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Not sure where to post this - Last Turn Errata


HugPhoenix

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What do you guys think?

 

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[spoiler=lore]If it is the beginning of your opponent's Battle Phase and your Life Points are 300 or less, you can activate this card, and if you do, negate all other effects this turn. Select 1 monster on your side of the field and send all other cards on the field and in their respective owner's hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from their Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.

 

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You've lightly altered the first sentence to make it ever so slightly more conditional, without changing a word of the utterly retarded actual effect that is why it's banned. The whole concept of this card is stupid and it's been banned for 10 years without any real suggestion of it ever returning, an errata that modifies the activation conditions does nothing.

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You've lightly altered the first sentence to make it ever so slightly more conditional, without changing a word of the utterly retarded actual effect that is why it's banned. The whole concept of this card is stupid and it's been banned for 10 years without any real suggestion of it ever returning, an errata that modifies the activation conditions does nothing.

Makes it so situation that it likely won't be used

 

Honestly the whoever wins the battle should have to skip their next MP, that'd be fair

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No, instead of winning or drawing the duel, you skip the MP

 

You see no issue with the total field and hand clearance then. And besides, if it were to do that, it wouldn't be Last Turn anymore because it wouldn't actually cause the last turn. Surely you can agree that this is just a card best left alone.

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Guest BGMCANN0N

While you "resolved" the cards primary problems such as killing off the chaining Special Summon floodgate/ having Jowgen or Dyna Pachi problem, and made the Life Point requirement very strict which makes the card less malleable to score the win condition... You essentially made it where you are almost always at a theoretical disadvantage for using the card.

 

  • It would be a terrible top deck until you finally do reach 300 or lower... But, by then you would most likely be dead as your opponent would most likely be at the range where they could do enough damage to finish you off before they hit that very small and situational range.

 

  • Your opponent would be given a lot more control of which monster they can proceed to hit you with while you are stuck with 1 monster that you are risking to pull off the win, and since all effects are negated you won't be able to save your monster if the card they summon is a bigger beat stick than yours. (Which at that point this card would only be "good" in some Skill Drain beatstick build with things like Barbaros).

Being  honest here , like the others said, this cards design was doomed from the start so why bother and make it from being broken to nearly useless?

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Oh wow. i skipped over the last line, i thought it was the end of that battle which the duel is lost on. Also i made it 300 so people couldnt use more cards like inspection or wall of revealing light. Ra and backs to the wall are the only 2 that pop into mind immediately as a way to drop lp for this card, but there are very few cards to do that quickly

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