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[TCG] Brilliant Atlanteans


IQuitDolphin

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Why are you playing undine. Neptabyss literally replaced it. That space would be much better suited towards consistency.

 

Honestly this whole deck is a bit of a mess. There is no reason to run the 3rd level 7 mermail if you aren't using any of the mermail traps OR Lynde.

 

2 heavy infantry is plenty most of the time.

 

See as I type this, it seems like you couldn't decide if you wanted to build all in no fear merlantean or play it safe then explode merlantean. Brilliant decks are generally all in no fear, which makes the inclusions on Veiiler and Ogre questionable. Borden is a great card don't get me wrong but except for that new Shark Xyz common out in the OCG it does almost nothing except make Bahamut once so you can search. But why? You run 3 like it's vital to your play.

 

I just don't see how this works. You commit so much and so little at the same time with no backup. It seems like you make Big Field and Mouglacia. That's your play. If they have a counter, you scoop.

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Why are you playing undine. Neptabyss literally replaced it. That space would be much better suited towards consistency.

 

Honestly this whole deck is a bit of a mess. There is no reason to run the 3rd level 7 mermail if you aren't using any of the mermail traps OR Lynde.

 

2 heavy infantry is plenty most of the time.

 

See as I type this, it seems like you couldn't decide if you wanted to build all in no fear merlantean or play it safe then explode merlantean. Brilliant decks are generally all in no fear, which makes the inclusions on Veiiler and Ogre questionable. Borden is a great card don't get me wrong but except for that new Shark Xyz common out in the OCG it does almost nothing except make Bahamut once so you can search. But why? You run 3 like it's vital to your play.

 

I just don't see how this works. You commit so much and so little at the same time with no backup. It seems like you make Big Field and Mouglacia. That's your play. If they have a counter, you scoop.

 

I don't exactly have the time I would like to type out a long, thought out response, so I'll try to keep things brief atm.

 

1) Neptabyss was liquid gold, but if you don't get to it quickly enough you will most likely lose. Undine is a way to get to Diva/Neptabyss as fast as possible and works well with Brilliant Fusion.

 

2)  Linde and Abyss-Sphere are too slow for the format, and is not a valid reason to run Leed right now. 

 

     Leed used to be a third copy of Abyssmegalo, until I realized one important point: The search of the third Dragoons is pretty weak. The first one gets Megalo, and the second gets Moulinglacia. If you have an Instant Fusion to do a third search, the third search is pretty subpar. You search a third Megalo? It's unlikely you'll have enough ammo to drop another one at that point, and it just sits dead in the hand pointlessly. Leed is a good choice here because it is applicable right away (You can search this, then the Megalo, then dump it and Gunde to summon if you used Teus), and it's often the 4th discard that can secure you game (thanks to Bahamut Shark summoning Abysstrite in ATK).

 

3) I'll concede on this point.

 

4) Veiler and Ghost Ogre were included as targets for Brilliant Fusion. Veiler and Ghost Ogre are still strong as handtraps, but they also double as a failsafe in the case I draw Trick Clown, which is not necessarily a brick but not the best card to draw. Norden + Instant Fusion is an instant Xyz and search, and the search is important for extending combos. Norden has the best usage in a deck like this, so cutting down on Instant Fusion is a pretty suboptimal idea.

 

5) I would write more on how the deck functions, BUT I'M TIRED. I'll respond to this later.

 

I did update the deck slightly, so I'll post the update eventually.

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I don't exactly have the time I would like to type out a long, thought out response, so I'll try to keep things brief atm.

 

1) Neptabyss was liquid gold, but if you don't get to it quickly enough you will most likely lose. Undine is a way to get to Diva/Neptabyss as fast as possible and works well with Brilliant Fusion.

 

2)  Linde and Abyss-Sphere are too slow for the format, and is not a valid reason to run Leed right now. 

 

     Leed used to be a third copy of Abyssmegalo, until I realized one important point: The search of the third Dragoons is pretty weak. The first one gets Megalo, and the second gets Moulinglacia. If you have an Instant Fusion to do a third search, the third search is pretty subpar. You search a third Megalo? It's unlikely you'll have enough ammo to drop another one at that point, and it just sits dead in the hand pointlessly. Leed is a good choice here because it is applicable right away (You can search this, then the Megalo, then dump it and Gunde to summon if you used Teus), and it's often the 4th discard that can secure you game (thanks to Bahamut Shark summoning Abysstrite in ATK).

 

3) I'll concede on this point.

 

4) Veiler and Ghost Ogre were included as targets for Brilliant Fusion. Veiler and Ghost Ogre are still strong as handtraps, but they also double as a failsafe in the case I draw Trick Clown, which is not necessarily a brick but not the best card to draw. Norden + Instant Fusion is an instant Xyz and search, and the search is important for extending combos. Norden has the best usage in a deck like this, so cutting down on Instant Fusion is a pretty suboptimal idea.

 

5) I would write more on how the deck functions, BUT I'M TIRED. I'll respond to this later.

 

I did update the deck slightly, so I'll post the update eventually.

 

1) While that seems logical, Undine only expands the chance of dead hands.  Drawing Genex Controler makes all 3 copies dead.  If you like it, then more power to you.  But I absolutely detest running both.

 

2) I mean...you could run Poseidra.  It's a self recycling Giant Trunade that nerfs attack and triggers atlantean effects, AND it's searchable by BOTH Neptabyss and Dragoons.  it would certainly be more useful than Leed.  It also gives insentive to run 1 or 2 Call of the Atlanteans so that you can use your neptabyss search for something not overkill and then use Dragoons to actually fetch what you need.  Additionally it validates removing the Undines and running Tridon to summon it rapidly and avoid search consumption or dead draws, whcih is validated even more by the fact that Infantry + Tridon + Brilliant = Poseidra, AND you still have your normal summon.

 

Should you do this, Poseidra also has incredibly stupid interactions with High Tide on Fire Island.  If you chain High Tide to Poseidra's summon, you can re-summon 4 monsters you used for effect fodder this turn, then destroy poseidra, AND you get the effects of the 3 monsters you just sent for it's summon.  This allows you to (A) go for a synchro with Diva, (B) re-summon Poseidra using fodder you just revived.  This gives you more dragoons searches, more Infantry pops, etc, AND you still have 1 monster of your choice on board for continuing the play. © ??? There are so many possibilities for a free 4 monster revive in atlanteans it's insane.

 

3) Fair enough

 

4) Completely forgot you need lights for Seph.  My derp.

 

5) k

 

Addtionally, one option that might be good in this deck is teching Gem-Knight Amethyst into your extra.  This is highly situational, but it allows you to safely poke for game so long as you draw BF, and dont particularly need the extra normal summon from Seph.  but that's just an idea.  Might never be used, might save ur ass, might not be any more useful than Seph in the long run.  It's just you have abundantly more Aquas in your deck than LIGHTs, and have easy access to synchro options (or oyu could just use Infantry to pop BF i guess) to trigger it.  Might have some merit, but that's a big might

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