Βyakuya Posted February 6, 2016 Report Share Posted February 6, 2016 x3 BEWDx1 BEWD Alternativex3 Maiden with Eyes of Bluex1 Priest with Eyes of Bluex1 Protector with Eyes of Bluex3 Sage with Eyes of Bluex2The White Stone of Antiquityx2 White Ka Dragon x3 Chicken Gamex3 Gospel of Revivalx2 Light Shrinex1 One for Onex2 Silver's Cryx1 Soul Chargex2 Terraformingx3 Trade-Inx2 Twin Twistersx3 Upstart Hobanx2 Wonder Wand x2 Azure-Eyes Silver Dragonx1 Black Rose Moonlight Dragonx2 Blue-Eyes Spirit Dragonx1 Crystal Wing Synchro Dragonx1 Michaelx1 Stardust Sparkx1 Felgrandx1 Galaxy Eyes Full Armor Photon Dragonx1 Tachyonx1 Giant Grinderx2 Hopebringer Posted deck cause Felgrand came out. Blue-Eyes are still a problematic deck due to the conflicting consistency with the Eyes of Blue, the potential to brick with multiple Dragons, having no room for outs, and having a huge power difference when your setup is not strong enough. But nevertheless, I was able to create a successful build that generates as much as possible and can create threatening fields that can agro over very well with things like Crystal Wing, Spirit, and Hopebringer. Only 2 Light Shrines because they tend to clog and do absolutely nothing if I don't have an Eyes of Blue. It can be grabbed by a lot of draw power cards and Terraforming anyway. Though, I run a minimal number of Eyes of Blue because they too can clog, and Sage and Maiden are technically the only reliable Eyes of Blue cards. Priest sucks early game but is very potent lategame. Protector can lead into powerful plays if I have Priest or Maiden in hand. The easier 2-card combo is Sage and Shrine into Crystal, where Spirit gets Moonlight, then it tuned again with another Tuner into Crystal Wing. He has always been consistently brought out this way without no waste of sources. Soul Charge, Silver's Cry, and Gospel are key to getting a strong setup first turn if possible with Crystal or Hopebringer. And Twisters is anti-backrow since they card drops dead if they can't get anything good and get cockblocked. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted February 7, 2016 Report Share Posted February 7, 2016 I never quite understood the point of Wonder Wand in BEWD. Also, why no backrow or Twin Burst? Link to comment Share on other sites More sharing options...
Progenitor Posted February 7, 2016 Report Share Posted February 7, 2016 I never quite understood the point of Wonder Wand in BEWD.Also, why no backrow or Twin Burst? All equip spells target inherently, also draw power. Link to comment Share on other sites More sharing options...
Βyakuya Posted February 9, 2016 Author Report Share Posted February 9, 2016 I never quite understood the point of Wonder Wand in BEWD.Also, why no backrow or Twin Burst? Wonder Wand allows me to target Maiden or give a free +2 to extra Eyes of Blue stuff. Backrow really isn't important here since the prime focus is being able to OTK or create a field presence/dominance, and backrow has to be cut for consistency and fluency. Twin Burst is alright, but I found myself going more into the Xyzs since they are more useful in out-ing a lot of things. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.