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[TCG] Buster Blader Magician


Βyakuya

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x3 Buster Blader, The Destruction Swordmaster

x3 Buster Whelp of The Destruction Swordsman

x1 Dragon Buster Destruction Sword

x1 Glow-Up Bulb

x1 Mathematician

x1 Tuning Magician

x3 Dragonpit Magician

x2 Oafdragon Magician

x3 Odd-Eyes Pendulum Dragon

x3 Wisdom-Eye Magician

x3 Xiangke Magician

 

x1 Destruction Swordsman Fusion

x1 Foolish Burial

x1 141

x3 Pendulum Call

x1 Sacred Sword of the Seven Stars

x2 Sky Iris

x1 Soul Charge

x2 Twin Twister

x3 Upstart Goblin

x2 Where Arf Thou?

 

x1 Buster Blader, the Dragon Destroyer Swordsman

x3 Buster Dragon

x1 Clear Wing Synchro Dragon

x1 Herald of the Arc Light

x1 Hot Red Dragon Archfiend Abyss

x1 Odd-Eyes Meteorburst

x1 PSYFrame Overlord Omega

x1 Stardust Dragon

x1 Constellar Ptolemy M7

x1 Divine Dragon Knight Felgrand

x1 Number 11: Big Eye

x1 Odd-Eyes Absolute Dragon

x1 Odd-Eyes Rebellion Dragon

 

[spoiler=Previous Build]

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If you're a nub to how BB works (which most of you sort of are), here's the general combo the deck best goes for:

 

>NS Buster Whelp, search a BB

>Set a Pendulum Scale (Pendulum Call or Wisdom works. Call can ditch Dragon Buster Blade/Tuning Magician/Glow-Up)

>Pendulum Summon BB, Synchro into Buster Dragon

>SS BB in your Grave via Buster Dragon eff

 

From there you can branch off into:

 

>If you have Whelp in your Grave and you have a Fusion in hand, ditch it and Special it and summon Whelp back to Synch into another Dragon

>Tuning Magician and Glow-Up are also options

 

Tuning into Abyss is also a great option once you run out of materials if you are left with Abyss and BB. Dealing damage with Abyss summons back a Tuner from your Grave so you can summon another Buster Dragon. It gets better during your opp's turn, if you have Dragon Buster Blade, Dragon can equip to BB to shut down Extra Deck Summons. And during next turn, if BB still lives, Dragon Buster can summon itself as a tuner while equipped and loop the process again. From there additional Synchro Summons like Omega or Xyzs like Felgrand can occur. And this is not even including other potential with the Pendulum Magicians as well, if you summon them.

 

Because of these combos, I think the new BB support is far stronger than BLS, due to being more supported by a consistent and meta engine and can displace more power and combo ability rather than wasting and minusing hard into summoning a non-floatable glass cannon. Though BB has a lot of glaring flaws like its other nostalgia archetype reboots.

 

If you don't open with a good scale, you're screwed since the BBs do nothing in your hand and clog. Often times you'll have a hard time trying maintain consistency and making a good setup if all you can do is Whelp NS or use Call and work off your Pendulums. Additionally, you'll have a hard time in resource management if you -1 repeatedly and cannot muster a stronger field as an end result. Nevertheless, this is a very powerful deck that is cheap and of my favorites of the archetype reboots so far. If anyone has suggestions, particularly to improve the consistency of this deck, please do say.

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I feel as though your Magician lineup is too geared for a typical Magician build rather than a BB build. Oafdragon, though its effect is strong, is a Level 6, so it doesn't help create any Rank 7 or Synchro for 8 plays. Ideally, Xiangke should be run at 3 due to it's level. Dragonpulse is mostly useless since you will most likely never need to use its effect, and its scale is redundant.

 

Wavering Eyes is good, but I don't think the deck has enough consistency drawing scales to make it live very often. I would prefer Sky Iris, as it also gives you a Level 7 beatstick for Rank 7 and Synchro for 8, and gives you a Scale 4 for less effort. It's also a dragon for the Fusion. Odd-Eyes Fusion is also an option.

 

Maxx "C" feels best sided.

 

Try shifting to more of an Xyz playstyle. Buster Dragon should be easy to summon, so dedicating your entire deck to bring him out can lead to inconsistency, as I notice a lot of Normal Summons and Engines that can lead to weird hands.

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I feel as though your Magician lineup is too geared for a typical Magician build rather than a BB build. Oafdragon, though its effect is strong, is a Level 6, so it doesn't help create any Rank 7 or Synchro for 8 plays. Ideally, Xiangke should be run at 3 due to it's level. Dragonpulse is mostly useless since you will most likely never need to use its effect, and its scale is redundant.

 

Wavering Eyes is good, but I don't think the deck has enough consistency drawing scales to make it live very often. I would prefer Sky Iris, as it also gives you a Level 7 beatstick for Rank 7 and Synchro for 8, and gives you a Scale 4 for less effort. It's also a dragon for the Fusion. Odd-Eyes Fusion is also an option.

 

Maxx "C" feels best sided.

 

Try shifting to more of an Xyz playstyle. Buster Dragon should be easy to summon, so dedicating your entire deck to bring him out can lead to inconsistency, as I notice a lot of Normal Summons and Engines that can lead to weird hands.

 

Thanks for the advice.

 

I first experimented with a basic Magician engine, and I've added more Xiangke/Destruction Magicians, as well as Odd-Eyes. Through testing, it's been a great breakthrough it making the deck more consistent since the Odd-Eyes are Synch/Xyz fodder and work well with Iris and the Fusion. It works much much better now. Wavering Eyes was originally a way to + in case I faced Pepe or Magicians, but I didn't like it that much. It was only there for that reason and I had no other better cards to place. Oaf is still good as a low scale and works with Wisdom to add back itself to hand for fodder. Everything now works much better, thanks~

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