considering I removed a Seraphnite (and I can't determine a proper Side Deck for this) Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted February 14, 2016 Author Report Share Posted February 14, 2016 After testing it out, it needs to be significantly faster where Summoning's concerned, as opposed to drawing. Anyone have suggestions? Link to comment Share on other sites More sharing options...
ÆƵ– Posted February 14, 2016 Report Share Posted February 14, 2016 Summoned monk? You have a ton of spells to use, after all. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted February 16, 2016 Author Report Share Posted February 16, 2016 Alright. After doing some testing (it was a slow day today), I did some tinkering and now have this: Summoned monk? You have a ton of spells to use, after all.But that only brings out one of three monsters. I need something that can bring out most. Link to comment Share on other sites More sharing options...
IQuitDolphin Posted February 21, 2016 Report Share Posted February 21, 2016 Monk into Cube starts the combo. It's a pretty obligatory addition the same way Monk is in Raidraptor. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted February 21, 2016 Author Report Share Posted February 21, 2016 Monk into Cube starts the combo. It's a pretty obligatory addition the same way Monk is in Raidraptor.What are you talking about?! Vylon Cube's Level 3. Link to comment Share on other sites More sharing options...
IQuitDolphin Posted February 21, 2016 Report Share Posted February 21, 2016 Oh this isn't the Element Loop. Derp. Link to comment Share on other sites More sharing options...
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