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[Arhcetype] The Cooper Gang


EeveeManiac

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 (If there is a difference between the image and the written eff, the written eff takes priority) I think that they are balanced but I would like a couple of other peoples opinions, but please keep in mind that these are to be used against other custom decks on Duel Portal. Thank you for taking the time to look through these.

(Images: Sanzaru Inc.)

 

[spoiler=Cards With Images]

Fair warning here the images are rather big since tcgeditor was being a derp and wouldn't let me make them any smaller. 

[spoiler=Effect Monsters]

 

knoyxY4.png

 

Cooper Gang - Sly

Level 4, Beast-Warrior, Effect, Dark

1800 ATK/ 1300 DEF

You can discard this card and add 1 "Time Relic" or 1

"Cooper Ancestor" from your Deck to your hand.

Every time you add a card to your hand(including

drawing) or this card destroys a monster by battle,

place 1 Coin Counter on this card(Max10). This

card gains 100 ATK for each Coin Counter on it. Once

per turn you can remove 5 Coin Counters from this

card, if you do: look at your opponents hand

target 1 card and add it to your hand.

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G3OhQf2.png

 

Cooper Gang - Bentley

Level 4, Reptile, Effect, Dark

1200 ATK/1800 DEF

You can Tribute this card and add 1 "Time Relic"

or 1 "Cooper Ancestor" monster from your Deck

or hand. When this card is Summoned or flipped,

you can add 1 "Bentley's Time Machine" from your

Deck to your hand. During each Standby Phase place

1 Coin Counter on this card. This card gains 200 ATK

for each Coin Counter on it(Max10). Once per turn

you can remove 10 Coin Counters from this

card: all "Cooper" monsters gain 1000 ATK until

the End Phase.

-------------------------------------------------------------------------------------------------------------------------------

Q1qFx8E.png

 

Cooper Gang - Murray

Level 4, Beast-Warrior, Effect, Dark

2000 ATK/1200 DEF

You can discard this card and Special Summon 1 "Cooper

Gang" monster from your Graveyard. When this card is

Summoned you can add 1 "Cooper Get Away Van" from

your Deck to your hand. Each time this card destroys a

monster by battle, place 2 Coin Counters on this card

(Max10). This card gains 100 ATK for each Coin Counter

on this card. Once per turn you can remove 8 Coin Counters

from this card, if you do: destroy 1 face-up monster on the

field. When this card destroys a defense

position monster by battle, inflict piercing battle

damage.

-------------------------------------------------------------------------------------------------------------------------------

IcEYL7f.png

 

Cooper Gang - Inspector Carmelita

Level 4, Beast-Warrior, Effect, Dark

1900 ATK/1500 DEF

You can discard this card and add 1 "Cooper"

spell or trap from your Deck to your hand. Place

Justice Counters on this card for each "Cooper" monster

in the Graveyard. This card gains 100 ATK for each

Justice Counter on it. Once per turn you can remove

1 Justice Counter from this card and send 2 "Cooper"

mosnters from your hand or Deck to the Graveyard, or

remove 3 Justice Counters from this card, if you do:

Special Summon 1 "Cooper Gang - Sly" from your hand,

Deck, or Graveyard. If this card would be used as Tribute

for the Ritual Summon of "Cooper Ancestor - Tennessee",

this card can be used as the entire Tribute.

 

-------------------------------------

[spoiler=Ritual Monsters]

 

fP8HgTY.png

 

Cooper Ancestor - Tennessee Kid

Level 8, Beast-Warrior, Ritual, Dark

2500 ATK/1800 DEF

This card must be Ritual Summoned by a "Time Relic"

Ritual Spell and cannot be Summoned by other ways.

 Place 1 Coin Counter on this card on each of your Draw Phases

(Max10).Once per turn you can remove up to 5 Coin Counters,

this card can attack for each Coin Counter removed this turn.

-------------------------------------------------------------------------------------------------------------------------------

bGqhGJV.png

 

Cooper Ancestor - Sir Galleth

Level 6, Beast-Warrior, Ritual, Dark

2200 ATK/1500 DEF

This card must be Ritual Summoned by a "Time Relic"

Ritual Spell and cannot be Summoned by other ways.

 Place 1 Coin Counter on this card each time this card destroys an

opponents monster by battle (Max 10). This card gains 100 ATK for each

Coin Counter on it. You can remove 8 Coin Counters from

this card: choose one card from your Deck and place it on the top.

-------------------------------------------------------------------------------------------------------------------------------

yuFieHv.png

 

Cooper Ancestor - Salim al Kupar

Level 4,Beast-Warrior, Ritual, Dark

2000 ATK/1400 DEF

This card must be Ritual Summoned by a "Time Relic"

Ritual Spell and cannot be Summoned by other ways.

 Place 1 Coin Counter on this card each time you draw or

add a card to your hand(Max 10). Once per turn you can remove

7 Coin Counters from this card: look at the top 4 cards of

your Deck and rearrange them in any order.

-------------------------------------------------------------------------------------------------------------------------------

HPAxT6Z.png

 

Cooper Ancestor - Rioichi

Level 7, Beast-Warrior, Ritual, Dark

2800 ATK/1700 DEF

his card must be Ritual Summoned by a "Time Relic" Ritual Spell

and cannot be Summoned by other ways. Place 2 Coin Counters

on this card each time it destroys an opponents monster by battle(Max10).

Monsters destroyed by battle with this card cannot activate

effects in the Graveyard. Remove 1 Coin Counter

from this card during the End Phase if it did not attack this turn.

 

-------------------------------------

[spoiler=Ritual Spells]

 

iGlaLbi.png

 

Time Relic - Sheriff's Badge

Ritual Spell

This card is used to Ritual Summon a "Cooper Ancestor"

Ritual Monster. You must tribute Beast-Warrior monsters from

your hand or field whose total leves are 8 or more. If this card

is used to Ritual Summon "Cooper Ancestor - Tennessee Kid",

that monster gains 500 ATK and cannot be destroyed by card effect.

-------------------------------------------------------------------------------------------------------------------------------

eIvYRhJ.png

 

Time Relic - Midieval Crown

Ritual Spell

This card is used to Ritual Summon a "Cooper Ancestor"

Ritual Monster. You must tribute Beast-Warrior monsters from

your hand or field whose total levels are 6 or more. If this

card is used to Ritual Summon "Cooper Ancestor - Sir Galleth",

that monster gains 800 ATK and cannot be destroyed by battle.

-------------------------------------------------------------------------------------------------------------------------------

tQm6acG.png

 

Time Relic - Arabian Coin

Ritual Spell

This card is used to Ritual Summon a "Cooper Ancestor"

Ritual Monster. You must tribute Beast-Warrior monsters

from your hand or field whose total levels are 4 or more.

If this card is used to Ritual Summon "Cooper Ancestor - Salim al Kupar",

that monster gains 500 ATK and cannot be destroyed twice per turn.

-------------------------------------------------------------------------------------------------------------------------------

oXPVh9l.png

 

Time Relic - Katana

Ritual Spell

This card is used to Ritual Summon a "Cooper Ancestor"

Ritual Monster. You must tribute Beast-Warrior monsters

from your hand or field whose total level are 7 or more.

If this card is used to Ritual Summon "Cooper Ancestor - Rioichi",

that monster gains 700 ATK and cannot be targeted by card effects.

-------------------------------------

[spoiler=Other S/T]

 

D7ROpcI.png

 

Bentley's Time Machine

Continuous Spell

Once per turn you can discard 1 Cooper card from your hand:

add 1 "Time Relic" or "Cooper Ancestor" card from

your Deck or Graveyard to your hand.

-------------------------------------------------------------------------------------------------------------------------------

AcCC7qo.png

 

Cooper Get-Away Van

Continuous Spell

Once per turn if a "Cooper" monster you control would

be destroyed or removed from the field, you can remove

2 Coin Counters from that card: negate the destruction of that card.

-------------------------------------------------------------------------------------------------------------------------------

AR5cnJc.png

 

Cooper Vault

Field Spell

All "Cooper" monsters gains 500 ATK. Every Standby

Phase place 2 Coin Counters on all "Cooper" mosnters

on the field(except "Cooper Gang - Inspector Carmelita").

If this card would be destroyed remove one Coin Counter from

anywhere on the field instead.

-------------------------------------------------------------------------------------------------------------------------------

ohM47cp.png

 

Cooper Family Cane

Equip Spell

This card can only be equipped to a "Cooper Gang - Sly"

or a "Cooper Ancestor" monster. The monster this card is

equipped to gains 500 ATK, and once per turn if the monster

this card is equipped to destroyed a monster by

battle you can add 1 card from your Graveyard to your hand.

-------------------------------------------------------------------------------------------------------------------------------

TPTYhOB.png

 

Cooper Heist

Normal Spell

Place 3 Coin Counters on all "Cooper" monsters you control.

-------------------------------------------------------------------------------------------------------------------------------

ye8eCeI.png

 

Cooper Band of Thieves

Normal Spell

Special Summon up to 3 "Cooper Gang" monsters with

different names from your hand or Deck(their "When this card

is Summoned-" effect is negated), pay 1000 LP for each monster summoned.

Monsters Summoned by the effect cannot be used as Xyz Material

or attack the turn they are Summoned.

-------------------------------------------------------------------------------------------------------------------------------

GLydgCt.png

 

Busted!

Normal Spell

Pay 2000, Special Summon 1 "Cooper Gang - Sly" and

1 "Cooper Gang - Inspector Carmelita" from your hand,

Deck, or Graveyard.

-------------------------------------------------------------------------------------------------------------------------------

BOiQpaX.png

 

Cooper Calling Card

Normal Trap

If a "Cooper" monster you control(except "Cooper Gang - Inspector

Carmelita") is destroyed, Special Summon 1 "Cooper

Gang - Inspector Carmelita" from your hand or Deck.

 

-------------------------------------

[spoiler=Written Versions]

For those who don't want to swim through huge pictures.

[spoiler=Effect Monsters]

 

Cooper Gang - Sly

Level 4, Beast-Warrior, Effect, Dark

1800 ATK/1300 DEF

You can discard this card and add 1 "Time Relic" or

1 "Cooper Ancestor" from your Deck to your hand.

Every time you add a card to your hand(including

drawing) or this card destroys a monster by battle,

place 1 Coin Counter on this card(Max10). This card

gains 100 ATK for each Coin Counter on it. Once per

turn you can remove 5 Coin Counters from this card,

if you do: look at your opponents hand, target 1

card and add it to your hand.

-------------------------------------------------------------------------------------------------------------------------------

Cooper Gang - Bentley

Level 4, Reptile, Effect, Dark

1200 ATK/ 1800 DEF

You can Tribute this card and add 1 "Time Relic" or 1 "Cooper

Ancestor" monster from your Deck or hand. When this card is

Summoned or flipped, you can add 1 "Bentley's Time Machine"

from your Deck to your hand. During each Standby Phase

place 1 Coin Counter on this card. This card gains 200 ATK

for each Coin Counter on it(Max10). Once per turn you can

remove 10 Coin Counters from this card: all

"Cooper" monsters gain 1000 ATK until the End Phase.

-------------------------------------------------------------------------------------------------------------------------------

Cooper Gang - Murray

Level 4, Beast-Warrior, Effect, Dark

2000 ATK/1200 DEF

You can discard this card and Special Summon 1 "Cooper Gang"

monster from your Graveyard. When this card is Summoned you

can add 1 "Cooper Get Away Van" from your Deck to your hand.

Each time this card destroys a monster by battle, place 2 Coin

Counters on this card(Max10). This card gains 100 ATK for each

Coin Counter on this card. Once per turn you can remove 8 Coin

Counters from this card, if you do: destroy 1 face-up monster on

the field. When this card destroys a defense position monster by battle,

inflict piercing battle damage.

-------------------------------------------------------------------------------------------------------------------------------

Cooper Gang - Inspector Carmelita

Level 4, Beast-Warrior, Effect, Dark

1900 ATK/1500 DEF

You can discard this card and add 1 "Cooper" spell

or trap from your Deck to your hand. Place Justice

Counters on this card for each "Cooper" monster in

the Graveyard. This card gains 100 ATK for each

Justice Counter on it. Once per turn you can remove

1 Justice Counter from this card and send 2 "Cooper"

mosnters from your hand or Deck to the Graveyard, or

remove 3 Justice Counters from this card, if you do: Special

Summon 1 "Cooper Gang - Sly" from your hand, Deck, or

Graveyard. If this card would be used as Tribute for the Ritual

Summon of "Cooper Ancestor - Tennessee", this card can be used

as the entire Tribute.

 

-------------------------------------

[spoiler=Ritual Monsters]

 

Cooper Ancestor - Tennessee Kid

Level 8, Beast-Warrior, Ritual, Dark

2500 ATK/1800 DEF

This card must be Ritual Summoned by a "Time Relic"

Ritual Spell and cannot be Summoned by other ways.

Place 1 Coin Counter on this card on each of your Draw

Phases(Max10). Once per turn you can remove up to 5

Coin Counters, this card can attack for each Coin Counter

removed this turn.

-------------------------------------------------------------------------------------------------------------------------------

Cooper Ancestor - Sir Galleth

Level 6, Beast-Warrior, Ritual, Dark

2200 ATK/2500 DEF

This card must be Ritual Summoned by a "Time Relic"

Ritual Spell and cannot be Summoned by other ways.

Place 1 Coin Counter on this card each time it destroys

an opponents monster by battle(Max 10). This card gains

100 ATK for each Coin Counter on it. You can remove 8 Coin

Counters from this card: choose one card from your Deck and place it on the top.

-------------------------------------------------------------------------------------------------------------------------------

Cooper Ancestor - Salim al Kupar

Level 4, Beast-Warrior, Ritual, Dark

2000 ATK/1400 DEF

This card must be Ritual Summoned by a "Time Relic"

Ritual Spell and cannot be Summoned by other ways.

Place 1 Coin Counter on this card each time you draw

or add a card to your hand(Max 10). Once per turn you

can remove 4 Coin Counters from this card: look

at the top 4 cards of your Deck and rearrange them in any order.

-------------------------------------------------------------------------------------------------------------------------------

Cooper Ancestor - Rioichi

Level 7, Beast-Warrior, Ritual, Dark

2800 ATK/1700 DEF

This card must be Ritual Summoned by a "Time Relic"

Ritual Spell and cannot be Summoned by other ways.

Place 2 Coin Counters on this card each time it destroys

an opponents monster by battle(Max10). Monsters

destroyed by battle with this card cannot activate effects

in the Graveyard. Remove 1 Coin Counter from

this card during the End Phase if it did not attack this turn.

 

-------------------------------------

[spoiler=Ritual Spell]

 

Time Relic - Sheriff's Badge

Ritual Spell

This card is used to Ritual Summon a "Cooper Ancestor"

Ritual Monster. You must tribute Beast-Warrior monsters

from your hand or field whose total leves are 8 or more.

If this card is used to Ritual Summon "Cooper Ancestor - Tennessee Kid",

that monster gains 500 ATK and cannot be destroyed by card effect.

-------------------------------------------------------------------------------------------------------------------------------

Time Relic - Midieval Crown

Ritual Spell

This card is used to Ritual Summon a "Cooper Ancestor"

Ritual Monster. You must tribute Beast-Warrior monsters

from your hand or field whose total levels are 6 or more.

If this card is used to Ritual Summon "Cooper Ancestor - Sir Galleth",

that monster gains 800 ATK and cannot be destroyed by battle.

-------------------------------------------------------------------------------------------------------------------------------

Time Relic - Arabian Coin

Ritual Spell

This card is used to Ritual Summon a "Cooper Ancestor"

Ritual Monster. You must tribute Beast-Warrior monsters

from your hand or field whose total levels are 4 or more.

If this card is used to Ritual Summon "Cooper Ancestor - Salim al Kupar",

that monster gains 500 ATK and cannot be destroyed twice per turn.

-------------------------------------------------------------------------------------------------------------------------------

Time Relic - Katana

Ritual Spell

This card is used to Ritual Summon a "Cooper Ancestor"

Ritual Monster. You must tribute Beast-Warrior monsters

from your hand or field whose total level are 7 or more.

If this card is used to Ritual Summon "Cooper Ancestor - Rioichi",

that monster gains 700 ATK and cannot be targeted by card effects.

-------------------------------------

[spoiler=Other S/T]

 

Bentley's Time Machine

Continuous Spell

Once per turn you can discard 1 Cooper card from your hand:

add 1 "Time Relic" or "Cooper Ancestor" card from your

Deck or Graveyard to your hand.

-------------------------------------------------------------------------------------------------------------------------------

Cooper Get-Away Van

Continuous Spell

Once per turn if a "Cooper" monster you control would be destroyed

or removed from the field, you can remove 2 Coin Counters

from that card: negate the destruction of that card.

-------------------------------------------------------------------------------------------------------------------------------

Cooper Vault

Field Spell

All "Cooper" monsters gains 500 ATK. Every Standby

Phase place 2 Coin Counters on all "Cooper" mosnters on the

field(except "Cooper Gang - Inspector Carmelita"). If this card would

be destroyed remove one Coin Counter from anywhere on the field instead.

-------------------------------------------------------------------------------------------------------------------------------

Cooper Family Cane

Equip Spell

his card can only be equipped to a "Cooper Gang - Sly"

or a "Cooper Ancestor" monster. The monster this card is

equipped to gains 500 ATK, and once per turn if the monster

this card is equipped to destroyed a monster by battle

you can add 1 card from your Graveyard to your hand.

-------------------------------------------------------------------------------------------------------------------------------

Cooper Heist

Normal Spell

Place 3 Coin Counters on all "Cooper" monsters you control.

-------------------------------------------------------------------------------------------------------------------------------

Cooper Band of Thieves

Normal Spell

Special Summon up to 3 "Cooper Gang" monsters with

different names from your hand or Deck(their "When this card is

Summoned-" effect is negated), pay 1000 LP for each monster summoned.

Monsters Summoned by this effect cannot be used as Xyz Materials or

attack the turn they are Summoned.

-------------------------------------------------------------------------------------------------------------------------------

Busted!

Normal Spell

Pay 2000, Special Summon 1 "Cooper Gang - Sly" and

1 "Cooper Gang - Inspector Carmelita" from your hand, Deck, or Graveyard.

-------------------------------------------------------------------------------------------------------------------------------

Cooper Calling Card

Normal Trap

If a "Cooper" monster you control(except "Cooper

Gang - Inspector Carmelita") isdestroyed, Special

Summon 1 "Cooper Gang - Inspector Carmelita" from your hand or Deck.

 

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I only just realised that the Ritual Monsters other than Salim al Kupar cannot be removed from the field by card effects if they were Ritual Summoned using the right Ritual Spell. In which case, Tennessee Kid and Rioichi very much do have business getting Ritual Summoned. That said, I'm not a fan of this kind of monster protection.

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I only just realised that the Ritual Monsters other than Salim al Kupar cannot be removed from the field by card effects if they were Ritual Summoned using the right Ritual Spell. In which case, Tennessee Kid and Rioichi very much do have business getting Ritual Summoned. That said, I'm not a fan of this kind of monster protection.

Thank you for making me aware of this problem, I'll go fix that and make it a bit easier to deal with.

Fixxed.

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Oh, an idea:

 

You can move the buffs for Ritual Summoning the correct Ritual Monster from the Ritual Monsters to the Ritual Spells, distributing card text more evenly. The Ritual Spells have plenty of free space while the Ritual Monsters will become less cluttered as a result. This will also enable Pre-Preparation of Rites support.

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Oh, an idea:

 

You can move the buffs for Ritual Summoning the correct Ritual Monster from the Ritual Monsters to the Ritual Spells, distributing card text more evenly. The Ritual Spells have plenty of free space while the Ritual Monsters will become less cluttered as a result. This will also enable Pre-Preparation of Rites support.

Interesting idea, I'll definitely take this into consideration. Let me test this idea a bit and if it works out I think it would be great!

After several tests with the modifications(including adding Pre-Prep), this works out much better. Thanks!

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