Jump to content

Yugioh Duelist of the Roses Summary


Astro Dude

Recommended Posts

Okay, since no one cared about my Yugioh Forbidden Memories thread, I decided to write up another review, and I want everybody's opinion on this. Ahem.

 

The next game in the Yugioh library I would like to talk about is Duelist of the Roses. Oh man, this game. It was one of my favorite games back in the day. Kinda still is actually.

 

Think of this game as the sequel of Forbidden Memories and since this is a PS2 game, it managed to take the formula of it's predecessor, tweak the game play and make it better in terms of visuals.

 

This game takes place during the eleged War of the Roses, where Yugi (Henry Tutor before he married his six wives) and Kaiba (Rosenkruz) duke it out for dominion. You are a duelist who can either take on the side of the Red Roses or the White. Path of heroes, go for red rose. Path of evil, go for white rose. For breakdown:

 

White Rose path:

  • Tea Gardner
  • Tristan Taylor
  • Mai Valentine
  • Mako Tsunami
  • Joey Wheeler
  • Shadi (A white guy version)
  • Grandpa
  • Yami Bakura
  • Yami Yugi.

Red Rose Path:

  • Weevil Underwood
  • Rex Raptor
  • Bonz (Necromancer)
  • PaniK
  • Pegasus J. Crawford
  • Ishizu Ishtar
  • Bandit Keith
  • Labyrinth Ruler (A Paradox Bros. ancestor)
  • Richard Slysheen of York
  • Seto Kaiba.

In the beginning you are given a set of cards that match the path you take and you have to gather the cards of the other army.

 

Now, in characters, these are incarnations of Yugioh characters whose designs were tweaked for the setting. For example: Rex wears a Beret instead of a cap cause, not invented yet. Ishizu's design was altered from her Forbidden Memories look. Now instead of looking evil, she looks kind and serene. Bandit Keith, or just Keith, has a Union Jack bandanna instead of an American flag one. Rather appropriate if you ask me. The biggest ones were Labyrinth Ruler and Shadi, or J Shadi Morton as he's called. They took the Michael Jackson skin bleach, because Mako's the only one with a tan.

 

Now for Gameplay: The gameplay is similar to it's predecessor, like I said, but there are a few twists. The first of these is the introduction of a Deck Leader. This monster serves as you cause you can make it any monster you want, provided they have a military rank. And the higher the rank, the more abilities they can have like boosting the ATK and DEF of monsters of the same type, increased movement, reduced cost etc. Duels take place on a 7x7 grid and each duelist starts with 4000 Life Points like in the anime. During a players turn, you get three summoning points. The number of summoning points determines the level of monster you can summon. For example, you need 8 stars to summon a Blue-Eyes White Dragon. You can only play one card at a time unless you do a fusion. And any card you play is played face down. Also, effects come into play. Let's say, for example, you have Baby Dragon, Metal Dragon, Blackfire Dragon and Koumori Dragon in play and you just summoned a Time Wizard. Flip it over and it's effect activates, which causes all dragons with an ATK less than 2400 to change into Thousand Dragons. You can only imagine the fear in your opponent's eyes when they encounter an army of Thousand Dragons. Rituals also come into play. Then there is Terrain bonus, With the exception of Reptile monsters, every monster has an advantageous or disadvantageous field they do best in. Pyro's can dominate forests, Fairies find Mountains a good home, Wasteland is great for Machines, Spellcasters are horrible in Meadow, and then there are Immortal type monsters, which can rule over the crush field. Anyway, back to game play. Effects are now applied to most monsters and they are effects you wish they would have in the actual card game: Fairy's Gift grants 1,000 Life Points: Sword Stalker gains 100 ATK for every card in your Graveyard, Immortals that are destroyed turn the space it was destroyed on and adjacent spaces into Crush, etc. The last one is a stretch but still. When your monster card meets your opponent's card, a battle is initiated. On the 7x7 grid, you move you card like a playing piece. Should have mentioned that first. And the rules are the same, first player to hit zero life points loses. Another way to win is Exodia, but there is a tweak to this too: In order to call forth Exodia, you need to have Exodia the Forbidden one be a Deck Leader, it's limbs must be within one square of it, and they all have to be face up when your turn starts. after that:

 

 

The thing is you have to make sure none of the limbs are destroyed.

 

What can I say, the stories great, the duels are well diversed as they test out your deck building knowledge, the monsters look much smoother and this game is just overall fantastic. There are two things I find wrong with it: One, in order to duel certain duelists, your deck cost needs to be lower than the number specified. Just because Bakura has the lowest deck cost, does not mean you should bring in heavy hitters and expect him to be weak. The other is that this game started a trend known as Bulky Machine King. Basically, it's kinda Machine King if it had the same body structure as Gen 1 Optimus Prime. Other than that this game, at least for me, is a 9/10. So, tell me, what do you guys think of this game please tell me.

Link to comment
Share on other sites

  • 2 months later...

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
×
×
  • Create New...