VCR_CAT Posted January 28, 2016 Report Share Posted January 28, 2016 https://www.youtube.com/watch?v=KzFvSwxWycw Monsters009 x1008 x1007 x1006 x3005 x3004 x3Speedroid Menko x3Genex Ally Birdman x1003 x3Maxx "C" x3Ghost Ogre x3002 x3001 x1 Spells and TrapsMachine Duplication x3Twin Twister x3Upstart Goblin x3Wavering Eyes x2 Extra DeckCastel x1Gear Gigant x1Cyber Dragon Nova x1Cyber Dragon Infinity x1Chanbarider x1Naturia Beast x1Metaphys Horus Dragon x1Black Rose x1Clear Wing x1Ignister x1Scarlight x1PSYFramelord OmegaTrishula x1Leo x1Jet x1 I'm frickin' falling in love with how CRAZY the combos can get with this deck. If this deck had a reasonable method of getting Zephyros in the grave, I would start running and that HOO BOY. I mean, I'm probably just getting off a high from plowing through like ~10 players straight on DevPro; but jeeze la wheeze this deck is fun. Should note, this build is based off of one from a TCGPlayer article (or w/e that site is called); but I've made a fair number of modifications. Link to comment Share on other sites More sharing options...
Bringerofcake Posted January 28, 2016 Report Share Posted January 28, 2016 no base or 009? Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted January 28, 2016 Report Share Posted January 28, 2016 It's pretty TCG based. How's the 1-of Waver? Link to comment Share on other sites More sharing options...
Βyakuya Posted January 28, 2016 Report Share Posted January 28, 2016 no base or 009? Base sucks. A lot. The mulligan for Deskbots is kinda unnecessary considering you need important Deskbots in your hand to initiate combos, and the +500 ATK can be done without and makes Machine Dupe useless. 009 however, is something that should definitely considered @1. I don't care how people say how shitty it is. It can easily be accessed by 003; an instant Armades that can instantly rival the power of Lightning. It doesn't matter if it has issues with its card type or how it prevents others from attacking. It's still a powerful tool that should be considered in testing that should present good results. How does Menko do? It's a good defense tool that can double as fodder for Synchro/Xyz, but to me, it seems like something that might be a bit problematic if there was too much of it and/or if I draw into multiples. It would only seem good as a 1 time use because Deskbots only need 1 or 2 turns for setup, and Maxx "C" or other things can cover Deskbots. It's not a bad choice but I'm interested in hearing how it does. I don't really like the 007 and 008 Deskbots. At most, I would run 1 of each, but running none ended up with fair results. But since both have useful effects that take advantage of the ATK boosts, 1 of each will surely improve your consistency. You would rather have 005 and 006 in scale and get these out. The 1 Wavering Eyes seems a bit awkward as with the lone Strike & Jar. It might be safe to rise Eyes @2-3 because of how relevant Pendulums are with the rise of Pepe. If you're worrying about consistency errors with it, might as well cut all traps and run consistency boons like Upstart Hobans. The traps might not seem to be too effective even if it means stopping only 1 summon/effect and the recycle can be done without. If anything, a Treacherous Trap Hole can do much more lethal effect in this deck. I feel like Raigeki is pretty necessary here. The deck is very weak when it can't setup fast enough, and needs to bait strong bosses like Infinity or Ptolo while completely blowing out others like Rafflesia. It also gives you space to let your low level Deskbots get free attacks. Limiter Removal is also an option too. Despite it being overkill, it can help you with an extra push in OTKs. Have you considered Math-Man and Glow-Up? Downside is that he costs your NS, but sets up for 001, 004, or a Glow-Up if you wish to settle for him. Glow and Math make Herald of the Arc Light, a good bait tool you should consider in your build. Speaking of Arc Light, your Extra looks pretty fine. I'd probably get rid of Crystal Wing unless there's something about getting out easy in this deck that I don't know about, but if you don't have some reliable way of getting Genex and 001 out at once consistently, I'd drop it. Black Rose is a powerful destruction tool that wipes the board clear whether it be Pendulums or Kozmo, while the 005/006 scales grant you free pluses on destruction. Meteorburst is also very good too. If you don't like 009, he's still pretty good as he can summon a Deskbot from your scale and lock monster effects completely during the BP. Link to comment Share on other sites More sharing options...
Progenitor Posted January 28, 2016 Report Share Posted January 28, 2016 Base sucks. A lot. The mulligan for Deskbots is kinda unnecessary considering you need important Deskbots in your hand to initiate combos, and the +500 ATK can be done without and makes Machine Dupe useless. I mean...there's this other little gem called Inferno Reckless Summon. It does literally the exact same friggin thing in any practical scenario, allows you to actually use 002 to search without fear of your cheese play disappearing, and it doesn't get sheet on by Base. Base is a fantastic card for Deskbots. "needing cards in your hand for combos" doesn't really have any merit since most deskbot combos that involve 002, so all your important cards are searched anyway, and that hand space is better utilized by things you can't search with your play (aka the searchable pieces you really need are better in the deck because it allows for things you can't readily search to take up hand space instead). I already showed why the 500 boost isnt really an issue since Inferno Reckless is better in every conceivable scenario for the deck anyway except when your opponent doesn't actually have anything on board, but that doesn't happen very often in practicality anyway. And to top it all off you have a built in panic switch. The most extensive deskbot combos can easily set at least 7 of the 9 needed for the reset condition in the required places. You have 003 in hand and the other 2 after one of those combos and you can automatically win if your opponent doesn't have a real answer to the trigger of Base and you just need a 3k poke for game. Base is a far greater benefit to the deck as a whole than disadvantage simply because the only other methods of consistency (002 and 004) are far too slow to completely be utilized, and most of the time your opening combo is made up on the fly. TL:DR, it's by no means a necessary addition, but I draw the line at saying it's garbage, because it really isn't. Agreed. 009 should definitely exist at 1 simply for it's ease of access and safety. Deskbots have a lot of trouble making Xyz in general. CDI is fine because it's CDI, but Gear Gigant X and Castel are more than likely to never be properly utilized when you actually need them, and could be replaced with something else that is more accessible. Link to comment Share on other sites More sharing options...
VCR_CAT Posted January 28, 2016 Author Report Share Posted January 28, 2016 I'll try out 007 and 008 both at 1 with 009 at 1 as well. Having two 007's on the field did save me in one duel, though, as my opponent's Lightning couldn't attack any of my monsters. I also put 006 to 3 to compensate for the lower pendulums on that end, and also to "Balance the Scales". I'm not quite sure the build I was using this as a base off of only ran 2 006's; it's the only other pendulum besides 005 that floats on destruction from the Pendulum Zone, and that's pretty great. I also put Ghost Ogre to 3 to increase my access to tuners and disruption. I also put Wavering to 2; I honestly did not draw it once in the ~10 duels I did for testing, and knowing that 005 and 006 float on destruction makes me want to draw it more. Crystal Wing was there for the lols, but I did find myself wanting to use BRD a few times. Menko's been working out really well; it allows me to pass a turn with a clean conscious and works out really well for the R4 plays and some synchro plays. I strongly considered throwing in Signal Red instead, because that allows me to block attacks direct or not, and acts as a good synchro material when I need it. But, I have been able to go Gear Gigant when I've wanted and it's been really useful as a means to search out pieces of the deck. Inferno Reckless is not preferable, nor is it optimal. Not only does it require me to Special Summon the monster, but it means that my opponent needs to be controlling a monster as well and that monster needs to be something they can't summon from the deck or else I'm probably screwing myself way over. I'll see how 009 plays out, though. I'm not sold on it quite yet, since I'm more in favor of boosting the engine instead of the bosses most of the time; but overall this version has one less boss monster than the previous version, so consistency as a whole should be better. If there's any reason I won't use Base, it's because there's just no dang room for it. Link to comment Share on other sites More sharing options...
Progenitor Posted January 28, 2016 Report Share Posted January 28, 2016 Inferno Reckless is not preferable, nor is it optimal. Not only does it require me to Special Summon the monster, but it means that my opponent needs to be controlling a monster as well and that monster needs to be something they can't summon from the deck or else I'm probably screwing myself way over. You would find yourself surprised just how often such a scenario actually rear's it's head against any sort of competent deck. Honestly the only up side I really see for machine dupe is the fact that, like you said, the card you want to copy doesnt have to be normal summoned. To that argument however, I would like to contest that, the VAST majority of the time, you want to Dupe 002. If you are Duping 002, then chances are you special summoned that first copy, so that you could get the maximum amount of searches possible. However, that may not always be the case, so Machine Dupe can't totally be replaced in the deck. I like to find a happy medium between the two. I generally run 2:2 of each, and I try not to go more than 4 total copies regardless of space to avoid bricking. Sometimes I've gone 1:3 in favor of Inferno, and vice versa based on the deck I was facing (I always placed the extra copies in the side deck. Indeed finding room for Base is a bit of a chore, but I think you could definately optimize your monster count to make some room. For example, I never run 3 006. 006 is fantastic, but I never truly use more than 2 in any one match, especially because I have 008 to take it's place if I really need to. The same can be said about 005, although 005 is much, MUCH more useful than 006, so I can definitely see it run at 3 if you aren't comfortable with just 2. You probably don't need 3 Menko and/or Ghost Ogres and can shave off a copy(s). And if worse comes to worse you could always just take out Upstart entirely. In fact I've found Chicken Race to be a but more favorable, since it not only keeps your opponent in solid OTK range, but in addition can remove an already face-up Base if you REALLY need to Machine Dupe. The thing with 009 is that it's generally not optimal, but it's such an easy to use and solid option that on the rare occasion straight up boosting won't quite cut it, or you just wanna hands down play it safe, that it definitely warrants it at 1 as a fallback option. I could go into some REALLY stupid combos involving One Punch Man the card, but that doesn't seem to be the focus on your build anyway, so I'll just leave it at that. Link to comment Share on other sites More sharing options...
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