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Barrett's cards (Anime)


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Dark Sentinel


Level 4 DARK Machine


1500/1800


Once per turn: You can target 1 Set card your opponent controls; destroy it.


 


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Beast-borg Medal of the Iron Chain


Continuous Trap


If you control no "Beastborg" monsters, destroy this card. Once, if a monster(s) is Special Summoned to your opponent's side of the field: Those monsters cannot attack, charge their battle positions, or be destroyed by battle. If your opponent takes damage: All face-up monsters your opponent controls lose ATK equal to the damage they took.


 


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Beast-borg Medal of the Crimson Chain


Continuous Trap


If you control no "Beastborg" monsters, destroy this card. Once, if a monster(s) is Special Summoned from the Extra Deck to your opponent's side of the field: You can target 1 of those monsters; it cannot attack, change its battle position, be destroyed by battle, [...]


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Well the fact that Barrett's cards are quite generic makes them by far stronger, even though the fusion is kind of too reactive and his cards tend to give small boosts for effect damage.

All in all, if they were to be released in the real game the fusion card would either require far more targets or at least a way to use monsters from the grave, considering the missing synergy between beast warriors and machines that would not be asking for all too much, the traps are alright for a bit protection, but would require a bit more to be worth it, for example instead of blowing themselves up just not working without beastborg monsters.

Dark Sentinel is actually better than expected, considering he can remove potentially nasty backrow (like solemn strike or twin twister) before playing the fusion card.

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... synergy between beast warriors and machines ...

 

Did someone just indirectly mention Beast Machine King Barbaros Ur?

 

Nah, but seriously, there needs to be more Beastborgs for any of his things to be viable, though that Sentinel card looks somewhat useful by itself.

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Now we know why Yuya is more screwed, as Crimson Chain's full effect is now apparent.

 

If you control no "Beastborg" monsters, destroy this card. Once, if a monster(s) is Special Summoned from the Extra Deck to your opponent's side of the field: You can target 1 of those monsters; it cannot attack, change its battle position, or be destroyed by battle. While this card is face-up in your Spell & Trap Zone, your opponent cannot Normal or Special Summon monsters, or activate Spell/Trap Cards.

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Now we know why Yuya is more screwed, as Crimson Chain's full effect is now apparent.

 

If you control no "Beastborg" monsters, destroy this card. Once, if a monster(s) is Special Summoned from the Extra Deck to your opponent's side of the field: You can target 1 of those monsters; it cannot attack, change its battle position, or be destroyed by battle. While this card is face-up in your Spell & Trap Zone, your opponent cannot Normal or Special Summon monsters, or activate Spell/Trap Cards.

 

 

whoa that is a game-ender effect right there....permanent block to nearly everything.....so basically unless you have things dragonpit ready or galaxy cyclone in grave you're screwed once this has resolved

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You mean like how they can wreck the **** of many other Extra Deck-reliant decks?

I mean because they get around the anti-Special Summoning issues.

Also, Lunalights could use White Rabbit to bounce these Chains back to the hand.

What would be the best way to combat these cards if they hit the field?

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I mean because they get around the anti-Special Summoning issues.

Also, Lunalights could use White Rabbit to bounce these Chains back to the hand.

What would be the best way to combat these cards if they hit the field?

 

Crimson Chain stops all Normal and Special Summons, and all Spells/Traps, that your opponent would dish out; even Monarchs in that situation would be hard-pressed to get out of that.

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IT'S NOT ABOUT THE MONARCHS!!! >w<

Stop focusing on the f***ing Monarchs!

How do you stop the Chains once they are out?!?

 

MST? Twin Twister? Only Crimson Chain is a ***** to deal with, and you can chain MST to its activation to prevent it from resolving.  Once it resolves, well, I guess Flip Summons are still an option.

 

EDIT: Galaxy Cyclone in the Graveyard should also work.

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So you gotta flip summon and run over the Beastborg in terms of generic answers. I mean, most level 4s have at least one stat over 1600, but probably not both (and that's if the Beastborg is left in ATK. Isn't its DEF 2000?).

 

(Note: haven't watched the episode yet) I mean flavorfully, it makes sense since Barrett really needed a card that forced the only way to kill his Beastborg is via battle (to trigger its effect), but this...

 

Inb4 most "Chain" related cards are ridiculous in some way.

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I'm guessing Barret is going to break his own lock by crashing Panther Predator to get more Material or something, because there isn't a thing in Yuya's Deck (that I'm aware of) that could save him now. He can't Summon, which takes away his ability to escape via OERD . . . is there something I'm not seeing?

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I'm guessing Barret is going to break his own lock by crashing Panther Predator to get more Material or something, because there isn't a thing in Yuya's Deck (that I'm aware of) that could save him now. He can't Summon, which takes away his ability to escape via OERD . . . is there something I'm not seeing?

 

He can still draw cards and use monster effects, so hand trap could be an out.

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I'm guessing Barret is going to break his own lock by crashing Panther Predator to get more Material or something, because there isn't a thing in Yuya's Deck (that I'm aware of) that could save him now. He can't Summon, which takes away his ability to escape via OERD . . . is there something I'm not seeing?

Even suiciding Panther (which he can't do now that Yuya's monsters are weakened so much), he would still have his other Beastborg, and he has to control NONE for them to destroy themselves.

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