GarlandChaos Posted February 5, 2016 Report Share Posted February 5, 2016 Lore: During either player's turn: You can banish this card; Special Summon 1 Level 4 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Farmgirl" once per turn. When this card inflicts battle damage to your opponent: You can pay 500 LP; add 1 "Kozmo" card from your Deck to your hand. This thing, as most, if not ALL of us know, is a complete monster. Being able to search out ships and SS them from the hand with a Spell Speed 2 effect, as well as ITSELF being searchable by a Spell Speed 2 card, i.e. E-Tele, is pretty insane, and is most likely reason enough for it to be AT LEAST put to 2 in a future format. tl;dr Searcher with a Spell Speed 2 SS effect that is searchable by a Spell Speed 2 card. Need I say more? Discuss. Link to comment Share on other sites More sharing options...
Bringerofcake Posted February 5, 2016 Report Share Posted February 5, 2016 The reason kozmo had presence early, and most of the reason kozmo still has presence now. It searches your entire deck, more or less. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted February 6, 2016 Report Share Posted February 6, 2016 There's just a sweet satisfaction to me when I'm able to overpower my opponent with this monster just by dropping Honest. At any given point, she is only dead without either Honest or a ship to summon. Being only 1500, she's a glass cannon. It takes nothing to destroy her, but she's a crucial part to Kozmo. This is also my new Yugioh waifu. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted February 6, 2016 Report Share Posted February 6, 2016 Need to attack to do anything. It's a trash card and people trying to build around it is why Kozmo get a bad rep. TinCan>>>>>>>>>>>Farm Girl, she's a one of at best Link to comment Share on other sites More sharing options...
Synchronized Posted February 6, 2016 Report Share Posted February 6, 2016 Need to attack to do anything. It's a trash card and people trying to build around it is why Kozmo get a bad rep. TinCan>>>>>>>>>>>Farm Girl, she's a one of at bestNo Link to comment Share on other sites More sharing options...
IQuitDolphin Posted February 6, 2016 Report Share Posted February 6, 2016 This thing, as most, if not ALL of us know, is a complete monster. Being able to search out ships and SS them from the hand with a Spell Speed 2 effect, as well as ITSELF being searchable by a Spell Speed 2 card, i.e. E-Tele, is pretty insane, and is most likely reason enough for it to be AT LEAST put to 2 in a future format. 1) Kozmo Farmgirl is no longer a mandatory 3-of in Kozmo. It's the card holding Kozmo back and people are still trying to place Farmgirl on a pedestal when it's nothing more than a pilot. It can search out ships, but it needs a clear board to search in the first place, and if the board is clear you are most likely going to win anyways. EVERY pilot can Special Summon a ship, so how is that a valid point? I'd rather have a Wickedwitch out that actually has usage and has fewer attack surfaces (Raigeki, Dark Hole, etc) rather than a Kozmo Farmgirl that is basically a sitting duck and is extremely vulnerable. Etele on a Farmgirl is a complete waste unless you're going for the OTK, and if you are, you don't even need three. All you need is one Farmgirl to OTK the opponent. Farmgirl is the worst pilot to get off Etele in almost every other scenario; Tincan is better for turn 1, Soartroopers is better for looping, and Strawman is good all-round. Considering the boards that PePe (Dracopals) make, you're left with a dead card in your hand that does nothing besides summon a ship. Hell, even Goodwitch is better now since it actually has a use when facing established boards. The reason kozmo had presence early, and most of the reason kozmo still has presence now. It searches your entire deck, more or less. It was the reason Kozmo had presence early, yes, but it's mostly subpar now for the reasons I stated above. You have a multitude of other pilots that are much better than Farmgirl, and there is no reason to search off Farmgirl since if you're going for Farmgirl you should be going for game. There's just a sweet satisfaction to me when I'm able to overpower my opponent with this monster just by dropping Honest. At any given point, she is only dead without either Honest or a ship to summon. Being only 1500, she's a glass cannon. It takes nothing to destroy her, but she's a crucial part to Kozmo.This is also my new Yugioh waifu. Honest isn't run anymore. Lack of space and overall better cards to run (such as more pilots and ships) are the reason why. Farmgirl will always be subpar when drawn, since she's a shitty 1500 beatstick at that point who can't do anything other than summon a ship (which every other pilot can do as well). Searching with her is unreliable since 1500 is nothing and requires a clear board, something that almost never happens naturally when facing tier 1 and 2 decks. It's a subpar card used only for the OTK potential it possesses, not for the search. She's not crucial to Kozmo, just another cog in the Kozmo strategy. As Winter said, a 1-of at best. But I believe that running 1 is mandatory just for the OTK potential it provides. Running more than 1 will lead to bricks, and will be subpar when staring down established boards. Tincan is the new searcher since you acquire a +1 on every End Phase, and is much more live than Farmgirl ever will. Granted, Tincan is dead going second when drawn, but I'd rather draw a Tincan than a Farmgirl, since at least Tincan can search at the End Phase and/or banish for a ship, which is more than what Farmgirl can do in that situation. Link to comment Share on other sites More sharing options...
GarlandChaos Posted February 6, 2016 Author Report Share Posted February 6, 2016 Uh. Guys. Infected Mail is a thing. >Play This>Activate Mail>Attack directly>Search out a ship>Summon a ship via Farmgirl>???>Profit(?) 'Course, Mail isn't searchable (yet), so... Link to comment Share on other sites More sharing options...
IQuitDolphin Posted February 6, 2016 Report Share Posted February 6, 2016 Uh. Guys. Infected Mail is a thing. >Play This>Activate Mail>Attack directly>Search out a ship>Summon a ship via Farmgirl>???>Profit(?) 'Course, Mail isn't searchable (yet), so... Infected Mail sucks. Unsearchable card to support an argument that did not even refute my points is bad -_- Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted February 6, 2016 Report Share Posted February 6, 2016 Infected Mail won't really help you outside of Farmgirl, aside from a few times where you can just swing past the frontrow with Wickedwitch for game, but that pretends Kozmo can't deal with the frontrow very well. It'd be dead most of the time. Link to comment Share on other sites More sharing options...
evilfusion Posted February 6, 2016 Report Share Posted February 6, 2016 No Kindly elaborate your points. Discussion involves sharing information and viewpoints. Simply saying "No" adds nothing. Link to comment Share on other sites More sharing options...
Βyakuya Posted February 6, 2016 Report Share Posted February 6, 2016 Uh. Guys. Infected Mail is a thing. >Play This>Activate Mail>Attack directly>Search out a ship>Summon a ship via Farmgirl>???>Profit(?) 'Course, Mail isn't searchable (yet), so... As stated, there's no reason to refute Dolphin and Winter's points with a more terrible card. Neither you should still have residual salt and hate for this deck. Farmgirl used to be the go-to girl before Tincan, and she was powerful in her own right, but now it's going to be very hard going with Farmgirl as an initial setup because wasting a turn on a BP to go off is sort of bad in this metagame, even though Pepe is near death. It's only strength is that it can fuel and lengthen the OTK, but it is by all means stoppable. If anything, I should be convinced why Tincan is no better. He lets Kozmos have a T1, and leads into some good setups if you mindgame good enough and is very versatile in general. Link to comment Share on other sites More sharing options...
ihop Posted February 6, 2016 Report Share Posted February 6, 2016 Kindly elaborate your points. Discussion involves sharing information and viewpoints. Simply saying "No" adds nothing.In this casr no is a perfectly acceptable answer. I mean this game has bo summojing sickness right. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted February 6, 2016 Report Share Posted February 6, 2016 In this casr no is a perfectly acceptable answer. I mean this game has bo summojing sickness right.It's really not, cause you know what else Kozmo have? Linear Sickness Link to comment Share on other sites More sharing options...
GarlandChaos Posted February 6, 2016 Author Report Share Posted February 6, 2016 As stated, there's no reason to refute Dolphin and Winter's points with a more terrible card. Neither you should still have residual salt and hate for this deck. Farmgirl used to be the go-to girl before Tincan, and she was powerful in her own right, but now it's going to be very hard going with Farmgirl as an initial setup because wasting a turn on a BP to go off is sort of bad in this metagame, even though Pepe is near death. It's only strength is that it can fuel and lengthen the OTK, but it is by all means stoppable. If anything, I should be convinced why Tincan is no better. He lets Kozmos have a T1, and leads into some good setups if you mindgame good enough and is very versatile in general.Actually, now that you mention it... I just took a quick look at Tincan again, and I see your point. 'Course, you have to wait a turn with 'can if you want a certain ship, but eh. Link to comment Share on other sites More sharing options...
IQuitDolphin Posted February 6, 2016 Report Share Posted February 6, 2016 In this casr no is a perfectly acceptable answer. I mean this game has bo summojing sickness right. -_- Actually, now that you mention it... I just took a quick look at Tincan again, and I see your point. 'Course, you have to wait a turn with 'can if you want a certain ship, but eh. Tincan is a guaranteed ship when going first and has more opportunities to search compared to Farmgirl. Farmgirl will never be used for a defensive purpose (searching a ship for later use), and will instead be used to OTK the first chance you get. Tincan needs to wait a turn to get a ship, yes, but that's generally inconsequential considering Farmgirl can't search turn 1 and has no real usage outside of OTKs. Link to comment Share on other sites More sharing options...
Slinky Posted February 7, 2016 Report Share Posted February 7, 2016 Pardon me for being a nub here, but what's the purpose of Tincan in the first place? I mean, sure it guarentees a ship, but at the same time, it feels counterproductive since it's really only good turn 1, and only if you go first. And even then, even if it does guarentee a ship, what is the purpose of the remaining ones being sent to the graveyard? That just sounds like its reducing your floating power.What exactly are Kozmo running now that can take advantage of these kinds of things? Because sending to the grave is completely counter-intuitive to their playstyle, even if Soartroopers is a card, (and iirc, Soartroopers is a flat out 1-of as well). So basically, isn't a clear field for Farmgirl just as situational as the probability of opening with Tincan when you go first, and that's even assuming you win the initial Rock-Paper-Scissors/Die Roll/Coin Flip. They both seem ridiculously fragile, with Farmgirl being live much more often than Tincan is, even if it opens up getting your ass veiler'd. And at least with Farmgirl, you can /create/ opportunities where it can swing, with usage of things like Dark Hole and Raigeki, whereas you can't do so with Tin Can. Link to comment Share on other sites More sharing options...
Sleepy Posted February 7, 2016 Report Share Posted February 7, 2016 In this casr no is a perfectly acceptable answer. I mean this game has bo summojing sickness right. Yugioh has no Summoning sickness, do you know what else it doesn't have? Mana costs required to activate your counters against no Summoning sickness.The argument there is that Farmgirl on her own is good against a punching bag. tl;dr No. Link to comment Share on other sites More sharing options...
Synchronized Posted February 7, 2016 Report Share Posted February 7, 2016 The argument is that Farmgirl is still the best card in the deck. It's what keeps everything moving effectively. I like Tincan quite a bit, but you don't want to get TOO Graveyard reliant, either. Without Farmgirl the deck would be bad. It's not AS prevalent as it was upon release, but it's still highly necessary and effective to get things going. You strike with it once and you're in a much, much better position. Link to comment Share on other sites More sharing options...
Catman25 Posted February 7, 2016 Report Share Posted February 7, 2016 Farmgirl's arguably not as good as before, but what the hell are Kozmo playing that there's not enough space to justify more than one Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted February 7, 2016 Report Share Posted February 7, 2016 Farmgirl's arguably not as good as before, but what the hell are Kozmo playing that there's not enough space to justify more than oneCoTH, Oasis, Reasoning, soon to be DMoC etc Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted February 7, 2016 Report Share Posted February 7, 2016 CoTH, Oasis, Reasoning, soon to be DMoC etcYou have been saying dmoc would be in tcg "soon" since, like, summer. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted February 7, 2016 Report Share Posted February 7, 2016 You have been saying dmoc would be in tcg "soon" since, like, summer.It got it's errata now is the difference Link to comment Share on other sites More sharing options...
Slinky Posted February 7, 2016 Report Share Posted February 7, 2016 Pardon me for being a nub here, but what's the purpose of Tincan in the first place? I mean, sure it guarentees a ship, but at the same time, it feels counterproductive since it's really only good turn 1, and only if you go first. And even then, even if it does guarentee a ship, what is the purpose of the remaining ones being sent to the graveyard? That just sounds like its reducing your floating power.What exactly are Kozmo running now that can take advantage of these kinds of things? Because sending to the grave is completely counter-intuitive to their playstyle, even if Soartroopers is a card, (and iirc, Soartroopers is a flat out 1-of as well). So basically, isn't a clear field for Farmgirl just as situational as the probability of opening with Tincan when you go first, and that's even assuming you win the initial Rock-Paper-Scissors/Die Roll/Coin Flip. They both seem ridiculously fragile, with Farmgirl being live much more often than Tincan is, even if it opens up getting your ass veiler'd. And at least with Farmgirl, you can /create/ opportunities where it can swing, with usage of things like Dark Hole and Raigeki, whereas you can't do so with Tin Can. Can I get an answer to this? Link to comment Share on other sites More sharing options...
IQuitDolphin Posted February 7, 2016 Report Share Posted February 7, 2016 Pardon me for being a nub here, but what's the purpose of Tincan in the first place? I mean, sure it guarentees a ship, but at the same time, it feels counterproductive since it's really only good turn 1, and only if you go first. And even then, even if it does guarentee a ship, what is the purpose of the remaining ones being sent to the graveyard? That just sounds like its reducing your floating power. What exactly are Kozmo running now that can take advantage of these kinds of things? Because sending to the grave is completely counter-intuitive to their playstyle, even if Soartroopers is a card, (and iirc, Soartroopers is a flat out 1-of as well). So basically, isn't a clear field for Farmgirl just as situational as the probability of opening with Tincan when you go first, and that's even assuming you win the initial Rock-Paper-Scissors/Die Roll/Coin Flip. They both seem ridiculously fragile, with Farmgirl being live much more often than Tincan is, even if it opens up getting your ass veiler'd. And at least with Farmgirl, you can /create/ opportunities where it can swing, with usage of things like Dark Hole and Raigeki, whereas you can't do so with Tin Can. - Tincan is meant to be a searcher and deck thinner. Unlike Farmgirl that needs to devote to a Battle Phase, Tincan can be used on EVERY End Phase, which increases pressure on the opponent to get rid of it. It gives Kozmo a much stronger turn 1, obviously, but it also applies a lot of pressure to the opponent as well, as it's a timebomb searcher as well as a pseudo-trap. It also increases proactive use of your ships and pilots, as a Tincan >> Dark Destroyer >> Tincan sets you up for future Strawman plays without reliance on the opponent. - This is where the Kozmo playstyle goes full-cirle, to be honest. Rather than relying on them to destroy your ship to get your engine going, sending the ships to the Graveyard raises the ceiling of the deck by giving Kozmo access to cards like Call of the Haunted. By doing so, Kozmo acquire much more options than just relying on a single Pilot > Ship interaction. In addition, sending ships to the Graveyard thins the deck, making it easier to draw into your power cards like Emergency Teleport and Kozmotown. Soartroopers is actually a 2-3 of now due to the loops you can do with it. Soartroopers > x2-3 > Leviair increases your field advantage by an insane amount, and gives you 2-3 pilots for ships. - The fact is, Kozmo has 2 ways to play: to go first and establish a Tincan / Backrow board, or to go second and rely on Goodwitch / Farmgirl to break through. Obviously, each card is good in their own builds, but Farmgirl is only good going second and has little proactive usage going first besides Kozmotown fodder or bridge into a ship. Tincan is strongest going first, but even though it can be mediocre when trying to answer established boards, it serves the same purpose as Farmgirl when going second. This additional usage (searching a ship first turn) is the reason why Farmgirl is mediocre when compared to Tincan. Of course, Tincan can be Veiler'd, and of course boardwipes open up opportunities for Farmgirl to go in for game, but Veiler is a narrow interaction and can be mitigated by using Emergency Teleport during the End Phase. Dark Hole and Raigeki are valid points, but the chances of drawing into them are slim, and Monarchs are able to use March to mitigate those cards. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.