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Tatsunoko


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You set Ariadne #2 and search Sorc.

 

That said, how that becomes Raff + CDI is beyond me.

 

You also can search up to 3 times for even 5 counter traps. Not that unrealistic.

It completely ignores deck building concessions as implies playing counter traps is good.

 

Who is going to run 6 traps in their pepe build

 

Who is running divine providence when it's significantly worse than divine wrath

 

LT has a knack for pulling scenarios out of his ass or taking things out of context, Naturai Beast x Goyo being the most recent example

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It completely ignores deck building concessions as implies playing counter traps is good.

 

Who is going to run 6 traps in their pepe build

 

Who is running divine providence when it's significantly worse than divine wrath

 

LT has a knack for pulling scenarios out of his ass or taking things out of context, Naturai Beast x Goyo being the most recent example

I'm just saying 5 isn't unheard of. And not in Pepe, really.

 

I think providence is bad, so...

 

I know this, yes.

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mara is bad because it's way too resource intensive

 

parallel gear is overkill as f*** and requires a bad field

 

so neither are incredibly good, or even really playable.

 

parallel gear can summon crap with 4000 + attack, and they don't even have to be the malefic synchro

mara isn't bad, its just only as good as whatever you summon, meaning level 10 synchro

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Well 1) The Senario was wrong so FML, my credibility is shot now. 2) It's not so much I'm pulling it out of my ass, as a terrible way of trying to say that Atlantean cannot beat Pepe in any regard as they are.

 

The field that would work however is:

 

OH: Clash+Wavering Eyes+2x Ariadne

 

Ariadne + Plush-> Eyes -> Add Strike+ Summon Clown -> Add Sorc -> Clash->Luster Sorc -> Add Sorc -> Scale Sorc -> P4 Wizard Pop Aridnde+Luster, search Providence/Judgment/w.e to deal with Twin Twister/HFD-> Add Help+Crobat->Vector/Lector+Ariadne->Rafflesia-> Crobat->Lizardraw, SS Help->Crobat, Help, Sorc->Ptolo, Nova, CDI. Set last counter traps and lizard Draw

 

 

That being said, I guess it was outa my ass a bit since I forgot about the second Ariadne last night so *packs up credibility and rusty spoon and leaves thread*

You set Ariadne #2 and search Sorc.That said, how that becomes Raff + CDI is beyond me.You also can search up to 3 times for even 5 counter traps. Not that unrealistic.

  

Um...

 

> place Luster and Ariadne

> pop Ariadne, get 1 CT (assuming you have at least 3 in your deck so you can even search), search another

> NS the Crobat, search... what?

 

Where do you go from there?

The Luster already used its pop, and unless you have another suitable scale that works with the Luster (not something like Board), you're not going to be able to get rid of the Luster.

You're also not going to be able to search for another 2 Counter Traps unless you have like 9 Counter Traps in your deck and you don't draw into any of them, since you need at least 3 to be able to search for 1 with Ariadne.

And unless you have like Wavering or something, going full out like that is also going to be difficult.

You'd need a second Ariadne or a Rescue Rabbit

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