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Synchrons (TCG)


Slinky

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2x Battle Fader

2x Boost Warrior

1x Dandylion

2x Doppelwarrior

1x Glow-up Bulb

2x Jet Synchron

3x Junk Synchron

2x Level Eater

3x Quickdraw Synchron

2x Quillbolt Hedgehog

2x Synchron Explorer

2x Tuningware

1x Unknown Synchron

 

1x One for One

1x Raigeki

1x Reinforcement of the Army

1x Soul Charge

2x Starlight Junktion

3x Tuning

2x Twin Twisters

 

2x Jar of Avarice

2x Solemn Strike

 

1x Accel Synchron

1x Drill Warrior

2x Formula Synchron

1x Hi-Speedroid Chanbarider

1x Jet Warrior

1x Junk Warrior

1x Nitro Warrior

1x Road Warrior

1x Scarlight Red Dragon Archfiend

1x Shooting Quasar Dragon

1x Shooting Star Dragon

1x Stardust Dragon

1x Stardust Warrior

1x T.G. Hyper Librarian

 

NOTES:

 

- I'm assuming I don't need Tuningware, no reliable way to summon it outside of Junk Synchron, and I have enough Level 1s with Level Eater and Boost Warrior, plus what I can generate with Dandy/Doppel, may replace with 2 Rush Warrior.

 

- Battle Fader is there as a safeguard, slightly better than Swift Scarecrow here, because Infinity/Strike would hit it regardless, so might as well have my battle enders put a monster on the field too.

 

- Junk Warrior is for nostalgic purposes and as a second Quickdraw target. And.. it can power itself up relatively easily with Doppelwarrior and Boost Warrior to out things that my non-quasar options can't.

 

- Jar of Avarice is for recycling purposes. Really wish Pot of Avarice would come back, but BA .-. ughhh.

 

- Really iffy on Starlight Junktion, it looks really good on paper being able to turn a Jet Synchron/Glow-up into a Quickdraw, but I'm not sure.

 

- Iffy on Chanbarider too, heavily debating just swapping it for Armades

 

- Probably don't need OG Stardust either, as I can't level 8 that easily anyway, and Scarlight deals with immediate threats, may replace with Armory Arm, for a level 4 thing.

 

- is 1 Accel Synchron enough? or should I be running 2? Or should I be going 1 Accel and 1 Phonon instead? 

 

- As strong as Quasar is, I really feel like I don't need it, but a T1 play of Stardust Warrior and Quasar is just sooo strong, but also highly unlikely without drawing Soul Charge.

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Tuningware can be dropped, and I personally wouldn't run Synchron Explorer. You should triple up Jets, and I (personally) would suggest 3 Level Eaters. I also would suggest checking out Rush Warrior and perhaps Synchron Carrier; both very solid cards in the Synchron engine. Also, keep that Junktion going; it's a REALLY good card for continuing combos, and swapping tuners for different levels (not always just Quickdraw) makes for some very interesting plays.

 

As for your ED woes, it can be very hard to build for Synchrons because of the sheer pool you have access to. Catastor is kind of a better choice than Chanba in regards to this deck; it's non-target removal for a lower level pool. Always nice to have. I would also maybe reconsider Nitro for Clear Wing or Black Rose; and Junk Destroyer is something you want to have.

 

Scarecrow is good in Synchrons because you can loop it with Drill Warrior

 

Finally, when we get Crystal Wing, then I would suggest ditching both Quasar and Shooting Star for a Crystal Wing and maybe something else. Overall it's cheaper/easier to make with a very similar impact. But, you be stuck with Quasar for now. Also if we had Stardust Charge Warrior, you would really want to run that too...

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Idk how I forgot Destroyer, and swapping Tuningware for Rush was what I was already considering.

 

I have no problem swapping to Crystal Wing now, since Crystal Wing is going to be TCG in a few months anyway. 

 

-1 Quasar

-1 Shooting Star

-1 Stardust

-1 Chanbarider

-2 Battle Fader

-2 Tuningware

-2 Synchron Explorer 

 

+2 Rush Warrior

+2 Swift Scarecrow

+2 Synchron Carrier

+1 Clear Wing Synchro Dragon

+1 Crystal Wing Synchro Dragon

+1 Ally of Justice Catastor

+1 Junk Destroyer

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