EeveeManiac Posted January 19, 2016 Report Share Posted January 19, 2016 (If there is a difference between the image and the written eff, the written eff takes priority) I think that they are balanced but I would like a couple of other peoples opinions, but please keep in mind that these are to be used against other custom decks on Duel Portal. Thank you for taking the time to look through these.(Images: Sanzaru Inc.) [spoiler=Cards With Images]Fair warning here the images are rather big since tcgeditor was being a derp and wouldn't let me make them any smaller. [spoiler=Effect Monsters] Cooper Gang - SlyLevel 4, Beast-Warrior, Effect, Dark1800 ATK/ 1300 DEFYou can discard this card and add 1 "Time Relic" or 1"Cooper Ancestor" from your Deck to your hand.Every time you add a card to your hand(includingdrawing) or this card destroys a monster by battle,place 1 Coin Counter on this card(Max10). Thiscard gains 100 ATK for each Coin Counter on it. Onceper turn you can remove 5 Coin Counters from thiscard, if you do: look at your opponents handtarget 1 card and add it to your hand.------------------------------------------------------------------------------------------------------------------------------- Cooper Gang - BentleyLevel 4, Reptile, Effect, Dark1200 ATK/1800 DEFYou can Tribute this card and add 1 "Time Relic"or 1 "Cooper Ancestor" monster from your Deckor hand. When this card is Summoned or flipped,you can add 1 "Bentley's Time Machine" from yourDeck to your hand. During each Standby Phase place1 Coin Counter on this card. This card gains 200 ATKfor each Coin Counter on it(Max10). Once per turnyou can remove 10 Coin Counters from thiscard: all "Cooper" monsters gain 1000 ATK untilthe End Phase.------------------------------------------------------------------------------------------------------------------------------- Cooper Gang - MurrayLevel 4, Beast-Warrior, Effect, Dark2000 ATK/1200 DEFYou can discard this card and Special Summon 1 "CooperGang" monster from your Graveyard. When this card isSummoned you can add 1 "Cooper Get Away Van" fromyour Deck to your hand. Each time this card destroys amonster by battle, place 2 Coin Counters on this card(Max10). This card gains 100 ATK for each Coin Counteron this card. Once per turn you can remove 8 Coin Countersfrom this card, if you do: destroy 1 face-up monster on thefield. When this card destroys a defenseposition monster by battle, inflict piercing battledamage.------------------------------------------------------------------------------------------------------------------------------- Cooper Gang - Inspector CarmelitaLevel 4, Beast-Warrior, Effect, Dark1900 ATK/1500 DEFYou can discard this card and add 1 "Cooper"spell or trap from your Deck to your hand. PlaceJustice Counters on this card for each "Cooper" monsterin the Graveyard. This card gains 100 ATK for eachJustice Counter on it. Once per turn you can remove1 Justice Counter from this card and send 2 "Cooper"mosnters from your hand or Deck to the Graveyard, orremove 3 Justice Counters from this card, if you do:Special Summon 1 "Cooper Gang - Sly" from your hand,Deck, or Graveyard. If this card would be used as Tributefor the Ritual Summon of "Cooper Ancestor - Tennessee",this card can be used as the entire Tribute. -------------------------------------[spoiler=Ritual Monsters] Cooper Ancestor - Tennessee KidLevel 8, Beast-Warrior, Ritual, Dark2500 ATK/1800 DEFThis card must be Ritual Summoned by a "Time Relic"Ritual Spell and cannot be Summoned by other ways. Place 1 Coin Counter on this card on each of your Draw Phases(Max10).Once per turn you can remove up to 5 Coin Counters,this card can attack for each Coin Counter removed this turn.------------------------------------------------------------------------------------------------------------------------------- Cooper Ancestor - Sir GallethLevel 6, Beast-Warrior, Ritual, Dark2200 ATK/1500 DEFThis card must be Ritual Summoned by a "Time Relic"Ritual Spell and cannot be Summoned by other ways. Place 1 Coin Counter on this card each time this card destroys anopponents monster by battle (Max 10). This card gains 100 ATK for eachCoin Counter on it. You can remove 8 Coin Counters fromthis card: choose one card from your Deck and place it on the top.------------------------------------------------------------------------------------------------------------------------------- Cooper Ancestor - Salim al KuparLevel 4,Beast-Warrior, Ritual, Dark2000 ATK/1400 DEFThis card must be Ritual Summoned by a "Time Relic"Ritual Spell and cannot be Summoned by other ways. Place 1 Coin Counter on this card each time you draw oradd a card to your hand(Max 10). Once per turn you can remove7 Coin Counters from this card: look at the top 4 cards ofyour Deck and rearrange them in any order.------------------------------------------------------------------------------------------------------------------------------- Cooper Ancestor - RioichiLevel 7, Beast-Warrior, Ritual, Dark2800 ATK/1700 DEFhis card must be Ritual Summoned by a "Time Relic" Ritual Spelland cannot be Summoned by other ways. Place 2 Coin Counterson this card each time it destroys an opponents monster by battle(Max10).Monsters destroyed by battle with this card cannot activateeffects in the Graveyard. Remove 1 Coin Counterfrom this card during the End Phase if it did not attack this turn. -------------------------------------[spoiler=Ritual Spells] Time Relic - Sheriff's BadgeRitual SpellThis card is used to Ritual Summon a "Cooper Ancestor"Ritual Monster. You must tribute Beast-Warrior monsters fromyour hand or field whose total leves are 8 or more. If this cardis used to Ritual Summon "Cooper Ancestor - Tennessee Kid",that monster gains 500 ATK and cannot be destroyed by card effect.------------------------------------------------------------------------------------------------------------------------------- Time Relic - Midieval CrownRitual SpellThis card is used to Ritual Summon a "Cooper Ancestor"Ritual Monster. You must tribute Beast-Warrior monsters fromyour hand or field whose total levels are 6 or more. If thiscard is used to Ritual Summon "Cooper Ancestor - Sir Galleth",that monster gains 800 ATK and cannot be destroyed by battle.------------------------------------------------------------------------------------------------------------------------------- Time Relic - Arabian CoinRitual SpellThis card is used to Ritual Summon a "Cooper Ancestor"Ritual Monster. You must tribute Beast-Warrior monstersfrom your hand or field whose total levels are 4 or more.If this card is used to Ritual Summon "Cooper Ancestor - Salim al Kupar",that monster gains 500 ATK and cannot be destroyed twice per turn.------------------------------------------------------------------------------------------------------------------------------- Time Relic - KatanaRitual SpellThis card is used to Ritual Summon a "Cooper Ancestor"Ritual Monster. You must tribute Beast-Warrior monstersfrom your hand or field whose total level are 7 or more.If this card is used to Ritual Summon "Cooper Ancestor - Rioichi",that monster gains 700 ATK and cannot be targeted by card effects.-------------------------------------[spoiler=Other S/T] Bentley's Time MachineContinuous SpellOnce per turn you can discard 1 Cooper card from your hand:add 1 "Time Relic" or "Cooper Ancestor" card fromyour Deck or Graveyard to your hand.------------------------------------------------------------------------------------------------------------------------------- Cooper Get-Away VanContinuous SpellOnce per turn if a "Cooper" monster you control wouldbe destroyed or removed from the field, you can remove2 Coin Counters from that card: negate the destruction of that card.------------------------------------------------------------------------------------------------------------------------------- Cooper VaultField SpellAll "Cooper" monsters gains 500 ATK. Every StandbyPhase place 2 Coin Counters on all "Cooper" mosnterson the field(except "Cooper Gang - Inspector Carmelita").If this card would be destroyed remove one Coin Counter fromanywhere on the field instead.------------------------------------------------------------------------------------------------------------------------------- Cooper Family CaneEquip SpellThis card can only be equipped to a "Cooper Gang - Sly"or a "Cooper Ancestor" monster. The monster this card isequipped to gains 500 ATK, and once per turn if the monsterthis card is equipped to destroyed a monster bybattle you can add 1 card from your Graveyard to your hand.------------------------------------------------------------------------------------------------------------------------------- Cooper HeistNormal SpellPlace 3 Coin Counters on all "Cooper" monsters you control.------------------------------------------------------------------------------------------------------------------------------- Cooper Band of ThievesNormal SpellSpecial Summon up to 3 "Cooper Gang" monsters withdifferent names from your hand or Deck(their "When this cardis Summoned-" effect is negated), pay 1000 LP for each monster summoned.Monsters Summoned by the effect cannot be used as Xyz Materialor attack the turn they are Summoned.------------------------------------------------------------------------------------------------------------------------------- Busted!Normal SpellPay 2000, Special Summon 1 "Cooper Gang - Sly" and1 "Cooper Gang - Inspector Carmelita" from your hand,Deck, or Graveyard.------------------------------------------------------------------------------------------------------------------------------- Cooper Calling CardNormal TrapIf a "Cooper" monster you control(except "Cooper Gang - InspectorCarmelita") is destroyed, Special Summon 1 "CooperGang - Inspector Carmelita" from your hand or Deck. -------------------------------------[spoiler=Written Versions]For those who don't want to swim through huge pictures.[spoiler=Effect Monsters] Cooper Gang - SlyLevel 4, Beast-Warrior, Effect, Dark1800 ATK/1300 DEFYou can discard this card and add 1 "Time Relic" or1 "Cooper Ancestor" from your Deck to your hand.Every time you add a card to your hand(includingdrawing) or this card destroys a monster by battle,place 1 Coin Counter on this card(Max10). This cardgains 100 ATK for each Coin Counter on it. Once perturn you can remove 5 Coin Counters from this card,if you do: look at your opponents hand, target 1card and add it to your hand.-------------------------------------------------------------------------------------------------------------------------------Cooper Gang - BentleyLevel 4, Reptile, Effect, Dark1200 ATK/ 1800 DEFYou can Tribute this card and add 1 "Time Relic" or 1 "CooperAncestor" monster from your Deck or hand. When this card isSummoned or flipped, you can add 1 "Bentley's Time Machine"from your Deck to your hand. During each Standby Phaseplace 1 Coin Counter on this card. This card gains 200 ATKfor each Coin Counter on it(Max10). Once per turn you canremove 10 Coin Counters from this card: all"Cooper" monsters gain 1000 ATK until the End Phase.-------------------------------------------------------------------------------------------------------------------------------Cooper Gang - MurrayLevel 4, Beast-Warrior, Effect, Dark2000 ATK/1200 DEFYou can discard this card and Special Summon 1 "Cooper Gang"monster from your Graveyard. When this card is Summoned youcan add 1 "Cooper Get Away Van" from your Deck to your hand.Each time this card destroys a monster by battle, place 2 CoinCounters on this card(Max10). This card gains 100 ATK for eachCoin Counter on this card. Once per turn you can remove 8 CoinCounters from this card, if you do: destroy 1 face-up monster onthe field. When this card destroys a defense position monster by battle,inflict piercing battle damage.-------------------------------------------------------------------------------------------------------------------------------Cooper Gang - Inspector CarmelitaLevel 4, Beast-Warrior, Effect, Dark1900 ATK/1500 DEFYou can discard this card and add 1 "Cooper" spellor trap from your Deck to your hand. Place JusticeCounters on this card for each "Cooper" monster inthe Graveyard. This card gains 100 ATK for eachJustice Counter on it. Once per turn you can remove1 Justice Counter from this card and send 2 "Cooper"mosnters from your hand or Deck to the Graveyard, orremove 3 Justice Counters from this card, if you do: SpecialSummon 1 "Cooper Gang - Sly" from your hand, Deck, orGraveyard. If this card would be used as Tribute for the RitualSummon of "Cooper Ancestor - Tennessee", this card can be usedas the entire Tribute. -------------------------------------[spoiler=Ritual Monsters] Cooper Ancestor - Tennessee KidLevel 8, Beast-Warrior, Ritual, Dark2500 ATK/1800 DEFThis card must be Ritual Summoned by a "Time Relic"Ritual Spell and cannot be Summoned by other ways.Place 1 Coin Counter on this card on each of your DrawPhases(Max10). Once per turn you can remove up to 5Coin Counters, this card can attack for each Coin Counterremoved this turn.-------------------------------------------------------------------------------------------------------------------------------Cooper Ancestor - Sir GallethLevel 6, Beast-Warrior, Ritual, Dark2200 ATK/2500 DEFThis card must be Ritual Summoned by a "Time Relic"Ritual Spell and cannot be Summoned by other ways.Place 1 Coin Counter on this card each time it destroysan opponents monster by battle(Max 10). This card gains100 ATK for each Coin Counter on it. You can remove 8 CoinCounters from this card: choose one card from your Deck and place it on the top.-------------------------------------------------------------------------------------------------------------------------------Cooper Ancestor - Salim al KuparLevel 4, Beast-Warrior, Ritual, Dark2000 ATK/1400 DEFThis card must be Ritual Summoned by a "Time Relic"Ritual Spell and cannot be Summoned by other ways.Place 1 Coin Counter on this card each time you drawor add a card to your hand(Max 10). Once per turn youcan remove 4 Coin Counters from this card: lookat the top 4 cards of your Deck and rearrange them in any order.-------------------------------------------------------------------------------------------------------------------------------Cooper Ancestor - RioichiLevel 7, Beast-Warrior, Ritual, Dark2800 ATK/1700 DEFThis card must be Ritual Summoned by a "Time Relic"Ritual Spell and cannot be Summoned by other ways.Place 2 Coin Counters on this card each time it destroysan opponents monster by battle(Max10). Monstersdestroyed by battle with this card cannot activate effectsin the Graveyard. Remove 1 Coin Counter fromthis card during the End Phase if it did not attack this turn. -------------------------------------[spoiler=Ritual Spell] Time Relic - Sheriff's BadgeRitual SpellThis card is used to Ritual Summon a "Cooper Ancestor"Ritual Monster. You must tribute Beast-Warrior monstersfrom your hand or field whose total leves are 8 or more.If this card is used to Ritual Summon "Cooper Ancestor - Tennessee Kid",that monster gains 500 ATK and cannot be destroyed by card effect.-------------------------------------------------------------------------------------------------------------------------------Time Relic - Midieval CrownRitual SpellThis card is used to Ritual Summon a "Cooper Ancestor"Ritual Monster. You must tribute Beast-Warrior monstersfrom your hand or field whose total levels are 6 or more.If this card is used to Ritual Summon "Cooper Ancestor - Sir Galleth",that monster gains 800 ATK and cannot be destroyed by battle.-------------------------------------------------------------------------------------------------------------------------------Time Relic - Arabian CoinRitual SpellThis card is used to Ritual Summon a "Cooper Ancestor"Ritual Monster. You must tribute Beast-Warrior monstersfrom your hand or field whose total levels are 4 or more.If this card is used to Ritual Summon "Cooper Ancestor - Salim al Kupar",that monster gains 500 ATK and cannot be destroyed twice per turn.-------------------------------------------------------------------------------------------------------------------------------Time Relic - KatanaRitual SpellThis card is used to Ritual Summon a "Cooper Ancestor"Ritual Monster. You must tribute Beast-Warrior monstersfrom your hand or field whose total level are 7 or more.If this card is used to Ritual Summon "Cooper Ancestor - Rioichi",that monster gains 700 ATK and cannot be targeted by card effects.-------------------------------------[spoiler=Other S/T] Bentley's Time MachineContinuous SpellOnce per turn you can discard 1 Cooper card from your hand:add 1 "Time Relic" or "Cooper Ancestor" card from yourDeck or Graveyard to your hand.-------------------------------------------------------------------------------------------------------------------------------Cooper Get-Away VanContinuous SpellOnce per turn if a "Cooper" monster you control would be destroyedor removed from the field, you can remove 2 Coin Countersfrom that card: negate the destruction of that card.-------------------------------------------------------------------------------------------------------------------------------Cooper VaultField SpellAll "Cooper" monsters gains 500 ATK. Every StandbyPhase place 2 Coin Counters on all "Cooper" mosnters on thefield(except "Cooper Gang - Inspector Carmelita"). If this card wouldbe destroyed remove one Coin Counter from anywhere on the field instead.-------------------------------------------------------------------------------------------------------------------------------Cooper Family CaneEquip Spellhis card can only be equipped to a "Cooper Gang - Sly"or a "Cooper Ancestor" monster. The monster this card isequipped to gains 500 ATK, and once per turn if the monsterthis card is equipped to destroyed a monster by battleyou can add 1 card from your Graveyard to your hand.-------------------------------------------------------------------------------------------------------------------------------Cooper HeistNormal SpellPlace 3 Coin Counters on all "Cooper" monsters you control.-------------------------------------------------------------------------------------------------------------------------------Cooper Band of ThievesNormal SpellSpecial Summon up to 3 "Cooper Gang" monsters withdifferent names from your hand or Deck(their "When this card isSummoned-" effect is negated), pay 1000 LP for each monster summoned.Monsters Summoned by this effect cannot be used as Xyz Materials orattack the turn they are Summoned.-------------------------------------------------------------------------------------------------------------------------------Busted!Normal SpellPay 2000, Special Summon 1 "Cooper Gang - Sly" and1 "Cooper Gang - Inspector Carmelita" from your hand, Deck, or Graveyard.-------------------------------------------------------------------------------------------------------------------------------Cooper Calling CardNormal TrapIf a "Cooper" monster you control(except "CooperGang - Inspector Carmelita") isdestroyed, SpecialSummon 1 "Cooper Gang - Inspector Carmelita" from your hand or Deck. 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Maxesmose Posted January 20, 2016 Report Share Posted January 20, 2016 O.O Vanity Emptiness to 3 plz. Link to comment Share on other sites More sharing options...
Azuriena Posted January 20, 2016 Report Share Posted January 20, 2016 I only just realised that the Ritual Monsters other than Salim al Kupar cannot be removed from the field by card effects if they were Ritual Summoned using the right Ritual Spell. In which case, Tennessee Kid and Rioichi very much do have business getting Ritual Summoned. That said, I'm not a fan of this kind of monster protection. Link to comment Share on other sites More sharing options...
EeveeManiac Posted January 20, 2016 Author Report Share Posted January 20, 2016 I only just realised that the Ritual Monsters other than Salim al Kupar cannot be removed from the field by card effects if they were Ritual Summoned using the right Ritual Spell. In which case, Tennessee Kid and Rioichi very much do have business getting Ritual Summoned. That said, I'm not a fan of this kind of monster protection.Thank you for making me aware of this problem, I'll go fix that and make it a bit easier to deal with.Fixxed. Link to comment Share on other sites More sharing options...
Azuriena Posted January 23, 2016 Report Share Posted January 23, 2016 Oh, an idea: You can move the buffs for Ritual Summoning the correct Ritual Monster from the Ritual Monsters to the Ritual Spells, distributing card text more evenly. The Ritual Spells have plenty of free space while the Ritual Monsters will become less cluttered as a result. This will also enable Pre-Preparation of Rites support. Link to comment Share on other sites More sharing options...
EeveeManiac Posted January 24, 2016 Author Report Share Posted January 24, 2016 Oh, an idea: You can move the buffs for Ritual Summoning the correct Ritual Monster from the Ritual Monsters to the Ritual Spells, distributing card text more evenly. The Ritual Spells have plenty of free space while the Ritual Monsters will become less cluttered as a result. This will also enable Pre-Preparation of Rites support.Interesting idea, I'll definitely take this into consideration. Let me test this idea a bit and if it works out I think it would be great!After several tests with the modifications(including adding Pre-Prep), this works out much better. Thanks! Link to comment Share on other sites More sharing options...
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