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Synchron Deck (TCG)


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Mind giving a decklist, please? It's hard to identify some of these cards by image alone.

 

From what I can recognize, though:

 

Try making it as fast and consistent as possible. 20 Monsters, 10 Spells, and 10 Traps isn't a good idea more often than not, so replace the Imperial Iron Walls with 3 Upstart Goblins. Double Cyclone seems inconsistent in here, so replace them and a Jar of Greed with triple MST. Replace the leftover Jar of Greed and One Day of Peace with 2 Cardcar D.

 

Trap Eater isn't a very good card at all, and Mezuki looks VERY inconsistent, so replace them with two Boost Warriors.

 

If you ask me, you should probably replace the two Call of the Haunted with an additional Spore and Glow-Up Bulb. But again, that's just me.

 

That's about all the advice I can give at the moment. Hope it helps.

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Boy do I have tips for you. I'll list out my suggested changes, though.

  • - 1 Trap Eater (not good overall)
  • - 1 Mezuki (the Plaguespreader interaction isn't going to happen enough
  • - 2 Goblindbergh (not needed)
  • - 1 Plaguespreader Zombie (not worth it)
  • - 1 Spore (not worth it)
  • + 1 Mathematician (mill for Glow-Up is a really good play)
  • + 1 or 2 Rush Warrior (really solid option)
  • + 1 Quickdraw (you should have 3)
  • + 1 or 2 Synchron Carrier (better option than Goblindbergh for this deck)
  • + 1 Doppel Warrior (you'll want this)

Spells and Traps:

  • - 1 One Day of Peace
  • - 2 Pot of Duality (you can't skip a turn without Special Summoning)
  • - 2 Double Cyclone (not a good card in this deck)
  • - 1 Starlight Road (it won't proc as much as you think; dead-draw mostly)
  • - 2 Jar of Greed (bad card)
  • - 3 Imperial Iron Wall (This belongs in your side-deck; this shouldn't be in the maindeck)
  • + 3 Starlight Junktion (Really solid card for continuing plays and setting up fields)
  • + 2 Twin Twister (much better than Double Cyclone)
  • + 1 Foolish Burial
  • + 2 Jar of Avarice (recycling your Extra Deck options make this a really good option)
  • + 3 Upstart Goblin (if you want deckthinning; it's right here)

And the Extra Deck

  • - 1 Crimson Blader (belongs in the Side Deck; too match-up dependent)
  • - 1 Jet Warrior (1 too many)
  • + 1 Phonon Pulse Dragon (really good option to have)
  • + 1 Scarlight Red Dragon Archfiend (you'll want the nuke)
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