GarlandChaos Posted February 2, 2016 Report Share Posted February 2, 2016 1 Onuncu2 Deyvaty2 Attondel3 Seitsemas3 Patrulea3 Raiden3 Harmadik1 Card Trooper1 Antra3 Dekatron1 Pirmais 2 Instant Fusion1 Monster Gate3 Reasoning2 Charge of the Light Brigade2 Void Seer1 Book of Moon2 Twin Twister1 Burial from a Different Dimension1 Void Imagination 2 Breakthrough Skill 1 Tierra1 Norden 1 Scarlight1 Omega1 Stardust Dragon1 Scrap Archfiend1 Black Rose Dragon1 Hi-Speedroid Kendama 1 Felgrand2 Dracossack1 Big Eye1 Pearl2 Castel CnC? Link to comment Share on other sites More sharing options...
dustdevil9 Posted February 2, 2016 Report Share Posted February 2, 2016 Where's Decatron? Star of the show? He makes the deck that much better and gives you plenty of extra deck options to go into Link to comment Share on other sites More sharing options...
Bringerofcake Posted February 2, 2016 Report Share Posted February 2, 2016 I feel like dropping Kuribandits for card troopers wouldn't be a bad idea. getting your mills on the spot and getting paid back for Onuncu doesn't seem terrible. I haven't played noids for a while myself, though. Link to comment Share on other sites More sharing options...
GarlandChaos Posted February 2, 2016 Author Report Share Posted February 2, 2016 Where's Decatron? Star of the show? He makes the deck that much better and gives you plenty of extra deck options to go intoDidn't really think 'tron was needed. I'll consider it tomorrow. I feel like dropping Kuribandits for card troopers wouldn't be a bad idea. getting your mills on the spot and getting paid back for Onuncu doesn't seem terrible. I haven't played noids for a while myself, though.OH! Card Trooper! I KNEW I was forgetting something! Thanks for the suggestions, folks. I'll make some adjustments tomorrow. Link to comment Share on other sites More sharing options...
IQuitDolphin Posted February 2, 2016 Report Share Posted February 2, 2016 - Decatron is key card; outs stuff and makes Xyz and Synchro easy. - Lyla is kind of bad since it's not a tuner, makes Reasoning stop short, and has no worthwhile cards worth popping that Decatron can't at the moment. Twin Twister is also a card and you happen to run it in 3's and does a lot more in the PePe matchup and hitting backrow. - Consider dropping Raiden to 1. You don't want to clutter Normal Summons and you don't want to open multiples. - Kuribandit is too slow. - Needlebug Nest is too slow. - Piaty sucks. No. - Wrong ratio; it's 2 Devy 1 Onuncu - Too much Attondel. 1-2 is better. - Only one Sjette; you only ever use him with Decatron and Seitsemas for a Rank 7. - Too much Void Seer. 1-2. - MORE HARMADIK - MORE PATRULEA - 1 Antra - INSTANT FUSION - VOID IMAGINATION - EXTRA DECK Could go on, but it's late on my end :/ Also reminded me to update my Infernoids :/ Link to comment Share on other sites More sharing options...
ENMaker Posted February 2, 2016 Report Share Posted February 2, 2016 Decatron is like their best enabling card pal, what the hell. How could you not be running it at all. Link to comment Share on other sites More sharing options...
Βyakuya Posted February 2, 2016 Report Share Posted February 2, 2016 I have to be directly honest...this is plain terrible even for a first try; sorry. Lyla is too slow for this format. Running multiples of her or even any at all won't be as effective as Raiden, since Raiden is more instant while you can do better at S/T removal with Galaxy Cyclone/Twin Twister/Patrulea/Devyaty. You can side her, but through much testing, I can say that you can do without her. All you need are just 2 Charges and 3 Raidens since NSing it as a tuner and using Patrulea is a more stronger play than being stuck on a S/T removal that is not consistently good if they don't have an S/T worth to remove or is not what you need to access the Synchro toolbox. Kuribandit is even more horrendously slow than Lyla. You can't search him, and becomes utter deadweight when he gets Reasoning/Monster Gate'd. He only gets a star play at most first turn, and you can do without the S/T grab, since most of the time during lategame he just sucks completely and is not what you want. There are better options now played, such in OCG where people play Left Arm Offering. Piaty and Sjette and garbage. Their effects and ATK are not as good compared to what Attondel and Seitsemas can do. Their low ATK and their miniscule effects are not worth the graveyard -2 since Seitsemas is a more powerful board remover and Attondel is an OTK machine. Piaty is potty cause slow hand destruction effects are not too effective now cause a lot of decks these days vomit their good stuff already, and Sjette has very variable effects that can be done without. That said, reduce Attondel to 2 to prevent clogs, keep 3 Seitsemas, and dump all the Piatys and Sjettes. Add 1 more Harmadik and Patrulea because they are key too your Synchro/Xyz toolbox and are great bait/removal tools. 1 of each Pirmais and Antra are good to consider too. Dekatron is also a mandatory card to have, arguably at 3. It is the perfect out to floodgates as it can send any low-level Infernoid to the graveyard and copy its ability, like Patrulea blowing up an S/T. The key to this is that it can serve as fodder since it's a tuner, so if you have a low level Infernoid like Harmadik, and Dekatron makes itself send Patrulea, Harmadik (3) tunes with Dekatron (1 + 4) into a Level 8 Synchro, or can make itself into other worthwhile things. Finally, it helps sets up Devyaty or Onuncu if you mill it, so it can negate a free monster/spell/trap at the cost of you playing a weak monster, but you can work out of it if you have another Infernoid to tribute it and reopen your play. Devyaty is more powerful in this metagame than Onuncu is, so I recommend swapping the ratio between them/ making Devyaty @2 and Onuncu @1. Needlebug Nest is awfully slow. You should be relying on the power of Reasoning/Gate, Raiden, and Card Trooper instead. Though, I would suggest only running 1 Card Trooper. 3 Void Seers seems a bit excessive and has the potential to clog, so remove 1. Same with Twisters. Here are the other staples you might need to consider: -Electromagnetic Turtle (Anti-OTK. Even if it's a single use, Infernoids tend to be wide open sometimes so this should be clutch)-Burial from a Different Dimension (recycles your used Infernoids. You can go without it but in clutch situations, this card can save you resources)-One for One (Gets Dekatron quickly, dumps an Infernoid and helps you setup quickly. Pair with another Infernoid for Synch/Xyz plays-Rekindling (Play with multiple Dekatrons to max out advantage. I rarely see effective play of it, but you might give it a try)-Instant Fusion (Use with Raiden into an instant Level 8/R4. Preferred ratio would be x2-3 Instants and x1-2 Nordens. Very effective tool after you summon all the noids you can or as extra play)-Book of Moon (Has multiple good uses, but particularly you can flip down your monster and summon more Infernoids)-Galaxy Cyclone (Not as good this format, but has dual usage that might interest you @1-2)-Breakthrough Skill (Shuts off Infinity and Rafflesia and other troublesome Quick cards) The Extra Deck is very essential to Infernoids since it allows you toolbox a lot of things for power, advantage, and problem-solving. Most important ones would be the Level 6-8 Synchros, and R4, R7, and R8s. Here are the ones most considered: -Dracossack-Gem-Knight Pearl-Divine Dragon Knight Felgrand-Scarlight Red Dragon Archfiend-Scrap Archfiend-Black Rose Dragon-PSYFrame Omega-Stardust Dragon-Big Eye-Castel Link to comment Share on other sites More sharing options...
IQuitDolphin Posted February 2, 2016 Report Share Posted February 2, 2016 ....Oh, and Lightsworns without Charge of the Light Brigade...WHY EDIT: Pretty much all the above is on-point, and there really is nothing to add. Explained it much better than I did (If you can call it explaining) Link to comment Share on other sites More sharing options...
Βyakuya Posted February 2, 2016 Report Share Posted February 2, 2016 ....Oh, and Lightsworns without Charge of the Light Brigade...WHY EDIT: Pretty much all the above is on-point, and there really is nothing to add. Explained it much better than I did (If you can call it explaining) You basically explained it like a tl;dr to my post. Also forgot to mention Void Imagination. Great card; might not be too consistent but very effective dumping the Noids since Extra Deck stuff is very relevant now and a 3.6k beater is always fun to have. Link to comment Share on other sites More sharing options...
IQuitDolphin Posted February 2, 2016 Report Share Posted February 2, 2016 Soul Charge is also an option over Rekindling, if you want to go down that route. Link to comment Share on other sites More sharing options...
Expelsword Posted February 2, 2016 Report Share Posted February 2, 2016 I wrote a guide on these, I forget how accurate it is, especially these days, since the deck is basically a dead art, but... http://forum.yugiohcardmaker.net/topic/325648-all-shall-be-lost-to-you-an-infernoid-compendium/ Link to comment Share on other sites More sharing options...
GarlandChaos Posted February 2, 2016 Author Report Share Posted February 2, 2016 Thank you for your contributions, folks. The deck has been edited accordingly. Oh, and by the way: Kendama's in there as a bit of an experiment, seeing as how 'Noids Special Summon like nuts anyway. Interested in seeing how it works out. Link to comment Share on other sites More sharing options...
GarlandChaos Posted February 3, 2016 Author Report Share Posted February 3, 2016 Bump. Link to comment Share on other sites More sharing options...
GarlandChaos Posted February 4, 2016 Author Report Share Posted February 4, 2016 Bump. Link to comment Share on other sites More sharing options...
GarlandChaos Posted February 5, 2016 Author Report Share Posted February 5, 2016 Guys please. Bump. Link to comment Share on other sites More sharing options...
GarlandChaos Posted February 7, 2016 Author Report Share Posted February 7, 2016 ...uh. Guys. Bump. Link to comment Share on other sites More sharing options...
ihop Posted February 8, 2016 Report Share Posted February 8, 2016 Pirmais and Imagination are pretty mediocre, cut em for a 1 for 1 and a ROTA Link to comment Share on other sites More sharing options...
IQuitDolphin Posted February 8, 2016 Report Share Posted February 8, 2016 Pirmais and Imagination are pretty mediocre, cut em for a 1 for 1 and a ROTA Imagination was actually bonkers with PePe, but now....with Monarchs, not so much. I slightly disagree on the RotA, though, since opening up multiple copies of Raiden is bad and 5 Raidens is more than enough. Link to comment Share on other sites More sharing options...
shadowsapex Posted February 14, 2016 Report Share Posted February 14, 2016 Try another Antra, so you can go into Rank 3s with Decatron. Dante and Leviair are really good. You could drop Pirmais. And Lumina gives you access to Level 7 Synchros, which are really good too. I'd run it over a 3rd Raiden, but it's not necessary.I think you have too many Rank 7s. Do you really summon them that often? Especially since you lack Sjette to make Decatron Lv7. You should take Dracossack out for the 2 Rank 3s I mentioned.How's Card Trooper working out? I feel like dropping it with no protection is just an open invitation to getting OTKd.Add One for One.Get more 7 Synchros. How often do you even summon Level 6? And what's the point of Kendama, since its higher level will restrict your Infernoid summons, and it really acts as nothing else on the field but a beater (which Infernoids are better at being)? And more 5 Synchros, since they can be made by Norden into Decatron, in a pinch.The rest of the deck looks good, though I'd suggest a 3rd Twin Twister over 1 Breakthrough Skill. Link to comment Share on other sites More sharing options...
Βyakuya Posted February 14, 2016 Report Share Posted February 14, 2016 Try another Antra, so you can go into Rank 3s with Decatron. Dante and Leviair are really good. You could drop Pirmais. And Lumina gives you access to Level 7 Synchros, which are really good too. I'd run it over a 3rd Raiden, but it's not necessary.I think you have too many Rank 7s. Do you really summon them that often? Especially since you lack Sjette to make Decatron Lv7. You should take Dracossack out for the 2 Rank 3s I mentioned.How's Card Trooper working out? I feel like dropping it with no protection is just an open invitation to getting OTKd.Add One for One.Get more 7 Synchros. How often do you even summon Level 6? And what's the point of Kendama, since its higher level will restrict your Infernoid summons, and it really acts as nothing else on the field but a beater (which Infernoids are better at being)? And more 5 Synchros, since they can be made by Norden into Decatron, in a pinch.The rest of the deck looks good, though I'd suggest a 3rd Twin Twister over 1 Breakthrough Skill.While Lumina gives you a great access to Level 7 Synchs, it's pretty much un optimal in this era since Veiler and Maxx C are things. You would be better off getting Raiden off an NS, get the mills, summon another Noid, and go off. Lumina can be run to add another power dimension to the build, but she can be done without. The only R3 that is truly good to run is Dante and nothing else because you rarely go into it anyway. Leviair does jack sheet in Infernoids because you cannot summon anything from it. I will agree with the excessive R7s though, but it's not like adding Sjette will solve the issue. I would just drop the 2 Dracossacks (they kinda suck now) and just add Red Eyes Flare or just stick with 1 Dracossack. A far better alternative than Kendama is Gaia Champion the vanilla Synchro, since it's stronger and allows room for more summons, but you don't have to run either. The point is that Infernoids try to kill instantly, so the issue is not conflicting levels, but trying to get powerful monsters on board. Level 5s are pretty mediocre to be honest. Armades does nothing much now. Link to comment Share on other sites More sharing options...
shadowsapex Posted February 14, 2016 Report Share Posted February 14, 2016 You do got something to summon with Leviair. Decatron.And yeah, Level 5 synchros are underpowered, but if you topdeck Instant Fusion with no Raiden, it's your only option. Though since there's only 1 Norden, you really wouldn't want to waste it like that. Link to comment Share on other sites More sharing options...
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