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Gravity Collapse


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Activate by sending 1 face-up Synchro Monster you control to the Graveyard when your opponent Summons a monsterNegate the Summon and destroy that card. Your opponent cannot Summon a monster until the End Phase of this turn.

 

So what do you think about this card ? i tried this with speedroids, even yang zings and this is a bit slow but damn this literally won me 1-2 games and i quite like how it shuts all summons for a turn.

 

So your thoughts ? oh and yeah lol Ultimaya

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All Counter Trap cards are a bit slow.  But in Decks that can spam out Synchros, this seems like it can wreck the other player badly.

yeah, and the thing that surprised me is that every player that i used this on did not know this card existed. Too slow or just underrated or ignored ?

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yeah, and the thing that surprised me is that every player that i used this on did not know this card existed. Too slow or just underrated or ignored ?

 

It's more of the fact that it doesn't really have much of a niche.  If one is using Synchros in their Deck, they are either:

 

a) Using one-time Synchros for their beneficial effects.

b) Going for the OTK using multiple Synchros.

 

Gravity Collapse doesn't really fit in any of these niches.  As a result, it was just simply ignored.  Maybe Speedroids could have given this card its niche since it doesn't really OTK too often, but can bring out Synchro monsters at a pace where this card becomes useful.

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It's more of the fact that it doesn't really have much of a niche.  If one is using Synchros in their Deck, they are either:

 

a) Using one-time Synchros for their beneficial effects.

b) Going for the OTK using multiple Synchros.

 

Gravity Collapse doesn't really fit in any of these niches.  As a result, it was just simply ignored.  Maybe Speedroids could have given this card its niche since it doesn't really OTK too often, but can bring out Synchro monsters at a pace where this card becomes useful.

 

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Maybe, just maybe......

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The issue here is that most Synchro monsters are a 2-card investment at least. This card amounts to an extended -3 which normally isn't worth it if it were not for the explosive turns nowadays and hidden advantage generated by preventing further summons.

i find it funny that how you can just use baxia to spin their back row and stuff and when they retaliate next turn, just chain this and send baxia or arc-light after you negate something with it and have fun. Cool card even though this is just a dead option now for the majority of players.

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Are there any synchros that don't miss timing and/or would benefit from being sent to the grave?  The only thing that comes to mind right off the bat are Psy-Frames, but that deck is a walking floodgate on it's own so it doesn't really need options like this.

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it can shut down pepe hard duel 1 as long as you go first (and they don't twin twister).  the card might have been overlooked earlier since it came out when synchros weren't all that fast, do you let them burn through cards and kill the culmination, or do you stop them at the gate and simply remove the combo starting summon.

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So it only works on 1 monster, but it does work on Normal and Flip Summon. Hit Joker with this and Pepe basically loses a turn.

 

Actually, anything lacking the errata "Exactly 1 monster" can hit a mass summon. This is due to those cards being printed in a time where inherent mass special summoning didn't exist.

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This has no PSCT upgrade, but the lack of (s) tells me it's 1.

 

Horn of Heaven works on a Pendulum Summon, even though it only states "a monster", so it should still be usable on summons involving more than one monster.

 

If it does not have the text "exactly 1 monster", then it automatically works on summons of multiple monsters.

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and that my friend is what's known as "powercreep"

 

Actually, that's not power creep.

 

Power creep is when every card that has the same statline or similar is compared to one specific card that is pretty much strictly better than the rest. For example, if you want to put a counter trap in your deck, you need to compare it to Solemn Warning or Strike. Gravity Collapse is so far below that power curve that most decks won't even think about putting it in. Same goes with Hagoita and Kendama. No one would play either of them over Goyo as their Level 6 Synchro, even with this combo and those cards would never hit the field unless you also happened to draw Gravity Collapse. 

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Actually, that's not power creep.

 

Power creep is when every card that has the same statline or similar is compared to one specific card that is pretty much strictly better than the rest. For example, if you want to put a counter trap in your deck, you need to compare it to Solemn Warning or Strike. Gravity Collapse is so far below that power curve that most decks won't even think about putting it in. Same goes with Hagoita and Kendama. No one would play either of them over Goyo as their Level 6 Synchro, even with this combo and those cards would never hit the field unless you also happened to draw Gravity Collapse.

If this card can stop pendulum summons it is 100% playable in speedroids

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