Major's Shadow Posted January 21, 2016 Report Share Posted January 21, 2016 Hey guys! After some inactivity, I'm pleased how this deck turned out! I'll be releasing support in intervals, ending on the 4th wave of support. Imagine a mixture of the major decks from Duelist Alliance (Shaddolls, Burning Abyss) with some Nekroz for good measure, all wrapped up in a pretty RWBY bow. Hope you guys like the deck, and feedback is always nice! Note 02/07/16: This is the last line of support I will release for the archetype. I may still do some minor balance changes in the last run of the archetype, but I want to try moving on to other mechanics and ideas (Perhaps pendulums?). Hope you all liked what you saw, and starting today, all the RWBY cards are now public on DP. Thanks again for your interest! https://www.youtube.com/watch?v=EE_cSOnAp3A&list=PLNGONmU3FHznY8K9Bu03oJpm0l3YyCvnd&index=13 [spoiler=1st Support (1/20/16):][spoiler=Monsters][spoiler=RWBY Red (Effect)]When this card is Normal Summoned: You can send 1 "RWBY" monster from your Deck to the Graveyard. If this card is in your Graveyard while you control no Fusion monster(s): You can banish this card (from your Graveyard); discard 1 "RWBY" card, and if you do, draw 1 card. You may only activate the effects of "RWBY Red" Once per Turn. [spoiler=RWBY Yellow (Effect)]You can discard this card; add 1 "RWBY" monster from your Deck to your Hand, except "RWBY Yellow". If this card is in your Graveyard: You can target 1 "RWBY" monster you control; destroy it, and if you do, Special Summon this card (from your Graveyard). You may only activate the effects of "RWBY Yellow" Once per Turn. [spoiler=RWBY Black (Effect)]You can discard this card: Add 1 "RWBY" Spell/Trap card, from your Deck to your Hand. If this card is in your Graveyard while you control no Fusion monster(s): You can banish this card and 1 other "RWBY" card (from your Graveyard), then target 1 "RWBY" Spell/Trap card in your Graveyard; add that target to your Hand. You may only activate each effect of "RWBY Black" Once per Turn. [spoiler=RWBY White (Effect)]You can discard this card; Add 1 of your banished "RWBY" card(s) to your Hand. If this card is in your Graveyard while you control no Fusion monster(s): You can target 2 of your banished "RWBY" monsters; send those targets to the Graveyard, and if you do, shuffle this card into your Deck. You may only activate the effects of "RWBY White" Once per Turn. [spoiler=RWBY Unyielding Spirit (Fusion)]1 or more "RWBY" monster(s) + 1 FIRE monsterIf this card is Fusion Summoned, using "RWBY Red" as a Fusion Material: You can target Lvl. 4 "RWBY" monsters in your Graveyard, up to the number of Fusion Materials used for this card's Fusion Summoning -1 (Max. 2); Special Summon those targets from your Graveyard in Defense Position. You cannot Xyz Summon any monsters, except Warrior-Type monsters. Also, if this card leaves the Field, banish that monster(s) Summoned by this effect. If this card is destroyed and sent to the Graveyard: You can add 1 "RWBY" monster from your Graveyard to your Hand.. [spoiler=RWBY Fonalise Lust (Fusion)]1 or more "RWBY" monster(s) + 1 DARK or Beast-Warrior Type monsterIf this card is Fusion Summoned, using "RWBY Black" or a Beast-Warrior Type monster: You can target any number of Spell/Trap cards on the Field, up to the number of Fusion Materials used for this card's Fusion Summoning; destroy them. The activation of another Warrior or Beast-Warrior Type monster's effect(s) in your Hand or on your side of the Field cannot be negated by an Opponent's card effect(s). If this card is Destroyed and Sent to the Graveyard: You can add 1 "RWBY" monster from your Graveyard to your Hand. [spoiler=RWBY Green (XYZ):]2 Lvl. 4 Warrior or Beast-Warrior Type monstersIf this card is Xyz Summoned, using only "RWBY" monsters: You can target 1 Warrior or Beast-Warrior Type monster you control; It can make a second attack on monsters during each Battle Phase this Turn. Once per Turn, During either Player's Turn: You can detach 1 Xyz Material; All Warrior and Beast-Warrior Type monsters you control gain 500atk until the end of this Turn. If this Xyz Summoned card is sent to the Graveyard: You can send 1 "RWBY" monster from your Deck to the Graveyard. [spoiler=Spells][spoiler=RWBY Fusion]Fusion Summon 1 "RWBY" monster, by using monsters from your Hand or side of the Field as Fusion Materials. If you have 3 or less "RWBY" monsters in your Graveyard, you can send 1 "RWBY" monster from your Deck to the Graveyard as a Fusion Material for this Fusion Summoning. You may only activate "RWBY Fusion" Once per Turn. [spoiler=RWBY Cresent]All "RWBY" monsters you control cannot be targeted by an Opponent's card effects. If this card is in your Graveyard: You can Banish this card (from your Graveyard); Fusion Summon 1 "RWBY" monster, by using monsters from your Hand or side of the Field as Fusion Materials. If you do not control a "RWBY" Fusion monster, you may also banish 1 monster from your Graveyard, and treat that monster banished as one of the Fusion Materials. You may only use this effect of "RWBY Cresent" Once per Turn. [spoiler=Balance Tweaks (1/21/16):]*RWBY Unyielding Spirit:- Added a maximum number of monsters this card can summon from the Graveyard (2).- Now summons based off number of materials -1, instead of -2 (2 mat. --> 1 from grave, 3 mat. --> 2 from grave, etc.)- Changed restriction of only being able to summon "RWBY" Xyz monsters, now only Warrior-type Xyz monsters can be summoned.RWBY Black:- Removed restriction of requiring no "RWBY" monsters in Graveyard to activate her hand effect.RWBY Cresent:- Graveyard effect for Fusion Summoning now banishes "RWBY" monsters in Graveyard to Fusion SummonRWBY Red:- Graveyard effect can now discard any "RWBY" card to draw, rather than just "RWBY" monsters. [spoiler=2nd Support + Balance Tweaks (1/23/16):]*All "RWBY" Fusion monsters now retrieve a "RWBY" monster in your Graveyard, rather than sending a "RWBY" monster from the Deck to the Graveyard when destroyed.[spoiler=RWBY Freezing Aura]1 or more "RWBY" monster(s) + 1 WATER monsterIf this card is Fusion Summoned, using "RWBY White" as a Fusion Material: You can Banish any number of "RWBY" cards from your Deck, up to the number of Fusion Materials used for this card's Fusion Summoning. Your Opponent cannot respond to the activation of a "RWBY" monster's effect(s) in your Graveyard. If this card is destroyed and sent to the Graveyard: You can add 1 "RWBY" monster from your Graveyard to your Hand. [spoiler=RWBY Searing Soul]1 or more "RWBY" monster(s) + 1 LIGHT monsterIf this card is Fusion Summoned, using "RWBY Yellow" as a Fusion Material: You can target any number of monster(s) you control, up to the number of Fusion Materials used for this card's Fusion Summoning; during this Battle Phase only, if the targeted monster(s) attack a Defense Position monster, inflict Piercing battle damage to your Opponent. If a "RWBY" monster inflicts Battle Damage: You can target 1 "RWBY" monster in your Graveyard; Special Summon it in Defense Position. If this card is destroyed and sent to the Graveyard: You can add 1 "RWBY" monster from your Graveyard to your Hand. [spoiler=RWBY Crimson]When this card is Normal Summoned: You can target 5 "RWBY" monsters in your Graveyard and/or that are banished; shuffle those cards into the Deck, then you can send 1 "RWBY" card from your Deck to the Graveyard. If this card is in your Graveyard while you control no Fusion monster(s): You can Banish this card and 1 other "RWBY" card (from your Graveyard); send 1 "RWBY" card from your Deck to the Graveyard. You may only activate the effects of "RWBY Crimson" Once per Turn. [spoiler=RWBY Pink]You can discard this card, then target 1 "RWBY" monster in your Graveyard; add it to your Hand. If this card is in your Graveyard while you control no Fusion monster(s): You can target 1 other "RWBY" monster in your Graveyard; Banish "RWBY" monsters (Including this card), equal to half the original Level/Rank of the targeted monster, and if you do, Special Summon it. You may only activate the effects of "RWBY Pink" Once per Turn. [spoiler=RWBY Silver]You can Discard this card; draw 1 card. You must have another "RWBY" monster in your Graveyard to activate and to resolve this effect. If this card is in your Graveyard while you control no Fusion monster(s): You can banish 2 "RWBY" monsters (from your Graveyard); send 1 of your Banished "RWBY" cards to the Graveyard. You may only activate the effects of "RWBY Silver" Once per Turn. [spoiler=Balance Tweaks (01/28/16):]*All "RWBY" effect monsters now require you to control no Fusion monsters in order to activate their Graveyard effects (Excluding RWBY Yellow).*Reverted changes to RWBY Cresent, now only banishes a maximum of 1 "RWBY" monster from grave for Fusion Summon, so long as you control no fusion monsters.*RWBY Fonalise Lust now only prevents negation from Hand and Field for Warrior and Beast-Warrior type monsters [spoiler=3rd Support (1/28/16):][spoiler=RWBY Combined Forces]2 or more "RWBY" monster(s) + 1 WIND monsterIf this card is Fusion Summoned, using "RWBY Pink" as a Fusion Material: You can target monsters your Opponent controls, up to the number of Fusion Materials used to Fusion Summon this card -2 (Max. 2); return those target(s) to the Hand. This card cannot attack the Turn this effect is used. All face-up Attack Position monsters your Opponent controls loose 100ATK x their current Level/Rank. If this card is Destroyed and Sent to the Graveyard: You can add 1 "RWBY" monster from your Graveyard to your Hand. [spoiler=RWBY Velvet]During either Player's Battle Phase: You can discard this card, then target 1 "RWBY" monster you control; for the rest of this Battle Phase, if the targeted card attacks or is attacked, your Opponent cannot activate cards or effects until the end of the Damage Step. If this card is in your Graveyard while you control no Fusion monster(s): You can Banish this card (from your Graveyard); send 1 "RWBY" monster from your Deck to the Graveyard, except "RWBY Velvet". You may only activate the effects of "RWBY Velvet" Once per Turn. [spoiler=RWBY Combat]If this card is activated while the only monster(s) you control are "RWBY" monster(s), and you control no "RWBY" Field Spell card: You can activate 1 "RWBY" Field Spell card from your Deck. If a "RWBY" monster declares an attack, all monsters you currently control are unaffected by card effects until the end of the Damage Step. You may only activate 1 "RWBY Combat" per Turn. [spoiler=RWBY Forest]If the total number of your banished "RWBY" monsters is 6 or more: You can target 4 of your Banished "RWBY" monsters; send those targets to the Graveyard. You cannot Special Summon any monsters during the Turn this effect is activated, except "RWBY" monsters. You may only activate 1 "RWBY Forest" per Turn. [spoiler=RWBY Wargrounds]If a Spell, Trap, or an Effect monster's effect activates that would remove a "RWBY" monster(s) you control from the Field (except by destruction): You can destroy 1 "RWBY" monster you control; negate the activation, and if you do, banish it. [spoiler=Final Support + Balance Tweaks (02/07/16):]*Entire Archetype now public on DP!*All "RWBY" effect monsters now can use both hand and graveyard effects during the same turn*RWBY Pink now has to banish herself in order to use her Graveyard effect.*RWBY Black is now a Beast-Warrior Type Monster*Re-worded OCG on a few cards (RWBY Forest, RWBY Combat, etc.)*Tweaked images on RWBY Fusion and RWBY Crimson [spoiler=RWBY Celadon]When this card is Normal Summoned, while your Opponent controls a monster(s) Special Summoned from the Extra Deck, and you control no other monsters: Fusion Summon 1 "RWBY" monster, using this card and by sending your banished "RWBY" monster(s) to the Graveyard, and treating those cards sent as Fusion Materials (Max. 2). If this card is in your Graveyard while you control no Fusion monster(s): You can Banish this card, then target 1 "RWBY" Fusion monster in your Graveyard; return it to the Extra Deck. You may only activate the effects of "RWBY Celadon" Once per Turn. [spoiler=RWBY Chrome]At the start of the Damage Step, if a "RWBY" monster you control is battling an Opponent's monster: You can discard this card; that "RWBY" monster gains 1000atk until the end of the Damage Step. If this card is in your Graveyard while you control no Fusion monster(s): You can Banish 3 "RWBY" monsters (Including this card), then target 1 "RWBY" monster in your Graveyard; Add it to your Hand. You may only activate the effects of "RWBY Chrome" Once per Turn. [spoiler=RWBY Fog]Banish 2 "RWBY" monsters from your Graveyard; Reveal 3 "RWBY" Spell/Trap cards from your Deck. Your Opponent randomly picks 1, then add the selected card to your Hand, and shuffle the remaining cards into the Deck. You may only activate 1 "RWBY Fog" per Turn. [spoiler=RWBY Final Strike]4 or more "RWBY" monstersMust be Fusion Summoned using the Above Fusion Materials, or Special Summoning this card by sending the required materials from your Hand or side of the Field to the Graveyard as Fusion Materials (Do not use "Polymerization"). If this card is Fusion Summoned: Special Summon 2 "RWBY" monsters from your Extra Deck, ignoring their Summoning Conditions. Your Opponent cannot respond to the Summoning of these cards by cards or effects. Once per Turn, you can target 1 other "RWBY" monster you control and 1 card your Opponent controls; destroy both targets. If this card is Destroyed and sent to the Graveyard: You can target 1 "RWBY" monster you control; destroy it, and if you do, Special Summon this card (from your Graveyard). Link to comment Share on other sites More sharing options...
Major's Shadow Posted January 22, 2016 Author Report Share Posted January 22, 2016 Bump. Tweaked balance on a few cards. Additional support will be released soon. Link to comment Share on other sites More sharing options...
Major's Shadow Posted January 23, 2016 Author Report Share Posted January 23, 2016 Bump. Added 2nd wave of support. Tweaked how deck gains resources after fusions are destroyed. Link to comment Share on other sites More sharing options...
Major's Shadow Posted January 28, 2016 Author Report Share Posted January 28, 2016 Bump. More balanced changes implemented, 3rd set of support due to release later today or tomorrow. Link to comment Share on other sites More sharing options...
Major's Shadow Posted January 28, 2016 Author Report Share Posted January 28, 2016 Bump. Added 5 new support cards, 2nd to last row of support for the deck! Link to comment Share on other sites More sharing options...
Major's Shadow Posted February 7, 2016 Author Report Share Posted February 7, 2016 Bump! Added final 4 support cards to archetype, made balance tweaks and changes, and all cards will be public on DP! Thank you all for your interest. Link to comment Share on other sites More sharing options...
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