Airride Posted January 15, 2016 Report Share Posted January 15, 2016 [spoiler=Music] [spoiler='Big Ol' Images][spoiler=Decklist]Monsters: 133 Yosenju Kama 13 Yosenju Kama 23 Yosenju Kama 32 Yosenju Tsujik2 Mayosenju Daibak Spells: 131 Dimensional Fissure3 Fire Formation - Tenki2 Mystical Space Typhoon3 Pot of Duality1 Raigeki3 Upstart Goblin Traps: 141 Bottomless Trap Hole1 Compulsory Evacuation Device1 Macro Cosmos2 Memory Loss3 Mirror Force1 Solemn Warning1 Torrential Tribute1 Vanity's Emptiness3 Yosenju's Secret Move Extra: 151 Stardust Dragon1 Abyss Dweller1 Brotherhood of the Fire Fist - Tiger King1 Cairngorgorn, Antiluminescent Knight1 Castel, the Skyblaster Musketeer1 Dark Rebellion Xyz Dragon1 Diamond DIre Wolf1 Gagaga Cowboy1 Harpie's Pet Phantasmal Dragon6 Whatever Rank 4s Side: 151 Droll & Lock Bird2 Flying "C"3 Necrovalley3 Fairy Wind2 Gozen Match2 Mind Crush2 Starlight Road[spoiler=Changes for later/Idealism]-3 Upstart+2/3 Lose 1 Turn+1/0 Book of Moon -2 MST+2 Twin Twister -X Mirror Force+X Storming/Burying Mirror Force -2 Utopias+2 Better Rank 4s (Lightning Chidori and Gagaga Cowboy most likely, open to suggestions.) -2 Flying "C"-1 Starlight Road+1 Droll & Lock Bird+2 X-Imprisoning Mirror (Not sure which is better) No real original choices here, but some advise here would be very appreciated. As i's IRL, I can't afford things like Solemn Strike. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted January 15, 2016 Report Share Posted January 15, 2016 Why Macro Cosmos and 3 Necrovalley? Link to comment Share on other sites More sharing options...
Airride Posted January 15, 2016 Author Report Share Posted January 15, 2016 Heavy Graveyard hate. I also have no idea what's necessarily good against pendulums since I know they're going to be a driving force (Besides Typhoon the trap, but that's $10), so I'd be happy to perhaps replace the valleys with some hate against them. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted January 15, 2016 Report Share Posted January 15, 2016 Heavy Graveyard hate. I also have no idea what's necessarily good against pendulums since I know they're going to be a driving force (Besides Typhoon the trap, but that's $10), so I'd be happy to perhaps replace the valleys with some hate against them.The only deck that would be hurt by Necrovalley would be Kozmo. Pendulums are hurt by Macro though(in case you didn't know, they are still banished). Might I recommend some of the following? Divine Wind of Mist ValleyChicken GameLose 1 Turn Also, why no Shinchu L? Can't afford it or some other reason? Misak is also pretty kewl. Link to comment Share on other sites More sharing options...
ÆƵ– Posted January 15, 2016 Report Share Posted January 15, 2016 Anti-spell seems to be the easiest pens hate, since they can't put up scales with it. However, that also means you'll have to put up all your spells before you can do the thing, but to mention mst and things are real. Link to comment Share on other sites More sharing options...
Airride Posted January 15, 2016 Author Report Share Posted January 15, 2016 Divine wind I didn't like when testing it in an earlier build. Chicken Game seems...eh. I feel like Upstart would benefit me more. Or soemthing of that nature. L1T is one of the cards I'm going to be searching for the most when I can. I know it's an amazing card for Yosens, but it is a bit pricey. Sinchu L is left out because multiple people who know more about the deck told me I didn't need it at this time. I do have 2 copies since I do like it, so if anything stands out to take out besides valley, I can add a couple in. Link to comment Share on other sites More sharing options...
IQuitDolphin Posted January 15, 2016 Report Share Posted January 15, 2016 I really dislike Yosen Training Grounds; you will not open up a stacked Yosenju hand that often, and Training Grounds will always take at least 1 turn to even acquire a +0 off of it. The +300 buff is nice though, but it really isn't that warranted when there is Daibak. In the Extra, try to get 2 Cowboys, the 1600 seals the deal when pushing for OTKS. Necrovalley is extremely format-dependent; Monarchs and Kozmo are affected by it, but PePe do not care. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted January 15, 2016 Report Share Posted January 15, 2016 You could run Magic Planter to get further pluses off of Training Grounds. Just saying. Link to comment Share on other sites More sharing options...
IQuitDolphin Posted January 15, 2016 Report Share Posted January 15, 2016 You could run Magic Planter to get further pluses off of Training Grounds. Just saying. > Sends Traps> Training Grounds is Spell ??? Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted January 15, 2016 Report Share Posted January 15, 2016 > Sends Traps> Training Grounds is Spell ???Oh. Thought it said "Spell/Trap". Link to comment Share on other sites More sharing options...
Airride Posted January 15, 2016 Author Report Share Posted January 15, 2016 I know you don't like Training grounds, but it hasn't been bad in my testing thus far.Anything that hasn't been mentioned you would suggest to put in, like over Necrovalley? Link to comment Share on other sites More sharing options...
IQuitDolphin Posted January 15, 2016 Report Share Posted January 15, 2016 I mean, Mirror Forces are somewhat mandatory considering how clear of a board you will have. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted January 15, 2016 Report Share Posted January 15, 2016 Quaking Mirror Force is extremely annoying. It stopped my Kozmos dead in their tracks. Is it in the TCG? Link to comment Share on other sites More sharing options...
Catman25 Posted January 15, 2016 Report Share Posted January 15, 2016 I agree on the battle traps, so much otk potential this format; Mirror Force does look to be the best bet (since the Water Mirror Force isn't out yet), and Quaking could be alright if you catch a full board and are able to poke with 2 directly, but that being said, most of the decks do run something that can be tribute summoned. But yeah, ultimately, you have the four limited traps as protection, if you're not able to win a in turn or two, they may be able to swarm pretty fast Link to comment Share on other sites More sharing options...
Airride Posted January 15, 2016 Author Report Share Posted January 15, 2016 -3 Valley+2/3 Mirror Force (Only have 2 atm; not sure if 3 would clog, either)+1 Starlight Road (Until I get 3rd Mirror; Might want to add it in straight up, though, since twin twister's coming out. Also might want another?)-1 Whatever Xyz+1 Stardust Once/If I get L1T (at least 2) I might replace Training grounds for them. Also made a quick side:2 Flying "C"2 Magical Spring3 Necroalley3 Fairy Wind2 Gozen Match3 Mind Crush Link to comment Share on other sites More sharing options...
Airride Posted January 21, 2016 Author Report Share Posted January 21, 2016 Deck Pictures, list, and future changes updated. Side deck suggestions would be very appreciated. Link to comment Share on other sites More sharing options...
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