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Vylon


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Remember how slow the Vylon archetype is? I tried to make this build to speed it up. And, to some extent, it works. In some occasions, I have even succeeded in Summoning Vylon Omega. However, do you guys think I should take this Deck in a different direction? Regardless, I'm looking to improve upon this. Any suggestions?

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I know Vylons' gimmick is Equip Spells, but running so many seems like easy dead draws.

 

Maybe replace some with Emergency Teleport for Ghost Ogre and Snow Rabbit?

Sounds like a good idea. Though, I should have at least three copies of one Equip Spell Card. So, which should it be that I run?

 

Maybe run some Re-Fusion for a loop with Vylon Cube and Norden?

That would imply that you have Instant Fusion in your hand or side of the field. And such is not always the case. Though, I could replace one of the Equip Spell Cards with Re-Fusion. Regardless, thanks.

 

Are you acquainted with the Vylon Element loop? Because it will make Omega plays more consistent.

Yes, but those Spell Cards can only be equipped to "Vylon" monsters. Though, if there's something I'm missing, I'd like to hear it.

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Not running Re-Fusion is a crime.

 

That would imply that you have Instant Fusion in your hand or side of the field. And such is not always the case. Though, I could replace one of the Equip Spell Cards with Re-Fusion. Regardless, thanks.

Also, could I get some possible ways to bring out Vylon Omega? Eltatin's not much problem, nor is Alpha (at least in comparison).

 

Also, does anyone know how to make this faster?

Also, running 3 Seraphinite 3 Garnet isn't really necessary, as it takes up too much deck space and just leads to more bricks.

But what say I only have one Gem-Knight Garnet, and I happen to draw it before Brilliant Fusion?

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You have a 4% chance of drawing both Garnet and Brilliant Fusion, so the chance is really low. Two Garnet is enough and opens up deck space.

 

3 Seraphinite is overkill as you realistically never use more than 1 Brilliant per game, and if you do, you'll most likely already be in a winning position anyways.

 

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Synchro Fusionist?

 

 

And if you want the deck to go faster, start with the easy fix: Upstart Goblin

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You have a 4% chance of drawing both Garnet and Brilliant Fusion, so the chance is really low. Two Garnet is enough and opens up deck space.

 

3 Seraphinite is overkill as you realistically never use more than 1 Brilliant per game, and if you do, you'll most likely already be in a winning position anyways.

 

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Synchro Fusionist?

 

 

And if you want the deck to go faster, start with the easy fix: Upstart Goblin

I could try it with jsut two Gem-Knight Garnets. Thank you.

 

I remember using Synchro Fusionist in a Elder/Outer God/Great Old One Deck, and it didn't work as well as it could have.

 

Anything else to speed it up?

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