Darj Posted January 13, 2016 Report Share Posted January 13, 2016 W ResurgenceSpell CardType: ContinuousWhen this card is activated: You can Special Summon 1 Level 4 or lower LIGHT Reptile-Type "Worm" monster from your Deck in face-down Defense Position, but you cannot Normal Summon monsters, except "Worm" monsters, for the rest of this turn. You can send this card to the Graveyard; Fusion Summon 1 LIGHT Reptile-Type "Worm" Fusion Monster from your Extra Deck, using LIGHT Reptile-Type "Worm" monsters from your hand or your side of the field as Fusion Materials. If your opponent controls 2 or more monsters than you do, you can also use up to 4 LIGHT Reptile-Type "Worm" monsters with different names in your Deck as Fusion Materials. You can only use 1 "W Resurgence" effect per turn, and only once that turn. Basically, it is a searcher for Worms that can double as a Worm-specific Future Fusion.The first effect places the Worm monster right on the field face-down, which should be convenient for Worm Flip monsters and Yagan. Also, by Summoning face-down it makes it more complicated for the player to extend his/her plays with Synchro/Xyz Summons.In addition, the Normal Summon restriction is to keep swarming at bay while preventing the card from being played as a generic source of Tribute fodder, although it still allows you to Normal Summon a Worm King/Queen stuck in you hand. It also allows you to Normal Summon Worm Xex. The second effect is basically a Future Fusion for Worms, or rather a "Void Imagination", which is partially from where I took the idea for this card. However, unlike Void Imagination, this card requires the opponent to control 2+ monsters than you for access to its milling effect, a condition that should be relatively easy to fulfill. I feel the latter is a risky decision, but at the same time I think it can get away with it since, unlike Infernoids, Worms barely do a thing in the grave and instead only serve as fodder for Worm Zero, so the mass milling in theory shouldn't be that big of an issue. Flavor-wise, the card is meant to represent a second attack of the Worm race on the DT World, under the theory that, as the invasive species they seem to be, they survived and thrived in other worlds/planets. I realize the card image is too basic, but it's the closest I could find to a meteor landing without the image depicting pop culture characters or references. Trivia: I took the name from that upcoming Independence Day 2 movie. Thoughts? Link to comment Share on other sites More sharing options...
cardgameking Posted January 13, 2016 Report Share Posted January 13, 2016 Awesome, more Worm cards! A lot of the original Duel Terminal Archetypes got power crept a lot or were never very good to begin with and I feel Worms were a bit of both. Searching out more Worms is nice and letting you bring out Zero quickly is cool. Lore-wise, it is great. I can kinda imagine the Worms who survived Ally of Justice Decisive Armour and Trishula's rampage escaping to an other world, plotting revenge... (Though it would be weird the Costellar/Tellarknights never found them). I always kind of had an idea of Worm monsters that are. in order to avoid repeating the alphabet naming theme, named in Binary code. All in all, really cool Link to comment Share on other sites More sharing options...
dustdevil9 Posted February 1, 2016 Report Share Posted February 1, 2016 I liked the worm Archetype and I could see this coming back to make them relevant or relevant the way Volcanics became after Magazine/Reload. I would love to play this card Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted February 2, 2016 Report Share Posted February 2, 2016 Just a friendly reminder that the bump period for this thread (in your case) expired a couple days ago. If thread's been dead for 14 or more days, then you shouldn't post in them.So yeah, locking this. Voltex, if you feel like remaking the card in the future, please feel free to do so. Link to comment Share on other sites More sharing options...
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