Jump to content

[Anime] Earthbound


Recommended Posts

EarthboundPrisonerStoneSweeper-JP-Anime-

 

Earthbound Prisoner Stone Sweeper

[Level 5/DARK/Winged Beast/Effect/ATK 1600/DEF 1600]

 

If there is a card in the Field Zone, you can Special Summon this card (from your hand).

 

 

EarthboundPrisonerLineWalker-JP-Anime-AV

 

Earthbound Prisoner Line Walker

[Level 3/DARK/Fiend/Tuner/Effect/ATK 800/DEF 1100]

 

You can target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck, then banish this card from your Graveyard; Special Summon it.

 

 

EarthboundServantGeoGriffon-JP-Anime-AV.

 

Earthbound Disciple Geo Griffon

[Level 8/DARK/Fiend/Synchro/Effect/ATK 2500/DEF 1500]

 

1 "Earthbound" Tuner +  1 or more non-Tuner "Earthbound" monsters

If this card or another "Earthbound" monster(s) you control is destroyed: You can target 1 monster your opponent controls; destroy it.

 

 

EarthboundServantGeoKraken-JP-Anime-AV.p

 

Earthbound Disciple Geo Kraken

[Level 8/DARK/Fiend/Fusion/Effect/ATK 2800/DEF 1200]

 

2 "Earthbound" monsters

Once per turn, during your turn, if a monster(s) is Special Summoned to your opponent's side of the field: You can destroy as many monsters your opponent controls as possible, and if you do, inflict 800 damage to your opponent for each monster destroyed.

 

 

 

EarthboundPrison-JP-Anime-AV.png

 

Earthbound Prison

Field Spell Card

 

Negate any effect that would change the ATK of a face-up monster(s) on the field. If this card in the Field Zone is destroyed: Halve the LP of the player that destroyed it, and if you do, negate the effects of all face-up monsters they control.

 

 

EarthboundMagicSeal-JP-Anime-AV.png

 

Earthbound Magic Seal

Counter Trap Card

 

When your opponent activates a Spell Card while you control a face-up card in your Field Zone: Negate the activation, and if you do, destroy that card.

 

 

EarthboundPlain-JP-Anime-AV.png

 

Earthbound Plain

Field Spell Card

 

Neither player can Summon monsters in Defense Position, also face-up Attack Position monsters cannot change their battle positions. If a player adds an Action Card to their hand: Their opponent sends all Action Cards in their hand to the Graveyard. Action Cards cannot be activated in response to this effect's activation. If a player has an Action Card in their hand, they can add another 1 to their hand, and if they do, banish that card, and if they do that, 1 face-up monster their opponent controls lose 300 ATK, also inflict 300 damage to their opponent.

 

 

 

EarthboundBeginning-JP-Anime-AV.png

 

Earthbound Beginning

Counter Trap Card

 

When an opponent's monster declares a direct attack while you have 3000 or less LP: Halve the battle damage you take from this battle, and if you do, activate 1 Field Spell Card from your Deck.

Link to comment
Share on other sites

  • Replies 61
  • Created
  • Last Reply

Can I be annoyed we didn't get a genuine Earthbound Immortal? I mean, Kraken and Griffin are close, but no cigar.

 

You can be, but what would be the point? Sergey isn't a Dark Signer, and the Earthbound Immortals (that is, the monsters with "Earthbound Immortal" in their name) are special, akin to the Egyptian Gods and so on.

 

It's amazing that we got anything at all related to them.

Link to comment
Share on other sites

Could you rephrase this, please?  I genuinely don't understand.

What I mean is...

 

These cards look like they were made by some 8 year old who first discovered YCM's cardmaker, and went off and made Earthbound "support".

Srsly. The two that act like fodder are honestly useless/the second one doesn't even have an actual effect revealed. The Synchro is unknown/the only effect we have is sub-par for it. The Fusion is random as hell/gimmicky. The Spell and Trap are just whatever.

Link to comment
Share on other sites

What I mean is...

 

These cards look like they were made by some 8 year old who first discovered YCM's cardmaker, and went off and made Earthbound "support".

Srsly. The two that act like fodder are honestly useless/the second one doesn't even have an actual effect revealed. The Synchro is unknown/the only effect we have is sub-par for it. The Fusion is random as hell/gimmicky. The Spell and Trap are just whatever.

 

OK, understood, and I'm inclined to agree.

Link to comment
Share on other sites

OK, understood, and I'm inclined to agree.

Well.... I mean, like, the fodder monsters don't honestly do anything. The Synchro is unknown/will likely suffer because it needs an Earthbound Prisoner as a Material and/or needs a Field in order to do anything. The Fusion can do dumb combos with stuff like Ojama Trio/Mithril(w/e)/etc, but has the same sort of issues the Synchro does.
Link to comment
Share on other sites

Well.... I mean, like, the fodder monsters don't honestly do anything. The Synchro is unknown/will likely suffer because it needs an Earthbound Prisoner as a Material and/or needs a Field in order to do anything. The Fusion can do dumb combos with stuff like Ojama Trio/Mithril(w/e)/etc, but has the same sort of issues the Synchro does.

 

If they do release them, they'll probably/hopefully buff them nicely.

Link to comment
Share on other sites

Looking at the thread title be like

 

gfs_40186_1_1_mid.jpg

 

Real Talk, though: Stone Sweeper is just BAD.

 

Sure, there's no OPT clause, so you can just drop 3 on board like it ain't no thang, but meh.

 

And, to be honest, I personally don't like the Field Spell. The anti-ATK change effect is just so random, and your opponent doesn't really have a HUGE incentive to destroy it regardless of the secondary effect.

 

Geo Griffon seems...interesting. I'd like to know if its effect triggers when itself is destroyed.

 

Geo Kraken is all kinds of bizarre. Torrential on your opponent during your turn? The funk?

 

The Counter Trap is pretty legit, though. Liking the semi-genericness.

 

I'm also interested in seeing what they do with the Tuner.

 

All-in-all, interesting, but nothing too spectacular. Hope these get a buff when they're released in the TCG/OCG.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...