Sander Posted January 27, 2016 Report Share Posted January 27, 2016 Yeah I've yet to add them to Duel Portal and would like some input before I do so. Anyways, archetype is based off from an effect of a few blue MTG creatures; "When ** becomes the target of a spell or ability, sacrifice it." Pretty much the same like Spirit Zombie, in that sense, only these monsters destroy themselves whenever a card or effect is activated, even if another monster from the archetype activates its own nuke, but its not all for nothing. [spoiler=Phantasmal Bear] Phantasmal BearLevel 4 / WATERScale 3Beast / Pendulum / EffectPendulum Effect: You can only Pendulum Summon "Phantasmal" monsters. This effect cannot be negated.Monster Effect: When a card or effect is activated when this card is face-up on the field: Destroy this card, then you can add 1 "Phantasmal" card from your Deck to your hand, other than "Phantasmal Bear". You can only use this effect of "Phantasmal Beast" once per turn.2000 / 0[spoiler=Phantasmal Dragon] Phantasmal DragonLevel 5 / WATERScale 9Dragon / Pendulum / EffectPendulum Effect: You can only Pendulum Summon "Phantasmal" monsters. This effect cannot be negated.Monster Effect: When a card or effect is activated when this card is face-up on the field: Destroy this card, then you can Special Summon 1 face-up "Phantasmal" Pendulum monster from your Extra Deck or Graveyard, other than "Phantasmal Dragon". You can only use this effect of "Phantasmal Dragon" once per turn.2150 / 0[spoiler=Phantasmal Abomination] Phantasmal AbominationLevel 6 / WATERScale 3Fiend / Pendulum / EffectPendulum Effect: You can only Pendulum Summon "Phantasmal" monsters. This effect cannot be negated.Monster Effect: When a card or effect is activated when this card is face-up on the field: Destroy this card, then you can Special Summon 1 "Phantasmal" monster from your hand. Its effects are negated and it gains 600 ATK. You can only use this effect of "Phantasmal Abomination" once per turn.2300 / 0[spoiler=Phantasmal Beast] Phantasmal BeastLevel 7 / WATERScale 9Beast / Pendulum / EffectPendulum Effect: You can only Pendulum Summon "Phantasmal" monsters. This effect cannot be negated.Monster Effect: When a card or effect is activated when this card is face-up on the field: Destroy this card, then you can destroy 1 card your opponent controls, and if you do, draw 1 card. You can only use this effect of "Phantasmal Beast" once per turn.2450 / 0[spoiler=Phantasmal Gossamer] Phantasmal GossamerLevel 8 / WATERScale 3Insect / Pendulum / EffectPendulum Effect: You can only Pendulum Summon "Phantasmal" monsters. This effect cannot be negated.Monster Effect: When a card or effect is activated when this card is face-up on the field: Destroy this card, then target 1 face-up card on the field; negate the effect(s) of that target, and change its battle position. You can only use this effect of "Phantasmal Gossamer" once per turn.2600 / 0[spoiler=Phantasmal Image] Phantasmal ImageContinuous Spell CardYou can discard 1 card and reveal 1 "Phantasmal" monster from your hand; Special Summon 1 "Phantasmal Illusion Token" to your side of the field. Its Type, Attribute, Level, ATK and DEF are the same as the revealed monsters. You can only use this effect of "Phantasmal Image" once per turn.[spoiler=Phantasmal Demon, Illusionary Deity] Phantasmal Demon, Illusionary DeityLevel 9 / WATERScale 9Fiend / Pendulum / EffectPendulum Effect: You can only Pendulum Summon "Phantasmal" monsters. This effect cannot be negated. Once per turn: You can discard 1 "Phantasmal" card to have this cards Pendulum Scale become 3, until the End Phase of this turn.Monster Effect: When a "Phantasmal" monster in your possession is destroyed by its own effect, you can Special Summon this card (from your hand). If this card is Special Summoned, until the End of this turn, other "Phantasmal" monsters you control cannot be destroyed by card effects. When this card is destroyed: You can shuffle 1 face-up "Phantasmal" card you control into the Deck; add 1 "Phantasmal Demon, Illusionary Deity" from your Deck to your hand. You cannot Special Summon for the rest of the turn when you activate this effect.2750 / 0 Thoughts? Also I probably will not add them to DP myself, as I can't do DP (preference + glitches), so if anyone could be arsed to add them and test them at their current state, I'll link the images here. [spoiler=Images]Phantasmal BearPhantasmal DragonPhantasmal AbominationPhantasmal BeastPhantasmal GossamerPhantasmal ImagePhantasmal Demon, Illusionary Deity Link to comment Share on other sites More sharing options...
Arctic55 Posted January 27, 2016 Report Share Posted January 27, 2016 Only issue I can think of, is the summon of 3 Illusionary Deity at once cause of how it's effect works. But yea, very interesting deck style. I like it. Link to comment Share on other sites More sharing options...
Sander Posted January 31, 2016 Author Report Share Posted January 31, 2016 bump. Link to comment Share on other sites More sharing options...
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