heraldry_lord Posted February 7, 2016 Report Share Posted February 7, 2016 Earthbound Prisoner Stone Sweeper[Level 5/DARK/Winged Beast/Effect/ATK 1600/DEF 1600] If there is a card in the Field Zone, you can Special Summon this card (from your hand). Earthbound Prisoner Line Walker[Level 3/DARK/Fiend/Tuner/Effect/ATK 800/DEF 1100] You can target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck, then banish this card from your Graveyard; Special Summon it. Earthbound Disciple Geo Griffon[Level 8/DARK/Fiend/Synchro/Effect/ATK 2500/DEF 1500] 1 "Earthbound" Tuner + 1 or more non-Tuner "Earthbound" monstersIf this card or another "Earthbound" monster(s) you control is destroyed: You can target 1 monster your opponent controls; destroy it. Earthbound Disciple Geo Kraken[Level 8/DARK/Fiend/Fusion/Effect/ATK 2800/DEF 1200] 2 "Earthbound" monstersOnce per turn, during your turn, if a monster(s) is Special Summoned to your opponent's side of the field: You can destroy as many monsters your opponent controls as possible, and if you do, inflict 800 damage to your opponent for each monster destroyed. Earthbound PrisonField Spell Card Negate any effect that would change the ATK of a face-up monster(s) on the field. If this card in the Field Zone is destroyed: Halve the LP of the player that destroyed it, and if you do, negate the effects of all face-up monsters they control. Earthbound Magic SealCounter Trap Card When your opponent activates a Spell Card while you control a face-up card in your Field Zone: Negate the activation, and if you do, destroy that card. Earthbound PlainField Spell Card Neither player can Summon monsters in Defense Position, also face-up Attack Position monsters cannot change their battle positions. If a player adds an Action Card to their hand: Their opponent sends all Action Cards in their hand to the Graveyard. Action Cards cannot be activated in response to this effect's activation. If a player has an Action Card in their hand, they can add another 1 to their hand, and if they do, banish that card, and if they do that, 1 face-up monster their opponent controls lose 300 ATK, also inflict 300 damage to their opponent. Earthbound BeginningCounter Trap Card When an opponent's monster declares a direct attack while you have 3000 or less LP: Halve the battle damage you take from this battle, and if you do, activate 1 Field Spell Card from your Deck. Link to comment Share on other sites More sharing options...
Aman Indra Posted February 7, 2016 Report Share Posted February 7, 2016 wow, demon seal is legit, that field spell will definitely make them think, other than that, not that impressed with the monster support. Link to comment Share on other sites More sharing options...
Lonk Posted February 7, 2016 Report Share Posted February 7, 2016 That's quite the asspull that the writers gave to Yuya though. Link to comment Share on other sites More sharing options...
Spinny Posted February 7, 2016 Report Share Posted February 7, 2016 Demon seal is like ' Oh yo topdecked twin twister? Too bad.' Link to comment Share on other sites More sharing options...
Aman Indra Posted February 7, 2016 Report Share Posted February 7, 2016 that synchro and fusion are so damn weak Link to comment Share on other sites More sharing options...
cardgameking Posted February 7, 2016 Report Share Posted February 7, 2016 Stone Sweeper is cool as a self summoning level 5. Line Walker is just eye candy. Demon Seal... Ouch. Earthbound Prison isn't the best option.Griffin sucks, while Kraken is cool. Link to comment Share on other sites More sharing options...
~British Soul~ Posted February 7, 2016 Report Share Posted February 7, 2016 Demon Seal certainly is an interestingly legit card, definitely the best card Sergey used in this episode. Link to comment Share on other sites More sharing options...
The Warden Posted February 7, 2016 Report Share Posted February 7, 2016 Geo Griffon also works when it's destroyed too, which is sorta something. Link to comment Share on other sites More sharing options...
Lonk Posted February 7, 2016 Report Share Posted February 7, 2016 Demon Seal certainly is an interestingly legit card, definitely the best card Sergey used in this episode. I think that simultaneous Synchro/Fusion card was the best card Sergey used in the episode. Link to comment Share on other sites More sharing options...
cardgameking Posted February 7, 2016 Report Share Posted February 7, 2016 Can I be annoyed we didn't get a genuine Earthbound Immortal? I mean, Kraken and Griffin are close, but no cigar. Link to comment Share on other sites More sharing options...
~British Soul~ Posted February 7, 2016 Report Share Posted February 7, 2016 I think that simultaneous Synchro/Fusion card was the best card Sergey used in this episode.I don't think so tbh. Link to comment Share on other sites More sharing options...
Aman Indra Posted February 7, 2016 Report Share Posted February 7, 2016 I don't think so tbh.you are in minority this time around i thinkif they decide to release this stuff, griffon should get a damn big boost. Link to comment Share on other sites More sharing options...
heraldry_lord Posted February 7, 2016 Author Report Share Posted February 7, 2016 Can I be annoyed we didn't get a genuine Earthbound Immortal? I mean, Kraken and Griffin are close, but no cigar. You can be, but what would be the point? Sergey isn't a Dark Signer, and the Earthbound Immortals (that is, the monsters with "Earthbound Immortal" in their name) are special, akin to the Egyptian Gods and so on. It's amazing that we got anything at all related to them. Link to comment Share on other sites More sharing options...
~British Soul~ Posted February 7, 2016 Report Share Posted February 7, 2016 You are in minority this time round I thinkDon't care, I still think the Counter Trap is better, it has more uses/playability than the Syncho/Fusion spell. Link to comment Share on other sites More sharing options...
Toffee. Posted February 7, 2016 Report Share Posted February 7, 2016 ....The funk kind of OC self-insert-level kind of cards are these? Link to comment Share on other sites More sharing options...
heraldry_lord Posted February 7, 2016 Author Report Share Posted February 7, 2016 ....The f*** kind of OC self-insert-level kind of cards are these? Could you rephrase this, please? I genuinely don't understand. Link to comment Share on other sites More sharing options...
Toffee. Posted February 7, 2016 Report Share Posted February 7, 2016 Could you rephrase this, please? I genuinely don't understand.What I mean is... These cards look like they were made by some 8 year old who first discovered YCM's cardmaker, and went off and made Earthbound "support". Srsly. The two that act like fodder are honestly useless/the second one doesn't even have an actual effect revealed. The Synchro is unknown/the only effect we have is sub-par for it. The Fusion is random as hell/gimmicky. The Spell and Trap are just whatever. Link to comment Share on other sites More sharing options...
heraldry_lord Posted February 7, 2016 Author Report Share Posted February 7, 2016 What I mean is... These cards look like they were made by some 8 year old who first discovered YCM's cardmaker, and went off and made Earthbound "support".Srsly. The two that act like fodder are honestly useless/the second one doesn't even have an actual effect revealed. The Synchro is unknown/the only effect we have is sub-par for it. The Fusion is random as hell/gimmicky. The Spell and Trap are just whatever. OK, understood, and I'm inclined to agree. Link to comment Share on other sites More sharing options...
Spinny Posted February 7, 2016 Report Share Posted February 7, 2016 If stone sweeper gets"Then, if you control no other monsters, special summon 1 "Earthbound Tribute Token" (1600/1600/Fiend/DARK/Level 5)"Then it would be ok. Link to comment Share on other sites More sharing options...
asterr259 Posted February 7, 2016 Report Share Posted February 7, 2016 Meh. I never expected them to be like actual Earthbounds. I usually keep an open mind and lowered expectation with stuff like this. Though Stone Sweeper and Demon Seal seem pretty legit. Link to comment Share on other sites More sharing options...
Toffee. Posted February 7, 2016 Report Share Posted February 7, 2016 OK, understood, and I'm inclined to agree.Well.... I mean, like, the fodder monsters don't honestly do anything. The Synchro is unknown/will likely suffer because it needs an Earthbound Prisoner as a Material and/or needs a Field in order to do anything. The Fusion can do dumb combos with stuff like Ojama Trio/Mithril(w/e)/etc, but has the same sort of issues the Synchro does. Link to comment Share on other sites More sharing options...
heraldry_lord Posted February 7, 2016 Author Report Share Posted February 7, 2016 Well.... I mean, like, the fodder monsters don't honestly do anything. The Synchro is unknown/will likely suffer because it needs an Earthbound Prisoner as a Material and/or needs a Field in order to do anything. The Fusion can do dumb combos with stuff like Ojama Trio/Mithril(w/e)/etc, but has the same sort of issues the Synchro does. If they do release them, they'll probably/hopefully buff them nicely. Link to comment Share on other sites More sharing options...
Toffee. Posted February 7, 2016 Report Share Posted February 7, 2016 If they do release them, they'll probably/hopefully buff them nicely.Given the fact that they are implied to be smaller versions of the bigger/original ones.... The Reptile one will be the best, since King of the Feral is a card. Link to comment Share on other sites More sharing options...
GarlandChaos Posted February 7, 2016 Report Share Posted February 7, 2016 Looking at the thread title be like Real Talk, though: Stone Sweeper is just BAD. Sure, there's no OPT clause, so you can just drop 3 on board like it ain't no thang, but meh. And, to be honest, I personally don't like the Field Spell. The anti-ATK change effect is just so random, and your opponent doesn't really have a HUGE incentive to destroy it regardless of the secondary effect. Geo Griffon seems...interesting. I'd like to know if its effect triggers when itself is destroyed. Geo Kraken is all kinds of bizarre. Torrential on your opponent during your turn? The funk? The Counter Trap is pretty legit, though. Liking the semi-genericness. I'm also interested in seeing what they do with the Tuner. All-in-all, interesting, but nothing too spectacular. Hope these get a buff when they're released in the TCG/OCG. Link to comment Share on other sites More sharing options...
Slinky Posted February 7, 2016 Report Share Posted February 7, 2016 of course the field spell doesnt have a huge incentive to destroy it. That's the point. It makes them consider if killing it is worth the lp and your effects, meaning you have a field spell that likely won't die Link to comment Share on other sites More sharing options...
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