So, as some of you know, I'm bad at making archetypes that have senergy (the interaction or cooperation of two or more organizations, substances, or other agents to produce a combined effect greater than the sum of their separate effects) I mean, just look at my CC and Brute archetypes, on second thought, don't. So I want to pick your brains. In today's meta, what effects should be in every deck/new archetype (example: Commander Covington). I wish to know, because I have noticed that my CLASH deck I use on DP has no senergy, no SS ability to summon fast or keep monsters on the field, making it very easy for even weak decks to overpower me if I have no support cards.
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Arctic55
So, as some of you know, I'm bad at making archetypes that have senergy (the interaction or cooperation of two or more organizations, substances, or other agents to produce a combined effect greater than the sum of their separate effects) I mean, just look at my CC and Brute archetypes, on second thought, don't. So I want to pick your brains. In today's meta, what effects should be in every deck/new archetype (example: Commander Covington). I wish to know, because I have noticed that my CLASH deck I use on DP has no senergy, no SS ability to summon fast or keep monsters on the field, making it very easy for even weak decks to overpower me if I have no support cards.
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