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Plasma Control TCG style


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Plasma control is a fairly popular deck in the OCG. Over there it basically runs like a classic monarch deck using Caius, Jinzo and plasma with fires of doomsday as tribute support for those three. Over here, that sort of thinking gets you killed by turn three as DAD clears your backrow, return brings zerato which clears your monsters and the all of them take your LP. So basically in order to set up the control engine, you need speed that matches that of the top deck. Last format gave us Perfect circle, which gave the monarch deck a chance to catch up to the popular T-hero deck. Now i'm giving plasma control the Allure/destiny engine for it to keep up with DAD return :

2x Jinzo

3x Caius the Shadow Monarch

3x Destiny Hero – Plasma

2x Destiny Hero – Malicious

 

3x Cyber valley

1x Sangan

1x treeborn frog

1x Elemental Hero Stratos

1x Destiny hero – Disk Commander

1x Destiny hero – fear monger

1x Snipe Hunter

1x card Trooper

 

3x Allure of Darkness

3x Destiny Draw

3x Fires of Doomsday

1x heavy Storm

1x Mystical Space Typhoon

1x Premature Burial

1x Monster Reborn

1x Brain control

1x Reinforcement of the Army

1x Burial from a Different Dimension

1x Machine Duplication

 

2x Royal Decree

1x Torrential tribute

1x The Transmigration Prophecy

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you should have scapegoat for summoning plasma

 

Three copies of fires of doomsday should be ample. but i side the scapegoat just in case. Not all the plasma's get summoned as well, some get tossed for destiny draw or allure. The fact that plasma is searchable with stratos opens up a world of possibilities

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That's sort of the point. Its a control deck, hence the decree, transmigration, jinzo, burial and plasma, but since I have to set up before DAD return gets the jump on me I need the speed off of draw, Allure and valley. I'm even thinking of adding a dogma, a DMOC and two trade in's to make it even faster.

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DAD return is top tier. At least thats what I was told. DAD decks are fast and crush DDT and other stuff.

 

Your informant is accurate. But that doesn't mean that other decks can't be designed to compete as well as they can.

 

And I believe that Shadow Priestess Burn is actually possibly faster.

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DAD return is top tier. At least thats what I was told. DAD decks are fast and crush DDT and other stuff.

 

Your informant is accurate. But that doesn't mean that other decks can't be designed to compete as well as they can.

 

And I believe that Shadow Priestess Burn is actually possibly faster.

DDT, Explosion, and every single pure OTK in this format is faster than DAD; but at the same time, consistency is compromised.

 

And on the topic of Shadow Priestess Ohm OTK, I'm rather stumped at how smoothly it runs at Columbus. From the decklist, it looks like it'd be horribly inconsistent and would draw tons of bad hands. My vote goes to SJC players stacking, because I honestly can't see the players drawing Broww + DWD perfectly every single time.

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DAD return is top tier. At least thats what I was told. DAD decks are fast and crush DDT and other stuff.

 

Your informant is accurate. But that doesn't mean that other decks can't be designed to compete as well as they can.

 

And I believe that Shadow Priestess Burn is actually possibly faster.

 

Well thats true. Not sure about the Shadow Priestess.

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Like most of my decks it does quite well against DAD. i'm more worried about the rest of the decks since i'm taking it to regionals with minimal testing. I prefer fear monger over diamond dude, his effect at least has a chance of going off if I set him. Diamond Dude isn't likely to peel a normal spell in this deck, let alone one that is actually worth it.

 

As far as priestess OTK, I got the allures originally to test that drawing engine, but its true what they say, it doesn't work unless its stacked. It happens too often that you end up with all monster hands, or a bunch of draw-2's and no monster to pitch. Magical explosion only got the FTK about 2/3rds of the time and to be honest that was more stable and reliable.

 

So yeah, it can keep up with the dragon, it was designed to do so, because it effectively keeps DAD or return from hitting home on most turns, letting you mop up the following turn. But so far that's all I've had a chance to test it against, and this weekend will be its first competitive trial, going against the best DAD players.

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