VCR_CAT Posted January 11, 2016 Report Share Posted January 11, 2016 (yes, I did only choose this song because it had "Train" in the name) Monsters:Night Express Knight x3Jizukiru x3Hustle Rustle x2Derricrane x3Dogoran x3Kumongous x2Ruffian Railcar x3Mathematician x1 Spells and Traps:Revolving Switchyard x3Terraforming x3Special Schedule x3Interrupted Kaiju Slumber x3Instant Fusion x1Raigeki x1Book of Moon x1Forbidden Chalice x3Royal Decree x2 Extra Deck:Norden x1Number 77 x1Number 84 x1Number C9 x1Number 35 x3Number 81 x3Gustav Max x2Gangaridai x1Castel x1Gear Gigant X x1 This deck is pretty hilarious. At first I wrote it off because Jizukiru is LIGHT, and that doesn't have as good of interactions with the rest of the Train support. But then, a friend reminded me that Special Schedule worked on him in both ways. So, I built the deck out of curiosity, and wow. It's pretty dang good. Interrupted Kaiju Slumber is a pretty hilarious card, and interacts with the deck so well; from Hustle plays, to keeping your 81's safe while you nuke, to discarding with Switchyard, etc. It's pretty great as a card. I also love how the Kaijus lack any OPT's in their summoning, because this means I can keep overlaying so long as I have other monsters to overlay with, and double R10 turns without using Switchyard's summoning effect are pretty commonplace; which means faster, easier, and more consistent OTK's. "But why does the thread say [impossible Decks], VCR?" It's because this deck is comprised of OCG and TCG exclusives. You actually can't make this in any format right now. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted January 11, 2016 Report Share Posted January 11, 2016 Actually, you could make this in DNCG soon.Have you considered any of the Kaiju cards that give them access to their Counters, or are the Kaijus purely there for fodder? Link to comment Share on other sites More sharing options...
ÆƵ– Posted January 11, 2016 Report Share Posted January 11, 2016 Trade-in for those lvl 8s? Also u no turtle Kaiju? It has the lowest ATK & is lvl 8 for those trade-ins i suggested. also also only 3 targets for the yard summon is kinda *shakey-hand*. Perhaps you could add in Machina gearframe and fortress for some added thingy-dos? Not sure what to take out, but it's something to chew on. Link to comment Share on other sites More sharing options...
VCR_CAT Posted January 11, 2016 Author Report Share Posted January 11, 2016 Actually, you could make this in DNCG soon.Have you considered any of the Kaiju cards that give them access to their Counters, or are the Kaijus purely there for fodder? The field spell's use is overshadowed by the use of Switchyard, and the trap is too slow for counter use. Trade-in for those lvl 8s? Also u no turtle Kaiju? It has the lowest ATK & is lvl 8 for those trade-ins i suggested. also also only 3 targets for the yard summon is kinda *shakey-hand*. Perhaps you could add in Machina gearframe and fortress for some added thingy-dos? Not sure what to take out, but it's something to chew on. No space, or need for Trade-In. Going with Kumongous instead of Gameciel or Gadarla; because its neither its ATK or DEF are big. There's not enough room to put in a Machina engine to a decent potential, and there are no Machine monsters with 1800 or more attack that are actually worth running in the deck besides Ruffian Railcar. Only even notable generic options are Diceclops, which is garbage, and Trolley Olley, which is also pretty trash and a dead-draw. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted January 12, 2016 Report Share Posted January 12, 2016 Have you tested this out yet? Link to comment Share on other sites More sharing options...
VCR_CAT Posted January 12, 2016 Author Report Share Posted January 12, 2016 Have you tested this out yet? I don't just make/post decks without some testing and revising. Link to comment Share on other sites More sharing options...
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