IQuitDolphin Posted February 9, 2016 Report Share Posted February 9, 2016 Current Kozmo build I currently run. Credit to Winter for Artifact Lancea suggestion. Thoughts? Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted February 9, 2016 Report Share Posted February 9, 2016 How's allure testing for you? I imagine it's "costless" with Town though Link to comment Share on other sites More sharing options...
IQuitDolphin Posted February 9, 2016 Author Report Share Posted February 9, 2016 It's fine, but it could be replaced with something else, quite frankly. It's not always guaranteed to be live and is too dependent on the opening hand. Gold Sarc seems better as it enables Strawman, etc. Link to comment Share on other sites More sharing options...
Slinky Posted February 9, 2016 Report Share Posted February 9, 2016 What are the cards to the right of Lancea?I don't recognize it. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted February 9, 2016 Report Share Posted February 9, 2016 What are the cards to the right of Lancea?I don't recognize it.The Kaiju dude, garmicel iirc Link to comment Share on other sites More sharing options...
Althemia Posted February 9, 2016 Report Share Posted February 9, 2016 What are the cards to the right of Lancea? I don't recognize it. Turtle Kaiju, it's a commonly played to out big ships and CDI and stuff. How's 1 Yuki working? Link to comment Share on other sites More sharing options...
IQuitDolphin Posted February 9, 2016 Author Report Share Posted February 9, 2016 Ghost Ogre is actually really mediocre, and it's little more than Synchro enabler at this point. Veiler does a lot more right now. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted February 9, 2016 Report Share Posted February 9, 2016 What does Ghost actually hit now that Beast, Monkey, Ptolo, and Luster are all gone basically? Dominion? Link to comment Share on other sites More sharing options...
IQuitDolphin Posted February 9, 2016 Author Report Share Posted February 9, 2016 Changes made: -1 Allure-1 Soartrooper +1 Gold Sarc+1 DDR (Preliminary) Link to comment Share on other sites More sharing options...
IQuitDolphin Posted February 12, 2016 Author Report Share Posted February 12, 2016 Bump. Second revision: Link to comment Share on other sites More sharing options...
goodfusion Posted February 12, 2016 Report Share Posted February 12, 2016 Is Dark Eclipser worth maining? I thought it was pretty mediocre compared to the other ships due to it only floating to the hand, and its Naturia Barkion effect being not that impressive due to backrow being uncommon at the moment and it being unable to negate Counter Traps. Link to comment Share on other sites More sharing options...
IQuitDolphin Posted February 12, 2016 Author Report Share Posted February 12, 2016 It's actually really useful for the fact that it DOES put it in your hand. You don't always want to float your ships onto the field since if they have no cards for you to pop, summoning the Sliprider is a waste. Dark Eclipser can tutor a Dark Destroyer in your hand which essentially gives you a handtrap on the opponent's turn. It can also tutor a Soartroopers for a play next turn instead of summoning onto the field where it will be vulnerable. In addition, it synergizes well with Strawman. The trap negation effect is just a small bonus when facing rouge matchups. Link to comment Share on other sites More sharing options...
goodfusion Posted February 12, 2016 Report Share Posted February 12, 2016 Ah ok. Thanks for explaining. Wing Raiders is out now, so maybe Grampulse or Break Sword in the Extra Deck? Soartroopers makes Rank 3 pretty easy. Maybe replace Cowboy, Rank 4s look awkward for your deck neither of his effects seem useful to you. Link to comment Share on other sites More sharing options...
IQuitDolphin Posted February 12, 2016 Author Report Share Posted February 12, 2016 Wing Raiders is out now???? AHHHHHHHHHHHHHH Yeah, adding those in :D Link to comment Share on other sites More sharing options...
IQuitDolphin Posted February 13, 2016 Author Report Share Posted February 13, 2016 Really minor edit of -1 Cowboy +1 Break Sword Link to comment Share on other sites More sharing options...
goodfusion Posted February 14, 2016 Report Share Posted February 14, 2016 What about PSY-Framelord Omega? The return banished monsters to Graveyard effect seems nice for Soartroopers and Call of the Haunted, and overall it gives nice hand control (although be careful in the Mirror Match, as you can only use his effect in the Main Phase, so you can't chain it to a Pilot's banish effect in the Battle/Standby/End Phase). Link to comment Share on other sites More sharing options...
IQuitDolphin Posted February 14, 2016 Author Report Share Posted February 14, 2016 Omega isn't really needed, since you actually have to dedicate your one Ghost Ogre to make it, and I'd rather it have a reactive use that can win me a game like Scarlight. Link to comment Share on other sites More sharing options...
goodfusion Posted February 14, 2016 Report Share Posted February 14, 2016 Omega isn't really needed, since you actually have to dedicate your one Ghost Ogre to make it, and I'd rather it have a reactive use that can win me a game like Scarlight. That seems fair enough. Skill Drain seems like a good side card as you can still summon your 3000 ATK beaters while it is up and it seems effective against Monarchs. Link to comment Share on other sites More sharing options...
IQuitDolphin Posted February 14, 2016 Author Report Share Posted February 14, 2016 I'm running it in the main right now, since I really need as many outs to Monarchs and stuff as possible. It cripples Soartroopers, but that's a concession I have to make due to the meta call. Link to comment Share on other sites More sharing options...
goodfusion Posted February 14, 2016 Report Share Posted February 14, 2016 Oh right lol, I didn't see it there. Link to comment Share on other sites More sharing options...
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